> How long are you seriously going to be impressed by this effect,
> though? Wow, there's the cycling bit-map of the tree and the rock again.
> ;)
> Hmmm, I first noticed this fake environment mapping effect in Screamer2
> I think. Could be wrong.
They don't necessarily have to cycle through static bitmaps
either. They could render the scene onto the interior of
a sphere from the point of view of the car, and then use
that as the environment map.
I mean, they *have* a software renderer, so it's definitely
within their power to do, and I'm sure it could be a pretty
low-resolution image and still look pretty good.
I'm not saying they *should* have done this; I know nothing
about how they're doing their rendering or what kind of
performance hit it implies, but it's definitely something
that could be done, and would be pretty damn cool, IMO.
And while I'm posting...I'm not so sure that the cars are
too shiny. Watch some real cars, and even those without
a fresh coat of wax have a *lot* of reflection. But I
agree that it doesn't look quite right. Maybe they
don't vary the amount of reflection or something, so it
comes off too uniform...tough to pin down what's not right
about it, though.
-Chris (mwhahaha, it's mine! mine I tell you!)
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All opinions expressed herein are my own, and in no way reflect those
of my employer.