> > First. Hill said, that he heard Berger's engine sounding bad, just
> > before it expired.
> Let's be clear on this, he said he heard _an_ engine sounding bad,
> and he was glad when it turned out to be Berger's and not his -
> I still think you can't hear other engines in normal circumstances,
> but I suppose that the change in Berger's engine note was detectable
> because it got louder?
> - Craig ("Strobe").
I assume that since Hill is right behind Berger's car, the exhaust
is pointing straight at him and Hill's is pointing away from him. I
guess you would hear it. For simulations... I think we should hear
the engines though faintly. Since there is no way to look around
you, hearing is the second way of knowing someone is there. I
also wish the mirrors were like in ICR2. It not as real but like I
said.. in a simulation, its hard to look around or judge where other
cars are. It still a great sim but it good be the best for years with
a little patch for 3D card support and some bug fixes. I want to
see my wheels!