:Papyrus has been a little bit reluctant to give out specific details on the
:bug, because it relates to their proprietary physics model.
Yes they have been..
:However, there :was apparently a problem with a decay constant (which
: suggests something :related to shocks or springs) that caused the weight
: to shift on the car.
No..wrong..I will explain it again from a letter I wrote a couple of days ago.
:In general, this led to a car that started very loose and tended to tighten
:up over time.
:
Sorta..
Here it is:
Okay, how do I start?? Hmm..
The Papyrus "cross weight" or better known as the, "traction bug", is
a phenonmenon that occurs during setting up a car to cure an ailing
problem, being too "tight" after a period of 15-30 minutes on a track.
Each track, btw, has it's own severeness of the bug!! ...Let me give
you a scenario, okay??
Let's you are at "Richmond", you begin by setting a race or qual
setup. You drive around to see what you have to adjust to correct
problems with the car, you know "tight" or "loose". After a period of
time of 15 minutes or more, you notice that your car or setup begins
to tighten up more, in the less amount of time you have been on the
track!! So usually, you would have to "loosen" the car, via "cross
weight", shocks..stagger..etc.. This "tightness" syptom begins to get
worse as time flies when you are practicing. So you usually get
frustrated and leave the sim.
Now when you come back to the game, by reloading it, of course, and
goto the track you were working on, your car is "loose as a goose"!!!
You cannot drive the car at all!! You really get pissed about it!! All
that work for nothing!!!
Here is a technical explanation of what is happening, as you enter a
turn, the weight of the vehicle transfers to the front of the car.
Then the weight transfers to the outside front wheel, usually the
right front, as you reach the apex of the turn you slowly apply the
gas, and now the weight slowly transfers to the rear of car.
Especially to the left rear tire. All of this is happening gradually,
depending how fast you can get on the gas.
Now with the "traction bug", if you are on a turn or not, a slight
turn of the wheel sends you spinning out all the time!!! You see
instead of being a gradual weight transfer, the "bug" quickly moves
the weight to the rear causing you to be loose as a goose. Do you got
it?? > Here are the tracks that are really known for the "bug":
a-North Wilkesboro
b-Richmond
c-Sears Point
d-Dover Downs
e-Michigan
f-Phoenix
g-Rockingham
This is from "worse to least" case..Of course, Talladega has the
least.
To remedy the problem, this is what ex-Papy employee Rick Genter told
me...
1-Work on track
2-Save setup in garage
3-exit game
4-reload game
5-goto track
6-DRIVE around track for a couple of laps..
7-goto garage
8-load setup that was saved..
**** Use the "esc" key to get in and out of menus at the track!!!
Now, if you start a race after you have been through all this stuff,
THE BUG WILL COME BACK!!!! Regardless if you do the "warm up session"
or not!! Do you understand George??
Any questions?? Just email me, okay??
You are extremely welcome!!! BTW, Indycar 2 has a version of it,
regardless of the patch or not!!! Instead of being tight, you are
loose!! Exactly opposite of NASCAR.
Oh yeah, NASCAR 2 better be awesome. And the Rendition chip really
sucks!! Just my opinion..such as many others..
take care..
Julian Data #0004
Director of Information Technology, Consultant, "Ace" Test Driver
Offical Channel Operator (#ivgacsnc, on undernet)
International Video Gamers Assoiciation, Inc.
Http://www.ivga.com
IVGA Headquarters:
International Video Gamers Assoiciation, Inc. (IVGA)
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Largo, FL 34644
Voice: (813) 596-6661