Unfortunately I've noticed the same thing about the cars. Quite annoying
actually...you can see it happening during a race too. I have a similar
system P400 with 2xDiamond Voodoo2 12 megs, but only 64megs of ram
Dan Belcher
Team Racing Unlimited
I reckon the frame rate for the game is well below what it should be. I have no
problems running GPL, Viper, Superbikes, Toca 2 and dozens of other games at
their respective full res and graphics options. However with SCGT I get jerky
graphics. I have a Xeon 500MHZ, 2 X Voodoo 2 (STB) and a BETA TNT 2.
Jim
> The speed compensationa allows the game to drop framerates rather than make the
> "real" time longer than the lap time as happens with Nascar Revolution. Thats
> what I can gather anyway.
Philster
> I reckon the frame rate for the game is well below what it should be. I
have no
> problems running GPL, Viper, Superbikes, Toca 2 and dozens of other games
at
> their respective full res and graphics options. However with SCGT I get
jerky
> graphics. I have a Xeon 500MHZ, 2 X Voodoo 2 (STB) and a BETA TNT 2.
> > I have played the demo of SCGT and am awaiting the games release here in
the
> > UK on Friday, but I have a couple of questions.
> > 1) what is the speed compensation option?
> > 2) I am playing the game using 3dfx (D3D is very dark coloured, even
> > playing around with the gamma slider) but notice that when watching a
replay
> > from 'trackside' the cars are drawn from low to high resolution as they
pass
> > the camera but this is done in a very 'jerky' way, rather than a smooth
> > transition. Is this the case with the retail game (for information, I
have a
> > P450 with 2xDiamond 3dfx cards and 256mb ram).
> > Thanks
> > PJ
> I don't believe that is true. I am almost certain that speed compensation
> speeds up the AI if you are too far ahaed or slows them down if you are too
> far behind.
> Jim
Dumbass......no.......mistaken......yes.....
> > The speed compensationa allows the game to drop framerates rather than
> make the
> > "real" time longer than the lap time as happens with Nascar Revolution.
> Thats
> > what I can gather anyway.
> > I reckon the frame rate for the game is well below what it should be. I
> have no
> > problems running GPL, Viper, Superbikes, Toca 2 and dozens of other games
> at
> > their respective full res and graphics options. However with SCGT I get
> jerky
> > graphics. I have a Xeon 500MHZ, 2 X Voodoo 2 (STB) and a BETA TNT 2.
> > > I have played the demo of SCGT and am awaiting the games release here in
> the
> > > UK on Friday, but I have a couple of questions.
> > > 1) what is the speed compensation option?
> > > 2) I am playing the game using 3dfx (D3D is very dark coloured, even
> > > playing around with the gamma slider) but notice that when watching a
> replay
> > > from 'trackside' the cars are drawn from low to high resolution as they
> pass
> > > the camera but this is done in a very 'jerky' way, rather than a smooth
> > > transition. Is this the case with the retail game (for information, I
> have a
> > > P450 with 2xDiamond 3dfx cards and 256mb ram).
> > > Thanks
> > > PJ
Mind you, I was rather rude to another poster on this newsgroup so I
can't really complain about this little flame.
> > Dumbass.
I actually thought this would be a very useful option (for beginners and
pros alike) until I got to see the extremely unrealistic side of it...
I had set the Speed Compensation to "Low" and was putting out good lap
times consistently at Sardian Park and slightly pulling away from the
pack.
The guy occupying the last place had to make an extra pitstop because of
some racing incident which allowed me to catch and lap him. From the
mirror I could see him pulling away from the pits. To my surprise, this
backmarker had soon caught me and zoomed past my BMW like his wife was in
labor or something. He probably had fresh tires but mine weren't bad
either (94% IIRC). He was simply too fast - phenomenally so.
What made the situation ridiculous was that at the same time I was
pulling away from number 2 and number 12 was now pulling away from me,
faster than anything I had seen during the race so far. Needless to say,
I felt quite overwhelmed by this "divine intervention". Having fought
hard for the 1st place it didn't particularly add to the feeling of
accomplishment to see a backmarker leave me like standing.
And btw, another minor thing that doesn't affect the racing itself but
which somehow annoys the hell outta me is how the AI cars seem to
continue fighting for position when the race has ended. It's like they're
simply using a slightly tuned down version of the racing algorithm.
---
Antti Markus Peteri
15 miles. your dim light shines from so far away
- Soul Asylum, Promises Broken
> > Read the manual... That's not what this option does. What is does is the
> > following: it helps slower cars get "speed boosts" in order to stay
> > competitive, kinda like an arcade racer. When you get in front, the
> > other cars you passed go a bit faster.
> I actually thought this would be a very useful option (for beginners and
> pros alike) until I got to see the extremely unrealistic side of it...
> I had set the Speed Compensation to "Low" and was putting out good lap
> times consistently at Sardian Park and slightly pulling away from the
> pack.
> The guy occupying the last place had to make an extra pitstop because of
> some racing incident which allowed me to catch and lap him. From the
> mirror I could see him pulling away from the pits. To my surprise, this
> backmarker had soon caught me and zoomed past my BMW like his wife was in
> labor or something. He probably had fresh tires but mine weren't bad
> either (94% IIRC). He was simply too fast - phenomenally so.
> What made the situation ridiculous was that at the same time I was
> pulling away from number 2 and number 12 was now pulling away from me,
> faster than anything I had seen during the race so far. Needless to say,
> I felt quite overwhelmed by this "divine intervention". Having fought
> hard for the 1st place it didn't particularly add to the feeling of
> accomplishment to see a backmarker leave me like standing.
> And btw, another minor thing that doesn't affect the racing itself but
> which somehow annoys the hell outta me is how the AI cars seem to
> continue fighting for position when the race has ended. It's like they're
> simply using a slightly tuned down version of the racing algorithm.
> ---
> Antti Markus Peteri
> 15 miles. your dim light shines from so far away
> - Soul Asylum, Promises Broken