Papyrus,
I read something interesting in AutoWeek concerning IndyCar racing,
and thought it might translate well into ICR2. From what I perceive, when
you'se guys designed the handling characteristics of the cars in ICR2, you
anticipated the new rule changes this year concerning downforce. It seems
CART was concerned with safety once again, and tried to lower speeds by
not allowing as much downforce as last year, thus slowing down the cars a
little, for lack of downforce means lack of traction, thus lack of
cornering speeds, thus lack of turn entry and exit speeds, thus lack of
overall race speeds, etc... However, it seems the cars are going faster
this year due to tire development. One reason is the rule change. The
second reason is the tire war. I'm pretty sure Goodyear would have made an
effort to provide more tire grip given the downforce rule changes, but it
seems their effort has multiplied due to Firestone's participation in
IndyCar racing. The article stated that new and complex tire compounds
are now being delivered to the teams in days, instead of weeks, or months,
by Goodyear (for a change), as well as Firestone. And the cars are
breaking track records because of it.
I guess I'm asking for a fix, or an edge, or just a reality check. ICR2
is great, the greatest I would say, as far as realism is concerned, but I
would just love a little more grip to make racing a little safer. I have
to add tons of wing for road course racing just to make the car driveable
with 40 gallons, but lose way to much to the AI guys in the way of top
speed. They pull from me on all the straightaways. I don't mind out
driving them in the turns, but would rather bump them up to 105% for
competative racing through the turns as well as the straights...
Thanks,
::: Dekanmi :::