to be Ferrari Formula 1 for the Amiga, by Rick Koenig. The graphics
weren't particularly amazing and the sound effects were fairly feeble
(for an Amiga), but the simulation was _great_!
Instead of shoddy digital joystick control like everyone else was
using at this stage (about three years ago now), it allowed use of the
mouse for proper analog control. It felt a bit weird using the mouse
at first, but after a while it wasn't too bad. The main problem was
centering after a corner, and to this end a Grand-Prix mad friend and
I constructed a steering wheel and pedals to control it. The steering
wheel had a *** band to re-center it automatically, and provided a
much more precise feeling of control.
With this setup the game was very impressive indeed! The "feel" of the
car on the road was streets more convincing than other driving games,
particularly the effect when the car was sliding. Skills I'd learnt in
my Corolla applied directly to the game :-)
The sad part is that when I upgraded to AmigaDOS 1.3 the game stopped
working. Shoddy coding I guess. Also our home-hacked steering wheel
was always breaking when we got e***d - "Oh no! No steering!
Aaarrrgggghhh...!" *thump*. But hey, it was fun :-)
So who these days makes a simulator that feels like a real car when
you're controlling a slide?
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