Archive rec.autos.simulators

Leadfoot?

eeji

Leadfoot?

by eeji » Fri, 25 May 2001 07:56:22

Leadfoot has gone gold. Anyone get a chance to try this out yet?
Mike Grand

Leadfoot?

by Mike Grand » Fri, 25 May 2001 08:31:03

EB has it scheduled for friday in the stores.

Mike Grandy

Proud Member of Precision Racing Internet Race Team

3 A Champion Forever-Godspeed Dale


  Leadfoot has gone gold. Anyone get a chance to try this out yet?

Tim

Leadfoot?

by Tim » Fri, 25 May 2001 10:26:08

Didn't try it out yet, but I can't wait to check it out.
I loved SODA, and was really disappointed when Ratbag sidelined
Leadfoot to make the Sprint car sim.

Tim



LengendNo

Leadfoot?

by LengendNo » Fri, 25 May 2001 12:04:05

Blackhole motorsports (http://www.bhmotorsports.com) reports that is
has been released.  Guess we should see it in stores soon...

>Didn't try it out yet, but I can't wait to check it out.
>I loved SODA, and was really disappointed when Ratbag sidelined
>Leadfoot to make the Sprint car sim.

>Tim



>>Leadfoot has gone gold. Anyone get a chance to try this out yet?

Tom Pabs

Leadfoot?

by Tom Pabs » Sat, 26 May 2001 01:47:37

Yes...I've driven Leadfoot......for close to a year now.

The original "release" was delayed because of a sour deal with the original
distributor.

I created the engine sounds for Leadfoot.....long before I did them for
DTRSC.

You guys will love Leadfoot......its my favorite "play-time" sim.......no
comparison to anything else.  The "jumps" will steal your breath away (and
your stomach will be glad ....every time you stop running
Leadfoot.....lol....).

This is a great "arcade type" racing sim......but there's nothing "arcade"
at all about the graphics, car/truck physics modeling or difficulty winning
races.  I believe Leadfoot will become a "classic"........

Tom

LegendNo

Leadfoot?

by LegendNo » Sat, 26 May 2001 04:56:16

CompUSA in Raleigh, NC has it on the shelf.  Surprising, since they are
usually a day or so behind.  Time to make the $20 donation to Ratbag, skip
out of work early, and deny myself sleep for a few days...

Thank goodness there were no trick boxes from a competitior like there was
with DTR:Sprint Cars.

I look forward to Ratbag release dates more than I do Christmas :-)

Regards,
Dave


Alex Kihuran

Leadfoot?

by Alex Kihuran » Sat, 26 May 2001 05:41:17

 Hey Tom, the buggy sounds kinda sound like some sounds from a popular
soundpack I have for SCGT ;)

Great sim, physics aren't  better than SODA, but not worse. Also SODA had
the best physics of it's time I believe until GPL came.

Thanks,
Alex

Dave Henri

Leadfoot?

by Dave Henri » Sat, 26 May 2001 08:49:11

  I agree Alex.   Soda was in a class by itself.  The only sim I had where I
could counter-steer through sweeping corners with my old T2.   Great
fun...lousy sounds...luckily I had a Rendition vid card at the time...
  I wonder...now that Papyrus came through with the GPL>1.7ghz patch..any
chance they can finish the 3dfx patch for soda????
dave :) henrie

> Hey Tom, the buggy sounds kinda sound like some sounds from a popular
> soundpack I have for SCGT ;)

> Great sim, physics aren't  better than SODA, but not worse. Also SODA had
> the best physics of it's time I believe until GPL came.

> Thanks,
> Alex


> > Yes...I've driven Leadfoot......for close to a year now.

> > The original "release" was delayed because of a sour deal with the
> original
> > distributor.

> > I created the engine sounds for Leadfoot.....long before I did them for
> > DTRSC.

> > You guys will love Leadfoot......its my favorite "play-time"
sim.......no
> > comparison to anything else.  The "jumps" will steal your breath away
(and
> > your stomach will be glad ....every time you stop running
> > Leadfoot.....lol....).

> > This is a great "arcade type" racing sim......but there's nothing
"arcade"
> > at all about the graphics, car/truck physics modeling or difficulty
> winning
> > races.  I believe Leadfoot will become a "classic"........

> > Tom

Frank Alexand

Leadfoot?

by Frank Alexand » Sat, 26 May 2001 09:40:07

Hi Tom, nice work with the sound in Leadfoot, but i have a problem:
The sound doesnt work if a enable 3D Sounds....whats going on? I am
using a SBLive with the lastest driver and W98 SE.
The game is really very fun guys..i love this dune boys...

