rec.autos.simulators

21.85 Ref Drivers Test Results

Tom Pabs

21.85 Ref Drivers Test Results

by Tom Pabs » Sat, 13 Oct 2001 06:23:37

Here's the latest scores on the new Nvidia Ref drivers.....

Tom

PS:  I will have a 3rd (new) system to add to this list next week, and I'll
start including those scores as below as well.

*************************************************
3DMark200x Benchtest Scores vs Nvidia Ref Drivers
*************************************************

System #1 Specs
***************
        CPU: Intel PIII 800
        Mobo: Asus P3V4X, BIOS: 1.006 Beta 03
        Video: Creative GF2 ULTRA (260/480)
        RAM: 512 Mb (PC133)
        Chipset: VIA Apollo Pro 133A vers 4.29
        OpsSys: Win98SE
        DirectX: 8.1


www.extremepcuk.com/guides/gfg/index.shtml
        Key BIOS Settings: AGP=2X, AGP-Aperture=64mb

        Nvidia Driver           3DMark2000                      N4
(Atlanta-static - OpenGL 1024x32)
        *************           **********
*******************
        12.00 Ref                       6093                            34.9
FPS
        12.00 Cert                      6165                            35.0
FPS
        14.10 Ref                       6064                            32.7
FPS
        21.81 Cert                      6210                            65.7
FPS
        21.85 Ref                       6310                            66.4
FPS

System #2 Specs
***************

        Mobo: MSI K7 Master, BIOS: 1.1
        Video: Hercules GF3 (220/510)
        RAM: 512 Mb (PC2100)
        Chipset: AMD AGP Miniport, vers 4.80
        OpsSys: Win98SE
        DirectX: 8.1


www.extremepcuk.com/guides/gfg/index.shtml
        Key BIOS Settings: AGP=2X, AGP-Aperture=64mb

        Nvidia Driver           3DMark2001                      N4
(Atlanta-static* - OpenGL 1024x32)
        *************           **********
*******************
        12.00 Ref                       5427                            90
FPS
        12.00 Cert                      5610                            91
FPS
        12.40 Ref                       5413                            90
FPS
        14.40 Ref                       6102                            95
FPS
        21.81 Cert                      6732                           104
FPS
        21.85 Ref                        6835                           105
FPS


graphics options-max, Test Session Mode-cockpit view, car static in pits -
take initial FPS reading)

Tim

21.85 Ref Drivers Test Results

by Tim » Sat, 13 Oct 2001 23:55:58

Did you overclocked your video card?


> Here's the latest scores on the new Nvidia Ref drivers.....

> Tom

> PS:  I will have a 3rd (new) system to add to this list next week, and
I'll
> start including those scores as below as well.

> *************************************************
> 3DMark200x Benchtest Scores vs Nvidia Ref Drivers
> *************************************************

> System #1 Specs
> ***************
>         CPU: Intel PIII 800
>         Mobo: Asus P3V4X, BIOS: 1.006 Beta 03
>         Video: Creative GF2 ULTRA (260/480)
>         RAM: 512 Mb (PC133)
>         Chipset: VIA Apollo Pro 133A vers 4.29
>         OpsSys: Win98SE
>         DirectX: 8.1


> www.extremepcuk.com/guides/gfg/index.shtml
>         Key BIOS Settings: AGP=2X, AGP-Aperture=64mb

>         Nvidia Driver           3DMark2000                      N4
> (Atlanta-static - OpenGL 1024x32)
>         *************           **********
> *******************
>         12.00 Ref                       6093
34.9
> FPS
>         12.00 Cert                      6165
35.0
> FPS
>         14.10 Ref                       6064
32.7
> FPS
>         21.81 Cert                      6210
65.7
> FPS
>         21.85 Ref                       6310
66.4
> FPS

> System #2 Specs
> ***************

>         Mobo: MSI K7 Master, BIOS: 1.1
>         Video: Hercules GF3 (220/510)
>         RAM: 512 Mb (PC2100)
>         Chipset: AMD AGP Miniport, vers 4.80
>         OpsSys: Win98SE
>         DirectX: 8.1


> www.extremepcuk.com/guides/gfg/index.shtml
>         Key BIOS Settings: AGP=2X, AGP-Aperture=64mb

>         Nvidia Driver           3DMark2001                      N4
> (Atlanta-static* - OpenGL 1024x32)
>         *************           **********
> *******************
>         12.00 Ref                       5427                            90
> FPS
>         12.00 Cert                      5610                            91
> FPS
>         12.40 Ref                       5413                            90
> FPS
>         14.40 Ref                       6102                            95
> FPS
>         21.81 Cert                      6732                           104
> FPS
>         21.85 Ref                        6835
105
> FPS


