Collisions in Gran Turismo 5
Series producer Kazunori Yamauchi comments on the future.
November 09, 2004 - Gran Turismo 4 has just finished its development cycle.
While developer Polyphony Digital is still hard at work on Gran Turismo 4
Mobile and, possibly, Gran Turismo For Boys, we're sure someone at Sony has
mentioned Gran Turismo 5 to the folks behind the worlds' most successful
racing franchise.
Series producer Kazunori Yamauchi, addressing the press today, shared a few
comments on what we can expect from the next main entry in the series. "So
far in the Gran Turismo series," explained Yamauchi, "we haven't had cars
crash or overturn. We believed expressing this properly to be more difficult
than actually making [the cars] race. In addition to properly replicating
the underside of the car, when a collision occurs we'd have to have proper
shape changes based on proper physical calculations. In Gran Turismo 5, we'd
like to definitely add this element. We believe it will be a big theme."
Crashing isn't all Polyphony is considering for GT5. Apparently, the limited
EyeToy support offered in the Nike limited edition version of Gran Turismo 4
could hint at some features from GT5. Mentioning his interest in the mere
idea of a game making use of images from a camera, Yamauchi states that he'd
like to make use of image recognition in GT5. He doesn't go into specifics
beyond this, unfortunately.
If GT5 does feature image recognition, it most likely won't be through the
EyeToy. Polyphony has already provided strong hints that the next main
console GT game, whenever it should arrive, will be on the next generation
of PlayStation hardware. We presume this will, in addition to giving the
team enough graphical prowess to render the underside of a car, also provide
a default image recognition system, which Sony has hinted would be a key
part of its next system.