>> I am playing N3, just not much. I expect
>>I'll enjoy NL more.
>Hate to break this to you, but NL is exactly the same as N3 with a
>different menu system and car bodys. Everything else is exactly like
>N3.
yes, so I've seen. How terribly disappointing, and a step backward.
Papyrus already has programming that allows things like the player
car to have a pit stall at random locations, and stop-and-go penalties
for shortcutting the track rather than a walled-up circuit, and local
yellows on a road course -- not to mention an excellent physics model.
It seems ridiculous to have made NASCAR Legends out of NASCAR Racing 2
rather than out of GPL.
And looking at screen shots -- what's with all the N3 smoke? Bias-ply
tires didn't create huge walls of smoke like the radials do, as I recall.
This is another thing that they could have done from GPL; its tire smoke
is much more like what the stock cars made before the switch to radials
about 10 years ago: smoke comes sooner, but never as thick.
GPL may have been a commercial failure, but that doesn't mean all of
its good points should be ignored! (Though frankly, at my store, GPL
sold more than most racing games, and I get a lot of customers talking
to me about racing games (OK, I approach them when I see 'em looking
at the racing section or the steering wheels) who say their favorite
is GPL.)
Makes one wonder if GPL will be the last sim, if nobody will want
to make something so realistic that your average Quake player can't
get into it... By comparison, everything else will be a game. Kinda
like European Air War in the terms of combat flight sims. People got
fed up with how difficult the planes were to fly or how easy they were
to spin, yet by all accounts it's actually the most realistic sim made
to date ... and it hasn't been a tremendous success either.
--
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