rec.autos.simulators

F1GP - Pit Crew colour editor. Where?

Lee Harr

F1GP - Pit Crew colour editor. Where?

by Lee Harr » Wed, 07 Jun 1995 04:00:00

Where can I find a program that can edit the pit crew shirts and trousers etc?

I've looked everywhere!

Lee

Oliver Rober

F1GP - Pit Crew colour editor. Where?

by Oliver Rober » Sat, 10 Jun 1995 04:00:00


> Where can I find a program that can edit the pit crew shirts and trousers
> etc?

> I've looked everywhere!

Get an Amiga and use Amiga F1GP-Ed :)  I don't know of any pit crew colour
editors for the PC version, although a possible forth-coming editor by
Steve Smith will be able to do this.


* (Comp Sci Student)            WWW: http://cswww2.essex.ac.uk/users/robeoy/ *
******************************************************************************
* Author of ButtonMenu and | ####### The Amiga Formula One Homepage ######## *
*  F1GP-Ed - V3.00 coming  |   The home of F1GP & F1GP-Ed on the Internet    *
* soon to an Amiga near you| http://cswww2.essex.ac.uk/users/robeoy/af1.html *

Steve Smit

F1GP - Pit Crew colour editor. Where?

by Steve Smit » Mon, 12 Jun 1995 04:00:00



>> Where can I find a program that can edit the pit crew shirts and trousers
>> etc?

>> I've looked everywhere!

>Get an Amiga and use Amiga F1GP-Ed :)  I don't know of any pit crew colour
>editors for the PC version, although a possible forth-coming editor by
>Steve Smith will be able to do this.


>* (Comp Sci Student)            WWW: http://cswww2.essex.ac.uk/users/robeoy/ *
>******************************************************************************
>* Author of ButtonMenu and | ####### The Amiga Formula One Homepage ######## *
>*  F1GP-Ed - V3.00 coming  |   The home of F1GP & F1GP-Ed on the Internet    *
>* soon to an Amiga near you| http://cswww2.essex.ac.uk/users/robeoy/af1.html *

Yep, it's certainly possible to do this on the PC version of F1GP, at least
with the uncompressed executable.  I haven't tried it on the compressed .exe
yet, but don't expect any problems.  I've just got to write the code now :)

Steve.

David Paul Gym

F1GP - Pit Crew colour editor. Where?

by David Paul Gym » Wed, 14 Jun 1995 04:00:00



[...checksums...]

There's code to calculate the checksums in the Technical FAQ. Check it

a SUBJECT of "send f1gp-faq" (it never ceases to amaze me how stpuid
people can be - the wrong text, or they put the request in the message
body despite me saying it's ignored - please people, read before you
mail!).

[...]

One of the PC editors (F1ED 2.1) deals only in uncompressed .exes,
but that makes it totally incompatible with everything else. In
general, even the other editors aren't compatible with each other
because they unpack bits of the gp.exe it different ways. As long
as an editor had _all_ the possible features built-in, I wouldn't
have any objection to it unpacking the .exe. Anyone else?

-- Gizmo
http://www.mal.com/

--
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Launchpad is an experimental internet BBS. The views of its users do not
necessarily represent those of UNC-Chapel Hill, OIT, or the SysOps.
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Volker Busc

F1GP - Pit Crew colour editor. Where?

by Volker Busc » Wed, 14 Jun 1995 04:00:00


> It doesn't let you change many of the pit crew colours though :(
> Certainly, with the uncompressed binary (I'm sure the same must be
> true with the compressed binary also), you can change a lot more
> detail than that.

Most objects' colours are stored in 16 bytes. The pit crew uses only 9 of
them: Shirt (2), trousers (2), skin (2), undershirt/shadowing (tyres &
face)/eyes/watch (1), tyres!/hairs (1), socks (1).

There isn't much more to change (may be skin and socks, so what ?)

Please be more specific.

I can't launch the game within windows, the cpu-occupancy raises up to 300%
as soon as sound starts (any idea ?). Therefore i prefer a dos-based one. I
think there is need in both, windows and dos and you can't say one is more
than the other.

If it's not as complex as winword 6. :-)

--
Volker Busche                                       LFRS 95-96  

                                                    BBR Ilmor

Doug Reichl

F1GP - Pit Crew colour editor. Where?

by Doug Reichl » Wed, 14 Jun 1995 04:00:00

: This is currently the only available PC editor which can change
: crew colors.

Yeah, but does it fix the bug in the grip editing?  That's what REALLY
matters.

Steve Smit

F1GP - Pit Crew colour editor. Where?

by Steve Smit » Thu, 15 Jun 1995 04:00:00




>[...checksums...]

>There's code to calculate the checksums in the Technical FAQ. Check it

>a SUBJECT of "send f1gp-faq" (it never ceases to amaze me how stpuid
>people can be - the wrong text, or they put the request in the message
>body despite me saying it's ignored - please people, read before you
>mail!).

