Should have worded that one better. Of course it is a fact that graphics
make up a certain percentage of demand on the hardware required to run this
sim. However you must consider the fact that this is in relative terms to
previous sims, a much smaller proportion of all system demands in percentage
terms. The extra computing power required to process all the additional
data in an extremely complex physics engine literally blows the roof off
lesser specified machines.
Add to this, higher resolution and detail bias turned all the way up and you
are raising the threshold even further.
Your original post mentions MRM. This idea is an excellent one. I believe
that something along the same lines has already been implemented in GPL,
hence the slower framerates when running closer to other cars as opposed to
running at a distance.
Regards
Mark
> > Quite right. The physics determining the dynamics are amazingly complex
in
> > GPL. We must also remember that this is the first sim that simulates
> > dynamics from a 3d perspective IE the up / down (z axis) movements as
well.
> > Mark
> > > The problem is that the technology you refer to is for graphics.
Graphics
> > > is not the problem with GPL, the physics of the AI opponents is the
> My question to you then: why do the frame rate like a rock when you
> change from 640X480 then to 800X600 (no to mention 1024X768)? Don't tell
> me the physics engine is tied to the graphics engine! Also, the details
> "slider" does have an impact on the frame rates too. Any comments?
> Philster