were opened by GPL and (only recently) MGPRS2.
Maybe simracers have evolved while Crammond hasn't?
Jan.
=---
Maybe simracers have evolved while Crammond hasn't?
Jan.
=---
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
> >Dead right, Jo! :-)
> Better Dead Right than Dead In The Wet, hehe ;-)
> Just to broaden the topic a bit: I'm sure Crammond will continue
> applying his philosophy. That is: realism, but giving priority to
> those aspects of realism that real drivers enjoy, and toning down the
> aspects that THEY detest as well.
> So: at least SOME visibility in rain conditions, overtaking actually
> POSSIBLE (contrary to reality), no situations where your car drops out
> in 10 races out of 16.
> Hail Crammond! ;-)
> JoH
>Well that's just your opinion Bruce. Some people consider the virtual
>reality of racing simulation a form itself of racing, distinct and unique.
>We are racing and racing is meant to be FUN!.
I think we have to get rid of some of the more "absurd" levels of
attention to "realism". Especially when it comes to stubbornly
simulating some of the more annoying aspects.
As you say, the reality of racing sims is more and more becoming a
reality on its own. Let us then take this *CHANCE* to do what the
real-world counterparts would do if they actually COULD. That is,
eliminating factors that falsify the competition. Such as: luck,
unforseeable circumstances, money being a too important factor,
regulations that turn out wrong, politics etc..etc.. That way we only
keep those things that add to the pure racing experience.
Isn't that what we are all longing for?
IMO we would be stupid to miss this chance. Simracing technologically
gives us the opportunity to create the ideal,fair and exciting racing
experience. Let's take it! We aren't hampered by real-world
obstructions like money, politics, chance and history.
I imagine a time when simracers will wonder why their earliest
ancestors were unable to break loose from imperfect reality and
refused to exploit the possibilities of the new technology.
JoH
> >> we are doing nothing more than
> >> playing a game and games are meant to be FUN!
> >Well that's just your opinion Bruce. Some people consider the virtual
> >reality of racing simulation a form itself of racing, distinct and unique.
> >We are racing and racing is meant to be FUN!.
> Here we go again... History repeats itself, and on usenet it is
> super-accelerated history :-)
> I think we have to get rid of some of the more "absurd" levels of
> attention to "realism". Especially when it comes to stubbornly
> simulating some of the more annoying aspects.
> As you say, the reality of racing sims is more and more becoming a
> reality on its own. Let us then take this *CHANCE* to do what the
> real-world counterparts would do if they actually COULD. That is,
> eliminating factors that falsify the competition. Such as: luck,
> unforseeable circumstances, money being a too important factor,
> regulations that turn out wrong, politics etc..etc.. That way we only
> keep those things that add to the pure racing experience.
> Isn't that what we are all longing for?
> IMO we would be stupid to miss this chance. Simracing technologically
> gives us the opportunity to create the ideal,fair and exciting racing
> experience. Let's take it! We aren't hampered by real-world
> obstructions like money, politics, chance and history.
:)
--
Olav K. Malmin
remove spam when replying
>:)
I say: "power the racers!" Instead of "power to board xxx"
;-)
JoH
> > If what you state is indeed Geoff's philosophy then I'm all for it.
After
> > all, we mustn't lose sight of the fact that we are doing nothing more
than
> > playing a game and games are meant to be FUN!
> > --
> > Regards,
> > Bruce Kennewell,
> > Canberra, Australia.
> > ---------------------------
> > > On Mon, 19 Jun 2000 22:53:38 +1000, "Bruce Kennewell"
> > > >Dead right, Jo! :-)
> > > Better Dead Right than Dead In The Wet, hehe ;-)
> > > Just to broaden the topic a bit: I'm sure Crammond will continue
> > > applying his philosophy. That is: realism, but giving priority to
> > > those aspects of realism that real drivers enjoy, and toning down the
> > > aspects that THEY detest as well.
> > > So: at least SOME visibility in rain conditions, overtaking actually
> > > POSSIBLE (contrary to reality), no situations where your car drops out
> > > in 10 races out of 16.
> > > Hail Crammond! ;-)
> > > JoH
>Maybe simracers have evolved while Crammond hasn't?
The most *** of *** simpopulation doesn't have a chance to
compete with the normal *** simpopulation, hehehehe.. At least as
long as the environment doesn't change too much (= as long as the
typical sim-environment doesn't shift towards GPL-style ultrarealism)
;-)
JoH
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
> Well that's just your opinion Bruce. Some people consider the virtual
> reality of racing simulation a form itself of racing, distinct and unique.
> We are racing and racing is meant to be FUN!.
> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.racesimcentral.net/
> -- People think it must be fun to be a super genius, but they don't
realise
> how hard it is to put up with all the idiots in the world.
At least we have sims that are smart enough to strip off any
"unwanted" features of real racing.
JoH
Seems to me like he didn't even listen to the criticisms leveled at GP2 and
just implemented what _he_ would have liked to have implemented with GP2 in
the first place (the weather). I'm sure some will call that vision, I call
it pigheadedness/laziness.
Jan.
=---
I cannot fathom why simracing developers would want to make virtual racing
"better than the real thing"(tm), as the fun about racing is not the racing
(I don't think Jaques Villeneuve enjoyed his dices with Baricello, Hakkinen
and Coulthard at all), it's about driving these fantastically powerfull and
fast cars at the limit. Still *all* developers fudge their sims to keep the
racing closer and more "exciting".
Jan.
=---
PS.: Note to West brothers: don't do it guys, please, while you still can.
Just keep it fair and square. My hopes are riding on you!!
It depends if you consider real racing a "game" also. If so, then upon your
semantics I'll have to agree.
No, in fact most of them find it amusing (in the correct way) that I spend
time on that. They consider it a natural from knowing my past experience
and my current love for the sport.
Those guys are having fun in real life. It's non-sense to think they aren't
having fun racing in F1. It's their job, and their job is fun.
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.racesimcentral.net/
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
What about artistic signature. For some reason it gives me a warm feeling inside
(I'm getting poetic here :-) ) He does it his way and won't compromise just
because "The Market" demands it. Really a shame for those who have other ideas,
but I'm lucky enough to agree with his approach.
You still have GPL, so don't dare to complain!!!!
JoH
------- The best way to accelerate a Mac is 9.81 m/s2 --------
--------------------------------------------------------------
>I cannot fathom why simracing developers would want to make virtual racing
>"better than the real thing"(tm), as the fun about racing is not the racing
>(I don't think Jaques Villeneuve enjoyed his dices with Baricello, Hakkinen
>and Coulthard at all), it's about driving these fantastically powerfull and
>fast cars at the limit.
JoH
------- The best way to accelerate a Mac is 9.81 m/s2 --------
--------------------------------------------------------------