> graphics options-max, Test Session Mode-cockpit view, car static in pits -
> take initial FPS reading)

Tim

21.85 Ref Drivers Test Results

by Tim » Sun, 14 Oct 2001 00:05:32

I noticed pretty much the same results Tom
Two things come to mind

Sitting in pits may be an accurate way to compare but its meaningless
When you get on the track with everyone else the jump in fps isnt near so
much

Also, I am still getting blurry images on the cars
I have 3 different mfg with the gf2gts 64mb (Elsa, Asus, Cardexpert), all
1ghz cpus
All cards have the same effect when it comes to any drivers after 6.50 (the
cars look fine with these drivers)

Also, Elsa told me that if i was getting lockups with 6.50 and dx8.0a it
wasnt directx causing it
So far, reinstalling the drivers fixes those problems

fwiw, your support on the drivers is amazing but im now thinking you havent
seen what N4 can do when it comes to clear images on the cars
:)


> Here's the latest scores on the new Nvidia Ref drivers.....

> Tom

> PS:  I will have a 3rd (new) system to add to this list next week, and
I'll
> start including those scores as below as well.

> *************************************************
> 3DMark200x Benchtest Scores vs Nvidia Ref Drivers
> *************************************************

> System #1 Specs
> ***************
>         CPU: Intel PIII 800
>         Mobo: Asus P3V4X, BIOS: 1.006 Beta 03
>         Video: Creative GF2 ULTRA (260/480)
>         RAM: 512 Mb (PC133)
>         Chipset: VIA Apollo Pro 133A vers 4.29
>         OpsSys: Win98SE
>         DirectX: 8.1


> www.extremepcuk.com/guides/gfg/index.shtml
>         Key BIOS Settings: AGP=2X, AGP-Aperture=64mb

>         Nvidia Driver           3DMark2000                      N4
> (Atlanta-static - OpenGL 1024x32)
>         *************           **********
> *******************
>         12.00 Ref                       6093
34.9
> FPS
>         12.00 Cert                      6165
35.0
> FPS
>         14.10 Ref                       6064
32.7
> FPS
>         21.81 Cert                      6210
65.7
> FPS
>         21.85 Ref                       6310
66.4
> FPS

> System #2 Specs
> ***************

>         Mobo: MSI K7 Master, BIOS: 1.1
>         Video: Hercules GF3 (220/510)
>         RAM: 512 Mb (PC2100)
>         Chipset: AMD AGP Miniport, vers 4.80
>         OpsSys: Win98SE
>         DirectX: 8.1


> www.extremepcuk.com/guides/gfg/index.shtml
>         Key BIOS Settings: AGP=2X, AGP-Aperture=64mb

>         Nvidia Driver           3DMark2001                      N4
> (Atlanta-static* - OpenGL 1024x32)
>         *************           **********
> *******************
>         12.00 Ref                       5427                            90
> FPS
>         12.00 Cert                      5610                            91
> FPS
>         12.40 Ref                       5413                            90
> FPS
>         14.40 Ref                       6102                            95
> FPS
>         21.81 Cert                      6732                           104
> FPS
>         21.85 Ref                        6835
105
> FPS


> graphics options-max, Test Session Mode-cockpit view, car static in pits -
> take initial FPS reading)

Tom Pabs

21.85 Ref Drivers Test Results

by Tom Pabs » Sun, 14 Oct 2001 00:46:06

Tim...

I have no idea what is causing your "car blurring" problem.  I have never
had it......so there's nothing for me to "explore."  It must be something
inherent in the GF3 GTS board architecture......and I can't test that since
I've never had one of those video cards.  Can you borrow a GF2 ULTRA or a
GF3 from some source to test this?

Does anyone else get blurry cars in N4 using a GF2 GTS video card?

[I should note to all other r.a.s. readers - Tim has been sending me email
about this issue for several weeks now....maybe its a couple months even?
I'm not ***ing about that - I'm glad to attempt to help him.  I'm just out
of suggestions for him......as of several weeks ago.]

