rec.autos.simulators

Bethesda: 'tweak' your track engine like this:

Spif

Bethesda: 'tweak' your track engine like this:

by Spif » Wed, 08 Jul 1998 04:00:00

Forget 1/4 mile tracks. Create a 7 mile long track, put in a timer in the
middle mile, and let us go at it. Get rid of the center line, staging lights,
etc. You don't even have to give us real LSR cars. Let's see what this X-ngine
can really do. Scenery isn't important, as long as the course has markers to
keep you on track.
Spif

Bethesda: 'tweak' your track engine like this:

by Spif » Thu, 09 Jul 1998 04:00:00

Hm I only played the demo of X-Car. I meant 7 mile long straight track with a
realistic shut down length. At least we'd really need the 'chute this time.
Isn't X-Car in the 'budget' area of software stores by now?




>>Forget 1/4 mile tracks. Create a 7 mile long track, put in a timer in the
>>middle mile, and let us go at it. Get rid of the center line, staging lights,
>>etc. You don't even have to give us real LSR cars. Let's see what this X-ngine

>>can really do. Scenery isn't important, as long as the course has markers to
>>keep you on track.

>They did that. It was called X-Car and you couldn't steer it.

>;)


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