rec.autos.simulators

Why is the Mac racing games market is so EMPTY!

Pierre Racin

Why is the Mac racing games market is so EMPTY!

by Pierre Racin » Sat, 20 Nov 1999 04:00:00

Is there anyone out there with serious game marketplace knowledge that
can explain why is it that ALL racing sims companies boycut the Mac
platform???!!!

No GP2, no GPL, and no... NOTHING!

I mean, the mac has now a good base of all sorts of games and sims,
including Fly!, but when it comes to auto racing...

While flight sims editors develop both platforms (Windows and Mac), the
auto sims developpers just ignore the Mac...

Is there something special with auto racing sims market that I don't
know about?

At first sight, I don't see what is so different between flight sims
and auto sims market...

Pierre Racine, Canada

Andi Col

Why is the Mac racing games market is so EMPTY!

by Andi Col » Sat, 20 Nov 1999 04:00:00

Probably easier all around if we all ignore the Mac.
Game consoles and PC's are more than enough.

Andi.


Mtank

Why is the Mac racing games market is so EMPTY!

by Mtank » Sat, 20 Nov 1999 04:00:00

They must have used a Mac to CAD that Mercedes at LeMans this year...

Marc Collin

Why is the Mac racing games market is so EMPTY!

by Marc Collin » Sat, 20 Nov 1999 04:00:00

GPL sold so pitifully on the PC platform--do you think anyone would waste
time coding for a market one twentieth of that size???  Only if it is a
guaranteed huge seller.  Check out the rest of the software availability
scene for the Mac--it's no different.

Marc.


Dave

Why is the Mac racing games market is so EMPTY!

by Dave » Sat, 20 Nov 1999 04:00:00

I had a mac for a looooong time.  Then N2 came out, and I wanted it
badly, so I got a pc, wondering if I was making a mistake.  After n99,
n3, and nl, and gpl, and all the EA sports game, and now DTR, I dont
even look back :-)

Dave

pjgt..

Why is the Mac racing games market is so EMPTY!

by pjgt.. » Sun, 21 Nov 1999 04:00:00



> Is there anyone out there with serious game marketplace knowledge that
> can explain why is it that ALL racing sims companies boycut the Mac
> platform???!!!

> No GP2, no GPL, and no... NOTHING!

Is it because.....

MACSrPOO

(Taken from the cheat code from Destruction Derby to enable all tracks)

8-)

*Peter* -  http://www.cix.co.uk/~peterpc/home.html

Kirk Lan

Why is the Mac racing games market is so EMPTY!

by Kirk Lan » Sun, 21 Nov 1999 04:00:00

Looking at some of the new Mac hardware specs (G4...drool...long way from my
old LC), it should be able to run some really awesome games...But as usual,
from a development standpoint, nobody cares about the Mac (First computer
was a Classic, then an LC (wow! color!), and then to M$ with a P90 and now a
pair of overclocked PII's) even though it is a good computer...

--
Kirk Lane


ICQ: 28171652
BRT #187

"It goes down the same as a thousand before
No one's gettin' smarter, no one's learnin the score
The never ending spree of death and *** and hate
Is gonna tie your own rope"
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Herwig Hensel

Why is the Mac racing games market is so EMPTY!

by Herwig Hensel » Tue, 23 Nov 1999 04:00:00



>Is there anyone out there with serious game marketplace knowledge that
>can explain why is it that ALL racing sims companies boycut the Mac
>platform???!!!

>No GP2, no GPL, and no... NOTHING!

>I mean, the mac has now a good base of all sorts of games and sims,
>including Fly!, but when it comes to auto racing...

>While flight sims editors develop both platforms (Windows and Mac), the
>auto sims developpers just ignore the Mac...

>Is there something special with auto racing sims market that I don't
>know about?

It's really a pity. There are these age-old ICR2 and N1 which have been
ported to Mac, nothing more. Main problem is that game companies
concentrate on making _only_ a PC game without spending a second thinking
about porting. So if a game has success they hire a second company to do
the porting (which increases the amount of effort). Therefore this effort
is often not worth the revenue. It is possible to develop for both, look
at bungie. They say that less than 5% of developing goes into
platform-specific code. That's because they develop multi-platform from
the beginning. Sierra does not.

And since there is only one steering wheel available for Mac (the T2), the
Mac hasn't developed a big "racing community". Don't know about the
current USB wheels, though.

It all comes down to marketshare. It is now official that M$ has a
monopoly. And Gates is damn good at marketing while Apple always sucked
there. People want a cheap computer and work endless hours on fiddling
with ini-files, drivers and hardware problems. Just take a closer look at
the topices of this newsgroup. Few people spend a single buck more than
neccessary although it might help them avoid a lot of hassle.

ObjRacing: Go to http://macracing.simplenet.com/ to sign the Macintosh
Racing petition. _Maybe_ some producer will understand.

Herwig

--
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E-Business & Webagentur               Tel. 0441 / 500 12-0
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28th Dec 1999 to 6th Jan 1900."

Steve Ferguso

Why is the Mac racing games market is so EMPTY!

by Steve Ferguso » Tue, 23 Nov 1999 04:00:00

: It's really a pity. There are these age-old ICR2 and N1 which have been
: ported to Mac, nothing more. Main problem is that game companies
: concentrate on making _only_ a PC game without spending a second thinking
: about porting. So if a game has success they hire a second company to do
: the porting (which increases the amount of effort). Therefore this effort
: is often not worth the revenue. It is possible to develop for both, look
: at bungie. They say that less than 5% of developing goes into
: platform-specific code. That's because they develop multi-platform from
: the beginning. Sierra does not.

Is it possible that developing for multi-platforms sacrifices code
efficiency for a particular platform?  Then again, there is a lot of
inefficient code out there on PCs anyway.

: It all comes down to marketshare. It is now official that M$ has a
: monopoly. And Gates is damn good at marketing while Apple always sucked
: there. People want a cheap computer and work endless hours on fiddling

Well, it would be nice to see the iMac market share start a cascade affect
in software development.  But I'm afraid we'll have to wait a looong time
for the money earners to establish the Mac as a *** platform
(Half-Life, Riven, Quake, Age of Empires etc. etc.) before anyone tries it
with less profitable genres, and especially with sub-genres ("sims" vs
"racing games").

Personally, I'd love to see what a G4 could throw around.  Any desktop
that is too hot to be sold in Libya must be ok for games.  Imagine a
GPL-esque game running on Apple's widescreen monitor.  Ooooooh.

Stephen

Toni Lassil

Why is the Mac racing games market is so EMPTY!

by Toni Lassil » Tue, 23 Nov 1999 04:00:00


> It's really a pity. There are these age-old ICR2 and N1 which have been
> ported to Mac, nothing more. Main problem is that game companies
> concentrate on making _only_ a PC game without spending a second thinking
> about porting. So if a game has success they hire a second company to do

Why exactly should they concentrate on a small minority from which the
largest single group isn't even potential gamers?

Or maybe people just want to own something that actually has a use?
Impressive hardware is _nothing_ without content.

--
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       .                                                 .
       . "Don't argue with idiots. They drag you down to .
       .   their level, then beat you with experience."  .
       ..... .... .... .... .... .... .... .... .... .....


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