I'm basing my conclusion on the belief that
1. The drivers of the era are as talent in real F1 as the top sim
racers today are in sim racing.
2. The top sim racers cant die in GPL, which results in driving
extremly close to kerbs and track edges, all the time, everywhere.
They can also try out things the real driver wouldn't even think of,
cause of the danger level.
3. The top sim racers practice a lot more and a lot more frequent,
which results in knowing every inch of the tracks. My practice time
alone as sim racer equals almost 1000 real F1 races, or almost 20 real
F1 seasons (50 race like sessions per year), in time that is.
4. The weather is always the same in GPL, which makes the tracks work
exactly the same from race to race, which makes number 3 so much more
significant.
Number 2 alone should result in the top sim racers driving circles
around the pole times of 1967. Number 3 should just add to this. When
looking at the pole times of -67 I find that the top sim racers do not
drive circles around them, thus something must be wrong. The top sim
racers are also using somewhat unrealistic setups (low rider should
give more grip if the physics in GPL is correct) to reach their times
and they are also speed shifting, which they didn't do back in -67.
Taking all this into consideration makes me wonder about the grip
levels in GPL :o).
/Christer, thankful for the respect :o)
> Crap.....with respect, Christer!!
> Allow me a quote:- "A racing car should always have more power than its
> chassis can comfortably handle". (Tony Brooks).
> Allow me another quote:- "The GP cars of 1967 - or most of them anyway - had
> emphatically more power than their chassis could handle and the complete
> absence of downforce made them simply wonderful to watch." (Nigel Roebuck).
> --
> Regards,
> Bruce.
> ------------------------------
> --------------------------------------------------------------------
> > I think we got too little grip in GPL, compared to what the real cars had
> back
> > then...
--
http://home.swipnet.se/~w-41236/ (Read all about the "Global online
racing"-proposal under "For developers". Read it a couple of times,
cause noone has understood it the first time they've read it yet :o)).