Your "comment" on the N4 benchmark is noted.  However, I should point out
that a "benchmark" is useful only when all possible variables (except
one....in this case, the video card driver versions) are fixed.  I really
don't care what my frame rate is in N4 compared to sitting in the Atlanta
pits static at 1024x16 res (I don't even use that resolution to run N4, I
use 1600x1200x16, with 2xFSAA and 4-anistropic.....and get near
"Kodak-moment" graphics in N4 with mid 70's FPS...and full AI fields).  What
I do care about, is finding a "fixed benchmark" I can use to test the effect
the new NV ref drivers have on the N4 FPS directly and as accurately as
possible (that means it needs to be reproducible from test session to test
session).  Back a few months ago, there was an appeal made on this newsgroup
for everyone to test FPS in N4 using the same technique......so one could
use that data to determined something more useful about how their computer
system was running N4 (because N4 lacked its own benchmarking loop).  The
"Atlanta Static Pit" benchmark I use was the consensus choice back then.
That is why I use it....and report the FPS for it.  I'm not reporting those
FPS figures to insinuate that those are what your N4 FPS rates would be when
you are actually racing in N4.  Mine aren't either.  What is significant is
that when a new Nvidia driver increases my "benchmark" FPS in N4....it
translates to a similar percentage increase in operational FPS in N4.  Hope
that makes sense?

Regards,

Tom


> I noticed pretty much the same results Tom
> Two things come to mind

> Sitting in pits may be an accurate way to compare but its meaningless
> When you get on the track with everyone else the jump in fps isnt near so
> much

> Also, I am still getting blurry images on the cars
> I have 3 different mfg with the gf2gts 64mb (Elsa, Asus, Cardexpert), all
> 1ghz cpus
> All cards have the same effect when it comes to any drivers after 6.50
(the
> cars look fine with these drivers)

> Also, Elsa told me that if i was getting lockups with 6.50 and dx8.0a it
> wasnt directx causing it
> So far, reinstalling the drivers fixes those problems

> fwiw, your support on the drivers is amazing but im now thinking you
havent
> seen what N4 can do when it comes to clear images on the cars
> :)



> > Here's the latest scores on the new Nvidia Ref drivers.....

> > Tom

> > PS:  I will have a 3rd (new) system to add to this list next week, and
> I'll
> > start including those scores as below as well.

> > *************************************************
> > 3DMark200x Benchtest Scores vs Nvidia Ref Drivers
> > *************************************************

> > System #1 Specs
> > ***************
> >         CPU: Intel PIII 800
> >         Mobo: Asus P3V4X, BIOS: 1.006 Beta 03
> >         Video: Creative GF2 ULTRA (260/480)
> >         RAM: 512 Mb (PC133)
> >         Chipset: VIA Apollo Pro 133A vers 4.29
> >         OpsSys: Win98SE
> >         DirectX: 8.1


> > www.extremepcuk.com/guides/gfg/index.shtml
> >         Key BIOS Settings: AGP=2X, AGP-Aperture=64mb

> >         Nvidia Driver           3DMark2000                      N4
> > (Atlanta-static - OpenGL 1024x32)
> >         *************           **********
> > *******************
> >         12.00 Ref                       6093
> 34.9
> > FPS
> >         12.00 Cert                      6165
> 35.0
> > FPS
> >         14.10 Ref                       6064
> 32.7
> > FPS
> >         21.81 Cert                      6210
> 65.7
> > FPS
> >         21.85 Ref                       6310
> 66.4
> > FPS

> > System #2 Specs
> > ***************

> >         Mobo: MSI K7 Master, BIOS: 1.1
> >         Video: Hercules GF3 (220/510)
> >         RAM: 512 Mb (PC2100)
> >         Chipset: AMD AGP Miniport, vers 4.80
> >         OpsSys: Win98SE
> >         DirectX: 8.1


> > www.extremepcuk.com/guides/gfg/index.shtml
> >         Key BIOS Settings: AGP=2X, AGP-Aperture=64mb

> >         Nvidia Driver           3DMark2001                      N4
> > (Atlanta-static* - OpenGL 1024x32)
> >         *************           **********
> > *******************
> >         12.00 Ref                       5427
90
> > FPS
> >         12.00 Cert                      5610
91
> > FPS
> >         12.40 Ref                       5413
90
> > FPS
> >         14.40 Ref                       6102
95
> > FPS
> >         21.81 Cert                      6732
104
> > FPS
> >         21.85 Ref                        6835
> 105
> > FPS


> > graphics options-max, Test Session Mode-cockpit view, car static in
pits -
> > take initial FPS reading)

MadDAW

21.85 Ref Drivers Test Results

by MadDAW » Sun, 14 Oct 2001 02:56:00

I'm not sure I would call it blurry or not, but the in game play dosen't
look anywere near what the replays do. I would say the replays are up near
the "Kodak" range. In the game the cars look dull. The reflections are still
there but its almost like the cars have an orange peel paint job so the
refection is very deep. Even the quality of the replay did seem to go down
with the 21.81 over the 12.40, but that may be some of those hidden switches
in the drivers. I haven't check to see if both settings were apples to
apples. I have not spent to much time with N4 I basicly play it once in a
blue moon more for the eye candy than any thing else. so I haven't done to
much as far as trying to improve it.

