>Is there anyone out there with serious game marketplace knowledge that
>can explain why is it that ALL racing sims companies boycut the Mac
>platform???!!!
>No GP2, no GPL, and no... NOTHING!
>I mean, the mac has now a good base of all sorts of games and sims,
>including Fly!, but when it comes to auto racing...
>While flight sims editors develop both platforms (Windows and Mac), the
>auto sims developpers just ignore the Mac...
>Is there something special with auto racing sims market that I don't
>know about?
It's really a pity. There are these age-old ICR2 and N1 which have been
ported to Mac, nothing more. Main problem is that game companies
concentrate on making _only_ a PC game without spending a second thinking
about porting. So if a game has success they hire a second company to do
the porting (which increases the amount of effort). Therefore this effort
is often not worth the revenue. It is possible to develop for both, look
at bungie. They say that less than 5% of developing goes into
platform-specific code. That's because they develop multi-platform from
the beginning. Sierra does not.
And since there is only one steering wheel available for Mac (the T2), the
Mac hasn't developed a big "racing community". Don't know about the
current USB wheels, though.
It all comes down to marketshare. It is now official that M$ has a
monopoly. And Gates is damn good at marketing while Apple always sucked
there. People want a cheap computer and work endless hours on fiddling
with ini-files, drivers and hardware problems. Just take a closer look at
the topices of this newsgroup. Few people spend a single buck more than
neccessary although it might help them avoid a lot of hassle.
ObjRacing: Go to http://macracing.simplenet.com/ to sign the Macintosh
Racing petition. _Maybe_ some producer will understand.
Herwig
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