> Yes...I've driven Leadfoot......for close to a year now.

> The original "release" was delayed because of a sour deal with the original
> distributor.

> I created the engine sounds for Leadfoot.....long before I did them for
> DTRSC.

> You guys will love Leadfoot......its my favorite "play-time" sim.......no
> comparison to anything else.  The "jumps" will steal your breath away (and
> your stomach will be glad ....every time you stop running
> Leadfoot.....lol....).

> This is a great "arcade type" racing sim......but there's nothing "arcade"
> at all about the graphics, car/truck physics modeling or difficulty winning
> races.  I believe Leadfoot will become a "classic"........

> Tom

Andre Warring

Leadfoot?

by Andre Warring » Sat, 26 May 2001 12:13:44



Tom,
Does it have online multiplayer? If yes, for how many players?

Andre

Tom Pabs

Leadfoot?

by Tom Pabs » Sat, 26 May 2001 14:30:30

Andre....

Darn Andre, I don't have it installed anymore (it was a "developer's
build"......with expiration dates on the executables).....and I didn't do
any work on the MP side of things....so never checked to see if the UI
buttons for MP actually worked or not.  I have not worked on this project
for many months, and am not in direct contact with RB about it (lately).
So.....I can't answer your questions, but I'm sure a few others on here will
soon be able too.

Regards,

Tom

Tom Pabs

Leadfoot?

by Tom Pabs » Sat, 26 May 2001 14:41:26

Alex...

The "buggy" race car engines were created from a base sound in my "engines
sounds archive"....of several thousand soundbite samples.  Some of which I'm
sure started life somewhere on the Internet....as a "patch sound" for one
racing sim or another......and very well could be from SCGT.  Hundreds of
engines were created for that in the early days of its release.

As to the specifics of the buggy engines.....I have an old recording of my
dad's "rear-engine" Corvair motor.....in a dune buggy he built in our
garage.  It was a "blown motor".......and it ripped....a great sounding race
motor!  I just thought the sound of that recording seemed appropriate for
those buggy motors...and I was not able to get very good "examples" for them
in the first place.  So, I tried to make the buggies sound as close to my
Dad's blown-Corvair motor.....as I could.

Also, the sound scaling code in Leadfoot was almost exactly the same as the
one used in the original DTR.  I did the Leadfoot work before the DTRSC
engine work.  The sound scaling code in DTRSC.....was dramatically improved
over Leadfoot (in fact, some of the work I did in Leadfoot, allowed the RB
programmers to put some of my Leadfoot "ideas" into the DTRSC sound scaling
code.....which is somewhat responsible for it being as good as it became).
I was forced (essentially) to use the same sound scaling code for both the
trucks...and the buggies in Leadfoot.  The fact that the trucks and buggies
turned out as well as they did....considering I had to "detune" what I would
normally create for racing engine sounds.....to fit the mass market of audio
playback devices.....makes it something of a miracle that the Leadfoot
engines are as good as they are!  I'm sure many of you remember how crappy
the original DTR engines were?

Hope this "explains" some of your questions/comments?

Regards,

Tom

ymenar

Leadfoot?

by ymenar » Sat, 26 May 2001 08:11:12


> You guys will love Leadfoot

It lost my interest when every screenshot was showing incredibly wide
tracks, with stadium tracks having no ressemblance whatsoever to real-life
stadium tracks.  Especially with the lack of sharp elevation.  Sure it goes
up and down, but nothing really like real-life indoor stadiums.

This dualism doesn't make sense.  If it's realistic, then it's hard.  Racing
is hard.  Racing is not easy when you are at the limit.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

Pete

Leadfoot?

by Pete » Sat, 26 May 2001 15:22:09

    Andre, if I remember it had at least 10 cars in MP. It might have
gone as high as 15 but to be honest I can't remember. We did
play it several times with 6 people in testing and it worked
very well.
    I will also echo Tom's opinion. It is a fun game and a
definite keeper.
    I didn't get to see the finished product because I dropped
out of testing over differences of opinion with RB. Hopefully,
they cleaned up a few of the issues for the final release.

    Pete


Don Brya

Leadfoot?

by Don Brya » Sat, 26 May 2001 16:45:58

That is a glitch that got carried over from DTR-SC also/ or vice versa since
Leadfoot was started before Sprints. It has something to do with the change
over in programmers at Ratbag from DTR to Leadfoot and Sprints.

--
Don Bryan

> Hi Tom, nice work with the sound in Leadfoot, but i have a problem:
> The sound doesnt work if a enable 3D Sounds....whats going on? I am
> using a SBLive with the lastest driver and W98 SE.
> The game is really very fun guys..i love this dune boys...