rec.autos.simulators

GPL: Passing?

mark jeangerar

GPL: Passing?

by mark jeangerar » Thu, 25 Jun 1998 04:00:00

I'm e***d to see the AI in this one. If you look in the driver.ini you will see many promising words.

[ driver_1 ]
team_number = 6                          
car_number = 5                          
first_name = Jim                    
last_name = Clark                      
home_town = Kilmany                
nationality = 12                      
helmet_color = 1                  
bump_order = 19                      
aggression = 1.030000         (How late will he brake? Will he hold his line?)        
alertness = 1.030000            (Will he know when to let go of his line?)        
experience = 1.010000          (How often will he know when to let go of his line.)        
hype = 1.000000                    (How many platform and haltertop clad girlies line up in the paddocks after the race to meet him?)  
qualifying = 1.030000                    
quickness = 1.050000           (How early does he accelerate, and can that guy shift or what?)          
smoothness = 1.050000       (Waiting for him to make a mistake is not a valid strategy.)        

I'm getting in the 108's six out of ten laps. I've been average at sim games the whole time so I probably am here too. I shift at about 1000 below redline for the car.

My question is not how to pass the AI. It's how to get passed in an online race and still maintain my self respect. :-)

--

mark
"A lot of people think racing is about going fast. But it's not. It's about going just slow enough to stay on the track."

F1RS - http://www.racesimcentral.net/~chaser/car/results.htm
Remove us here and there to mail me.


    I was wondering what everyones opinion is on how difficult it will be
    to pass in GPL,<clip>
    Eric


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