> What points were missed ? Apart from you not reading the post properly
? People like you
> always vaguely refer to others not "getting it"or"missing the point",
when in truth, you
> can't exactly explain why you are obsessive and humourless about your
hobby.
To be honest I thought you had missed Jan's point completely - until I
reread it. Shows how journalists can twist things.
Jan said:
" There's a
guy in Sweden who owns a couple F1 cars and let's people drive them at
about
$1200 a pop. Getting there, accomodation and back would cost about a 3rd
of
that again. I've seriously considered doing this, so why wouldn't I buy
WRL
provided the demo convinces me it's good?"
Therefore, if he is prepared to pay $1600 to drive an F1 car then why
wouldn't he be prepared to spend $100 on a sim. Both are enthusiast
"extravagences"
Seemed a clear point to me.
Of course I chose to ignore the line
"10 laps (or whatever it is) in an
F1 car or a 100laps+ a week for as long as I see fit? Easy choice."
So there is one less apex for me to miss.
I guess the point "people like us" think you are missing throughout
these threads is that a sim could be different from the standard
products that fill the shelves of EB, because the target audience and
business model is different. In the past to create major enhances in
terms of graphics, sound, gameplay and "feel" required less man hours as
sim development was in its infancy. Now it has matured to make a
significant improvement takes a lot more time, which publishers cannot
afford within their business model. So we see small improvements beng
regularly shipped. To get to the next generation sim may require a
different approach.
Therefore, we firmly believe the $100 sim will not be just like another
EA update.
Tony