The car-physics are total crap.
Graphics are poor too.
Don't believe anyone who says its a simulator.
(it's a pitty because BTCC racing is great)
Don't believe anyone who says its a simulator.
(it's a pitty because BTCC racing is great)
Yeah, I don't think anyone really considers TOCA 2 to be a true sim, whatever
that is<g>, but it is a fun diversion when you just want to rub door handles
with someone.
-don
In what way are they poor? They are a huge step up from the graphics
in TOCA1. And when you run it at 1024x768 they look very nice indeed.
I dont think anyone says it's a sim.
--
Nathan Wong http://www.nectar.com.au/~alfacors
Alfa Romeo - Super Touring - Club Cars
http://fullspeed.to/astc
Australian Super Touring Championship
News and Information
I have to say, I'm a devotee of the Codemasters games. Sure, they're
not the serious sims that games like GPL are (although, I think that
graphically, if anything, TOCA 2 is ahead of GPL - I can never find
braking points in GPL because the tracks are so featureless). However,
I think that TOCA really captures well how a TOCA race seems to be
(to a spectator anyway). Really pretty exciting stuff, bashing doors,
bits falling off the car and drivers "leaning" on each other. A
fussy GPL style sim would not at all be faithful to the way that
touring cars are raced (to a spectator at least).
Richard (looking forward to seeing the BTCC season opener in
Donnington next Monday)
--
Richard G. Clegg Only the mind is waving
Dept. of Mathematics (Network Control group) Uni. of York.
www: http://manor.york.ac.uk/top.html
DEO
On Sun, 28 Mar 1999 14:54:52 +0200, "Karl Zosel"
>Don't believe anyone who says its a simulator.
>(it's a pitty because BTCC racing is great)
> Sims like GPL give me feel in abundance but it's different to what I
> know from RL and the knife edge you have to drive on to be fast is
> challenging but so frustrating sometimes. Periods of relief with TOCA,
> CMR and hopefully TOCA2 are very welcome.
> However, they are all flawed to some extent. I still await the game/sim
> that acurately captures my RL experiences and translates this
> successfully via the limited interface. Till then I'll carry on enjoying
> what we have.
--
Anssi Lehtinen
Z.
Please remove NOSPAM from my email address when replying.
> > Sims like GPL give me feel in abundance but it's different to what I
> > know from RL and the knife edge you have to drive on to be fast is
> > challenging but so frustrating sometimes. Periods of relief with TOCA,
> > CMR and hopefully TOCA2 are very welcome.
> > However, they are all flawed to some extent. I still await the game/sim
> > that acurately captures my RL experiences and translates this
> > successfully via the limited interface. Till then I'll carry on enjoying
> > what we have.
> You tried Gran Turismo for the PSX? To me, the feel is just right. I play
> GPL because of the multiplayer capability and so I can use a decent wheel.
> GT has it's flaws though. There's no damage modeling, which kinda changes
> the way you race (it's not that hard to stay on the road, but you almost
> always bump the competitors in a big way (if they ever get anywhere near
> you, they are pretty crappy or choose the wrong cars).
> --
> Anssi Lehtinen
If nothing else Toca has given me many many hours great one on one racing
over modem. GPL has given us many many hours of wasted time trying to get
and stay connected.
Tinker
Up to 20% performance loss.
Cheers,
Paul
You must have a pretty low spec graphics combo or a different perception
of what makes up good graphics than I do.
I don't think anyone does - as stated, the consensus on this n.g. would
be that it lies somewhere between arcade and sim.
Here we agree,
Cheers,
Paul
>Don't believe anyone who says its a simulator.
>(it's a pitty because BTCC racing is great)
I've played the retail version on the Playstation, which was fairly
good, but I've only played the demo on the PC. Unless you have played
it on both formats you can not understand just how much of an
improvement TOCA 2 is.
It's very good. Very good indeed.