I always wanted to see the element of "emotion" added to the AI. For
instance, like Chris said, have the AI become more aggressive during the
last few laps as they try to gain another position or two. Or if a car is
about to be lapped by the leader, have him drive more aggressively trying to
keep the leader behind him. Once he gets lapped, the AI driver might
"relax" and drive more normally and not fight being passed by cars not
contending for his position. They might could even add the element of
anger... If you bump an AI car around too much, he might come back and bump
you a bit later in the race... I like the fatigue idea too... Mistakes
makes the AI seem more human.
Maybe I don't see it because I'm usually wearing my tires out faster, but
I'd like to see the AI's lap times falling off due to tire wear during a
run. In fact, tire conservation could be a driver attribute like the
aggression, short track, qualifying, etc. skill settings in N3. One driver
could be good at taking care of his tires and drives more conservatively
until late in the race, while another may wear his tires out getting to the
front (what I'm bad about doing), only to have nothing left at the end of
the run. The AI would have to intelligently (perhaps another attribute?
Intelligence level?) know when he can afford to abuse his tires or should be
conserving them. If you pitted with 15 laps left, you could afford to be
more aggressive racing to the front.
Anyway, I'd like to see things like this added to make the AI more dynamic
in their performance. Then you wouldn't need to have AI drivers spin out
for no reason at all, as in N1-N3. <g>
Robert Rathbone
> It very much does, so far GPL and maybe N3 are closest to what you're
> saying, except for the fact that you don't pit with GPL... N3 they kinda
do
> like in real life but it's more following pre-orders than a caused
action...
> --
> Oli
> BeoRocket Racing
> http://www.beorocket.co.yu/
> > As I have mentioned before in this forum on-line racing is not really
> > accessible for me, due to distance from other racers aswell as a limited
> > budget when it comes to my phonebill.
> > This makes me interested in how the AI will behave in the new crop of
sims
> > due to be released, GP3 and WSC mainly.
> > The AI in present sims seems to drive at a consistant speed depending on
> > weight, tyre wear etc. It seems that they don't respond to the on-track
> > situation (except in NR99 when the AI seems to double their speed
whenever
> > a yellow comes out). I would like to see an AI that would maybe start
> > taking a few more risks if they were close enough behind the leader and
> > there was only a few laps left.
> > Maybe another variable would be driver fatigue, a AI would spend a few
> laps
> > trying to make up time but this would cause him to be slower for the
rest
> > of the race, or maybe be more prone to mistakes.
> > Changes of pit strategy according to the race conditions would also add
> > some interest to the game and make it a bit less predictable.
> > Well, I look forward to GP3 and hope some of these features will be
> > included.
> > I guess what I really am saying is that I would like to see more
> > personality in the AI. Does that make sense?
> > Chris