EB has it scheduled for friday in the stores.
Mike Grandy
Proud Member of Precision Racing Internet Race Team
3 A Champion Forever-Godspeed Dale
Leadfoot has gone gold. Anyone get a chance to try this out yet?
Didn't try it out yet, but I can't wait to check it out.
I loved SODA, and was really disappointed when Ratbag sidelined
Leadfoot to make the Sprint car sim.
Tim
>Didn't try it out yet, but I can't wait to check it out.
>I loved SODA, and was really disappointed when Ratbag sidelined
>Leadfoot to make the Sprint car sim.
>Tim
>>Leadfoot has gone gold. Anyone get a chance to try this out yet?
The original "release" was delayed because of a sour deal with the original
distributor.
I created the engine sounds for Leadfoot.....long before I did them for
DTRSC.
You guys will love Leadfoot......its my favorite "play-time" sim.......no
comparison to anything else. The "jumps" will steal your breath away (and
your stomach will be glad ....every time you stop running
Leadfoot.....lol....).
This is a great "arcade type" racing sim......but there's nothing "arcade"
at all about the graphics, car/truck physics modeling or difficulty winning
races. I believe Leadfoot will become a "classic"........
Tom
Thank goodness there were no trick boxes from a competitior like there was
with DTR:Sprint Cars.
I look forward to Ratbag release dates more than I do Christmas :-)
Regards,
Dave
Great sim, physics aren't better than SODA, but not worse. Also SODA had
the best physics of it's time I believe until GPL came.
Thanks,
Alex
> Great sim, physics aren't better than SODA, but not worse. Also SODA had
> the best physics of it's time I believe until GPL came.
> Thanks,
> Alex
> > Yes...I've driven Leadfoot......for close to a year now.
> > The original "release" was delayed because of a sour deal with the
> original
> > distributor.
> > I created the engine sounds for Leadfoot.....long before I did them for
> > DTRSC.
> > You guys will love Leadfoot......its my favorite "play-time"
sim.......no
> > comparison to anything else. The "jumps" will steal your breath away
(and
> > your stomach will be glad ....every time you stop running
> > Leadfoot.....lol....).
> > This is a great "arcade type" racing sim......but there's nothing
"arcade"
> > at all about the graphics, car/truck physics modeling or difficulty
> winning
> > races. I believe Leadfoot will become a "classic"........
> > Tom
> The original "release" was delayed because of a sour deal with the original
> distributor.
> I created the engine sounds for Leadfoot.....long before I did them for
> DTRSC.
> You guys will love Leadfoot......its my favorite "play-time" sim.......no
> comparison to anything else. The "jumps" will steal your breath away (and
> your stomach will be glad ....every time you stop running
> Leadfoot.....lol....).
> This is a great "arcade type" racing sim......but there's nothing "arcade"
> at all about the graphics, car/truck physics modeling or difficulty winning
> races. I believe Leadfoot will become a "classic"........
> Tom
Tom,
Does it have online multiplayer? If yes, for how many players?
Andre
Darn Andre, I don't have it installed anymore (it was a "developer's
build"......with expiration dates on the executables).....and I didn't do
any work on the MP side of things....so never checked to see if the UI
buttons for MP actually worked or not. I have not worked on this project
for many months, and am not in direct contact with RB about it (lately).
So.....I can't answer your questions, but I'm sure a few others on here will
soon be able too.
Regards,
Tom
The "buggy" race car engines were created from a base sound in my "engines
sounds archive"....of several thousand soundbite samples. Some of which I'm
sure started life somewhere on the Internet....as a "patch sound" for one
racing sim or another......and very well could be from SCGT. Hundreds of
engines were created for that in the early days of its release.
As to the specifics of the buggy engines.....I have an old recording of my
dad's "rear-engine" Corvair motor.....in a dune buggy he built in our
garage. It was a "blown motor".......and it ripped....a great sounding race
motor! I just thought the sound of that recording seemed appropriate for
those buggy motors...and I was not able to get very good "examples" for them
in the first place. So, I tried to make the buggies sound as close to my
Dad's blown-Corvair motor.....as I could.
Also, the sound scaling code in Leadfoot was almost exactly the same as the
one used in the original DTR. I did the Leadfoot work before the DTRSC
engine work. The sound scaling code in DTRSC.....was dramatically improved
over Leadfoot (in fact, some of the work I did in Leadfoot, allowed the RB
programmers to put some of my Leadfoot "ideas" into the DTRSC sound scaling
code.....which is somewhat responsible for it being as good as it became).
I was forced (essentially) to use the same sound scaling code for both the
trucks...and the buggies in Leadfoot. The fact that the trucks and buggies
turned out as well as they did....considering I had to "detune" what I would
normally create for racing engine sounds.....to fit the mass market of audio
playback devices.....makes it something of a miracle that the Leadfoot
engines are as good as they are! I'm sure many of you remember how crappy
the original DTR engines were?
Hope this "explains" some of your questions/comments?
Regards,
Tom
This dualism doesn't make sense. If it's realistic, then it's hard. Racing
is hard. Racing is not easy when you are at the limit.
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