rec.autos.simulators

GTP Car selection guide?

mcewen

GTP Car selection guide?

by mcewen » Sat, 29 Jan 2005 02:15:22

I didn't get a chance to download the mod before it was pulled
(hopefully it'll be back soon).

The redline site says each car has different physics, how were they
able to do that when NR2003 itself has one-physics-does-all?
Anybody driven all 4 and prepared to weight the pros/cons of each?

evente..

GTP Car selection guide?

by evente.. » Sat, 29 Jan 2005 03:26:31


> I didn't get a chance to download the mod before it was pulled
> (hopefully it'll be back soon).

> The redline site says each car has different physics, how were they
> able to do that when NR2003 itself has one-physics-does-all?
> Anybody driven all 4 and prepared to weight the pros/cons of each?

I think this comes from the hidden Trans-Am physics that Papy left in
the sim.  IIRC you could unlock them and run them with the WC bodies
well before the TA mods were done.
Kendt

PS - Anyone hosting the GTP mod on a "buyer beware" basis?

mcewen

GTP Car selection guide?

by mcewen » Sat, 29 Jan 2005 03:32:40

Or at least the photoshop templates so I could be painting my car while
I wait for the bug fix ;)


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