Just spent a very frustrating evening trying to port the very simple,
very short C code to Visual BASIC for Windows.  The thing is, VB Win
doesn't have the unsigned short data type or bit manipulation like C,
Got it to work in the end, but the code is very messy (having to
convert numbers to strings in order to chop bits off ... very messy).
Why on Earth did Geoff Crammond et. al. decide to use such a
complicated checksum system for a game?  Surely checking the length
of the file was correct would have been sufficient for anything
other than a Nuclear Power Station control system :)

BTW, if you want the code for the FAQ (ie. from the Visual BASIC
perspective, as well as C), let me know and I'll tidy it up a bit.

Steve.

Afzal Ball

F1GP - Pit Crew colour editor. Where?

by Afzal Ball » Fri, 16 Jun 1995 04:00:00


|>
|> One of the PC editors (F1ED 2.1) deals only in uncompressed .exes,
|> but that makes it totally incompatible with everything else. In
|> general, even the other editors aren't compatible with each other
|> because they unpack bits of the gp.exe it different ways. As long
|> as an editor had _all_ the possible features built-in, I wouldn't
|> have any objection to it unpacking the .exe. Anyone else?
|>

I don't see the problem as long as you can repack the .exe file.
I have a shell around the F1ED 2.1 editor which unpacks, edits,
then repacks, so that the .exe can still be used with other
editors (tyre grip/engine, for example).

-Afzal

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Brian Fergus

F1GP - Pit Crew colour editor. Where?

by Brian Fergus » Sat, 17 Jun 1995 04:00:00

: : This is currently the only available PC editor which can change
: : crew colors.

: Yeah, but does it fix the bug in the grip editing?  That's what REALLY
: matters.

Okay, I'll bite... What bug in grip editing?  I haven't personally found
one, but with my luck it'll get me soon.  BTW, kudos for WCLAUNCH, it has
eased my life considerably.  Well done!
                        _    ___  ___  ___     _   _   ____
--Brian Ferguson       | |  | __|| . )/ __|   | |_| | / __ \   LFRS '95-96  
--Newmarket, ON, CAN   | |_ | _| |  < \__ \   |___  | \___ |  Uranus-Nissan

--

Doug Reichl

F1GP - Pit Crew colour editor. Where?

by Doug Reichl » Sat, 17 Jun 1995 04:00:00

: Okay, I'll bite... What bug in grip editing?

If you use the grip editor in WCLaunch, the abilities of the drivers goes
out the window.  Ex, if you have Schu at 1,1 and Verstappen at 20,27 then
the grip editor wipes that out and it becomes Schu 1,1; Verstappen 1,1.

This is the reason that it seems like you can't make one teammate slower
than the other.  Without the grip editor, the ability numbers are ok.

David Paul Gym

F1GP - Pit Crew colour editor. Where?

by David Paul Gym » Sat, 17 Jun 1995 04:00:00


>: Yeah, but does it fix the bug in the grip editing?  That's what REALLY
>: matters.

Busche tells me that he has changed the grip editing in 1.60beta, due
next week, to match that in GPed. 1.60beta also adds a whole new set of
features, including full commandline updating which should make it easy
to integrate with WClaunch (hint, hint, Doug :-).

-- Gizmo
http://www.mal.com/~dgymer/

--
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Launchpad is an experimental internet BBS. The views of its users do not
necessarily represent those of UNC-Chapel Hill, OIT, or the SysOps.
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --

Brian Fergus

F1GP - Pit Crew colour editor. Where?

by Brian Fergus » Sun, 18 Jun 1995 04:00:00

: : Okay, I'll bite... What bug in grip editing?

: If you use the grip editor in WCLaunch, the abilities of the drivers goes
: out the window.  Ex, if you have Schu at 1,1 and Verstappen at 20,27 then
: the grip editor wipes that out and it becomes Schu 1,1; Verstappen 1,1.

: This is the reason that it seems like you can't make one teammate slower
: than the other.  Without the grip editor, the ability numbers are ok.

Ahh, thank you.  I had not changed the grip via WCLAUNCH until a couple
of weeks ago.  I thought the teams running together was odd, but perhaps
just a coincidence.  Hmmm, what if I now use GPED to reset the driver
abilities?  Will I get them back _and_ have the desired AI grip?

Regards,
                        _    ___  ___  ___     _   _   ____
--Brian Ferguson       | |  | __|| . )/ __|   | |_| | / __ \   LFRS '95-96  
--Newmarket, ON, CAN   | |_ | _| |  < \__ \   |___  | \___ |  Uranus-Nissan

--

Doug Reichl

F1GP - Pit Crew colour editor. Where?

by Doug Reichl » Sun, 18 Jun 1995 04:00:00

: Hmmm, what if I now use GPED to reset the driver abilities?  Will I get
: them back _and_ have the desired AI grip?

Only if you use the latest GPED which I believe is v4.0.  You can get it
at the usual sites.

However, if you are going to change from F1ED to GPED, then I would
suggest reloading the game to get the original unedited GP.EXE (unless,
of course, you backed it up).  It's not necessary, but it's always best
to start with a fresh GP.EXE because they edit in slightly different ways.


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