Thunder. both he and the interviewer wanted Arctic Thunder on Dreamcast.
I did too.
http://www.***-age.com/cgi-bin/specials/special.pl?spec=brianeddy&... We caught up with Midway game designer, Brian Eddy, to ask him some Gavin: So Brian, what's your position in Midway? Brian: I'm a Game Designer. Gavin: Cool! So Arctic Thunder... Urm... Come on spill the beans. Brian: Well Arctic Thunder firstly isn't the sequel to Hydro Thunder, but we Gavin: So tell me why did you decided to use Snow Mobiles as opposed to the Brian: Well once you have boats out there in market we have to provide Gavin: So how many tracks are there in the game? Brian: Well right now there are six or maybe eight, but when it comes to Gavin: So you're really looking to keep the consumer happy by added Brian: That's right we're really going to take care of them so we would have Gavin: Cool! Brian: We also have different characters in the game with different Gavin: What arcade board are you running the game on? Brian: We're using a PC board. Running on a Pentium 733. Gavin: Huh?! Ok so what graphics card are you using? Brian: We're using a Voodoo 3 graphics card. Gavin: (Surprised!!!) Since you're using that kind of specs for the game, Brian: We don't really do anything regarding the PC but it would be Gavin: But what about the Dreamcast...? Brian: Probably not the Dreamcast because it's not doing so well right now. Gavin: But wouldn't it be the prime console to do this game on, seeing as Brian: Well we're not doing much Dreamcast games now... Gavin: How come?! Brian: There's not enough market for it, they haven't sold that enough Gavin: So what is your personal opinion of the machine? Brian: Dreamcast, I LOVE the Dreamcast I really think that it's underrated, Gavin: So the Dreamcast would be the machine to develop for, but it's just Brian: Yeah I think that the PS2 got the public eye more with it's Gavin: That's pretty painful. Brian: Yeah it really is.... Gavin: Because judging by the way Arctic Thunder is it looks like a perfect Brian: Yep, it would be. It's just the company itself they're not really Gavin: Since that you're going to be releasing Arctic Thunder on the PS2 Brian: I think the most important thing is to get the game as perfect as Gavin: With a userbase of over 6 million Dreamcast don't you think that with Brian: The problem is that Midway don't see the market growing, but for the Gavin: If you was Sega now and you had the power to make the decision for Brian: I think the first two would be the most likely to happen. Because Gavin: Oh... Brian: It's not nice really, personally I wished that Sega would be ok I Gavin: Yeah, horrid but true. Brian thank you so much for the interview. Oh Brian: Haha, the day of the incident? That day... Urm, no... -- Gavin Matheson ...........................................................................
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questions about Arctic Thunder. He was kind enough to give us tons of cool
new info about the game. But was he aware of the day of the incident? Find
out in our interview:
felt that we would share some similar attributes but include a whole lot
more. Like you have a whole host of weaponry like, you have an attack
button, a super attack, atomic snowballs, you even have health in there too.
original water-based racing game?
different interest rather than releasing the same thing. But we a lot added
a little more elements like you're actually racing on land as oppose on the
sea.
home then we're going to have something like 12 or even 16. We want to make
sure that there's enough tracks to keep the gamer happy for when the game is
released at this fall.
longetivity.
something that would keep them busy for a very long time.
attributes and strength. Some punch harder, some shoot better.
can you see the PC format getting the title too?
interesting, but we're going to do this for the Xbox, Gamecube and PS2.
Hydro Thunder did so well?
units, but that decision was above mine.
with some of the games coming out. Even though the PS2 came out and some
people of the public are blown away by it, I really think the Dreamcast is
holding it's own.
that you have to think of it all in a business perspective.
e***ment and everything, but the Dreamcast is lost now unfortunately. It's
a shame really...
Dreamcast game, especially with the internet access.
supportive to the Dreamcast right now. It seems to be the thing of nearly
all developers really, so...
wouldn't you think that 4 players would be appropriate for the game since
the internet access isn't available?
possible since the PS2 is quite hard to program for, but yes of course the
Dreamcast would easily cater for this field with the internet aspect but...
*sigh... It's going away.... Sony hasn't really finalised their internet
strategy yet.
a massive userbase like that the Dreamcast should have the game?
other consoles they can see it growing. The thing is that you only have a
limited amount of resources, and with the Xbox and other consoles coming out
in the market sadly we can't cater for all of them. Sadly the Dreamcast has
to be the one that to be put aside.
the company, would you: A) Continue supporting the Dreamcast till the bitter
end? B) Become 3rd party like Electronic Arts and Eidos? C) Come out with a
new machine?
coming out with a new machine wouldn't do it, so I think that coming out of
the hardware industry would be the best option.
like Sega but... You have to see it business wise.
are you aware of the day of the incident...?