MadDAWG

1.4 Athlon
Hercules Geforce2 GTS
256 ddr ram
Philips AE sound card

Tim

21.85 Ref Drivers Test Results

by Tim » Sun, 14 Oct 2001 04:23:28

The next pc i build will have an Ultra


Dave Ryerso

21.85 Ref Drivers Test Results

by Dave Ryerso » Sun, 14 Oct 2001 10:07:12



Yes, I do. When the cars are close they are nice and sharp, but when
they are about 20 ft. down the track they go all blurry.

Tom Pabs

21.85 Ref Drivers Test Results

by Tom Pabs » Sun, 14 Oct 2001 12:36:55

Tim...

You mean a GF3.....the GF2 ULTRA is old stuff.

Tom


> The next pc i build will have an Ultra



> > Tim...

> > I have no idea what is causing your "car blurring" problem.  I have
never
> > had it......so there's nothing for me to "explore."  It must be
something
> > inherent in the GF3 GTS board architecture......and I can't test that
> since
> > I've never had one of those video cards.  Can you borrow a GF2 ULTRA or
a
> > GF3 from some source to test this?

Tom Pabs

21.85 Ref Drivers Test Results

by Tom Pabs » Sun, 14 Oct 2001 12:40:49

Hmmm....This sounds like a mip-mapping (improperly) issue.  Check your
anistropic and mip-map and LOD settings to make sure they are in the window
of norms.  Also, try setting the LOD slider (just as a test) to max (minus)
and see if that changes the distance blur on the cars.  That will confirm
its a mip-mapping issue.

Tom




> >Does anyone else get blurry cars in N4 using a GF2 GTS video card?

> Yes, I do. When the cars are close they are nice and sharp, but when
> they are about 20 ft. down the track they go all blurry.

Tim

21.85 Ref Drivers Test Results

by Tim » Sun, 14 Oct 2001 23:23:13

antispropic and mip map are either checked or unchecked
and may i ask what LOD is
thx


Tom Pabs

21.85 Ref Drivers Test Results

by Tom Pabs » Mon, 15 Oct 2001 01:59:09

Tim...

The "LOD" refers to mip-map Level Of Detail.  Its a slider you set to give
bias to the mip-map levels displayed.  However, I must have been sleepy last
night....because I forgot you were talking about N4....meaning you are
running it in OpenGL, not D3D.  LOD adjustment is only in D3D.  Sorry for
the error.

Tom


> antispropic and mip map are either checked or unchecked
> and may i ask what LOD is
> thx



> > Hmmm....This sounds like a mip-mapping (improperly) issue.  Check your
> > anistropic and mip-map and LOD settings to make sure they are in the
> window
> > of norms.  Also, try setting the LOD slider (just as a test) to max
> (minus)
> > and see if that changes the distance blur on the cars.  That will
confirm
> > its a mip-mapping issue.

Dave Ryerso

21.85 Ref Drivers Test Results

by Dave Ryerso » Mon, 15 Oct 2001 02:51:33



OK thx. I'll look into it when I get around to re-instaling N4 again.
Just put in a new hard drive so don't even have N4 installed right
now.

Tim

21.85 Ref Drivers Test Results

by Tim » Mon, 15 Oct 2001 08:16:10

you sleep?
:)

--
Tim White
INTRAC Motorsports
www.birds-i-view.com/intrac

Don Schwartz J

21.85 Ref Drivers Test Results

by Don Schwartz J » Tue, 16 Oct 2001 02:51:07

I get the same thing with a gts 64.
Don



> >Does anyone else get blurry cars in N4 using a GF2 GTS video card?

> Yes, I do. When the cars are close they are nice and sharp, but when
> they are about 20 ft. down the track they go all blurry.

Dave Ryerso

21.85 Ref Drivers Test Results

by Dave Ryerso » Wed, 17 Oct 2001 00:45:19

On Sun, 14 Oct 2001 17:51:07 GMT, "Don Schwartz Jr"


>I get the same thing with a gts 64.
>Don

Yea, I re-installed N4 yesterday and have graphics quality maxed out
in OpneGL mode and still get the blurry cars. The textures on the cars
in replay mode are all blurry too. But, I looked in the rendOGL.ini
file and it looks like there are some parameters I might be able to
change that might affect this. Will have a look later.

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