the sales.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
% Hardest "game" to some, and most realistic "simulation" others...
Hard maybe to start with, but of late I am beginning to wonder why it
seemed so difficult months ago. The more I practice and race the easier
it gets. Howerver, while it maybe getting easier, there are still miles
and miles for me to go to fully master it. That's what makes GPL so
great in my book. The more I dig, the more I find (in both the sim and
myself).
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
And yes, GPL really does feel like a labour of love, and everytime I get to
drive my Ferrari through all those amazing corners of the Nurburgring
I am thankful that the Papyrus guys had the vision and the guts to
do what they've done with GPL and model these difficult but tremendously
rewarding 1967 cars and tracks.
It's too bad that the game has done poorly in the sales dept, but I know
that many of us will be enjoying GPL for years to come, I can only hope
that after Papyrus makes some money with Nascar2000, and that they can
return after that to make a "pure" simulation of CART or F1 (or any other
roadracing series), I would love to see what the GPL physics model could
do with wings.
Meanwhile we can continue to race our little hearts out on VROC :-)
Seeyas on the track.
--John (Joao) Silva
>Absolutely spot on with all points in your post. It is all too rare that we
>see a project that clearly reflects the passion of the designer (GP2 & GPL
>spring to mind). It's really a shame for all involved that GPL bombed. Can
>you imagine how DK and the rest must have felt to have their work stolen by
>the Warez guys and buried by the masses before it was even out of the
>starting gate? I'm afraid we may lose the opportunity to experience a sim
>like GPL in the future unless we are prepared to pay 3-4 times as much for
>it in a niche market scenario. Which I would do in a heartbeat by the way.
>regards,
>Patrick
Just curious,
Dave Ewing
>Just curious,
FWIW, I think the V1.1 patch will create a new surge in GPL sales. In
fact, I anticipate a re-release of GPL by Papy as a "new, FF-equipped
version," kind of like EA did with NFSII SE.
-- JB
Absolutely. As for GPL's financial success... well, I bought a second copy recently. Tiny
drop in a big ocean, but this sim's given me a year's pleasure already (including the
demo) with plenty more to come. Maybe products like this should be rented, not
bought, that way great products could show their true worth in the medium and long
term, possibly outperforming some of the more popular titles which are played for a few
weeks then discarded in favour of the latest software "fix".
Ok, renting's never going to work... software keys would be hacked, and the market --
even the serious sim market -- might not be ready for it. But somehow companies have
got to be able to justify products like GPL. The bottom line is always profit, and the fun
stuff has to exist to draw in the revenue to support the serious stuff, even if the
developers themselves are happy to sacrifice financial gain for professional
satisfaction.
I've wondered if Papyrus could just hacked in some downforce, stickier tyres
and put out that GPL-engined stunt racer that's been discussed before. Fantasy tracks,
emphasis on fun, and a track designer would help a lot. Still, all projects take time and
money, and nothing's ever as simple in reality as it is on paper!
Andrew McP
I agree. When *** was "new" (say five years ago) I spent a lot of money buying just
about everything, because it was all being done for the 1st time and things were
evolving rapidly. Now I buy very little software, but what I buy generally stays on the HD
for a long time.
Older and wiser, or merely a reflection that most modern software's just the same old
stuff with a glossier paint job? Either way, I'd be prepared to pay a lot more some sims
of GPL's quality. Same goes for flight sims.... paying a lot more might even encourage
me to finally get round to learning Falcon4's radar modes :-)
Andrew McP
--
Kirk Lane
ICQ: 28171652
>> I am thankful that the Papyrus guys had the vision and the guts
>> to do what they've done with GPL
>Absolutely. As for GPL's financial success... well, I bought a second copy
recently. Tiny
>drop in a big ocean, but this sim's given me a year's pleasure already
(including the
>demo) with plenty more to come. Maybe products like this should be rented,
not
>bought, that way great products could show their true worth in the medium
and long
>term, possibly outperforming some of the more popular titles which are
played for a few
>weeks then discarded in favour of the latest software "fix".
>Ok, renting's never going to work... software keys would be hacked, and the
market --
>even the serious sim market -- might not be ready for it. But somehow
companies have
>got to be able to justify products like GPL. The bottom line is always
profit, and the fun
>stuff has to exist to draw in the revenue to support the serious stuff,
even if the
>developers themselves are happy to sacrifice financial gain for
professional
>satisfaction.
>> I would love to see what the GPL physics model could do with wings.
>I've wondered if Papyrus could just hacked in some downforce, stickier
tyres
>and put out that GPL-engined stunt racer that's been discussed before.
Fantasy tracks,
>emphasis on fun, and a track designer would help a lot. Still, all projects
take time and
>money, and nothing's ever as simple in reality as it is on paper!
>Andrew McP
As SODA demonstrated, there is no real market for a title like that
unfortunately. We (the hard-core simracers) are soo small that you can't
aim a title to us only. It can be done to airsims because the market is
bigger, but it's a much different situation with us. GPL demonstrated that
;(
--
-- Fran?ois Mnard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.nros.com/
-- SimRacing Online http://www.simracing.com/
-- Official mentally retarded guy of r.a.s.
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
I'm sure I wasn't the only one... this title was doomed from the start
because it was very slow with software 3D rendering, and only supported
the Rendition 3D cards (which were already outdone by the voodoo1's many
of us owned).
I would buy a SODA2 with decently fast graphics and great physics model.
Seeyas on the track.
--John (Joao) Silva
>The only reason why SODA did bad in sales was because it was a Redline API
>title only. If Software Alliance/Papyrus would have done at least a Glide port
>the game would have done much better.
>Alex
Joe
Try it,
Jerry
I'll grab it if I happen to spot it in the bargain bin.
Right now I am way to ***ed to GPL VROC racing against humans to be
very satisfied driving against AI drivers anymore.
But if I spot it I'll check it out to see how it runs on a PC capable of
running it at 25FPS.
Seeyas on the track.
--John (Joao) Silva
>Try it,
>Jerry