: I have both ICR2 and GP2. The latter drives like the car is on rails. The
: former drives like a big cadillac on ice with summer tires -- very tricky
: to control. Does a real Indycar drive so miserably compared to an F1 car?
: I have to be so precise, so delicate with the brakes, throttle and steering
: with ICR2, whereas with GP2, I can jab and stab and yank my way around the
: track without the car sliding into the barrier.
Well, I'll put my toe into the water... Or is that head into the noose?
There is no pleasing everybody (and sometimes it seems anybody). Both
games^h^h^h^h^h sims have their strengths and weaknesses. Alot of what
many see as deficiencies in the sim are really deficiencies in the game
controller used. Since I upgrade from my soundcard joystick port to a
Thrustmaster ACM card, I find both ICR2 & GP2 more realistic.
With ICR2, the car always seemed to be extremely hard to control, even
when not being pushed to the limit. Alot of it was setup, but most of
it turned out to be game controller sensitivity. With the 1.02 patch,
traction was greatly enhanced. I can now find a decent setup and manage
fairly consistant fast times on the tracks I've practiced. Also, being
able to run 30 fps (using the Intergraph 3d card), improves handling
immensely. However, ICR2 cars still seem to be balanced on a spindle at
the center of gravity. I still find it hard to believe that a mere
brush against another car at low speeds should cause the car to fly
madly out of control. Hard braking is not modelled correctly (if at
all).
Before the ACM, I had to set the sensitivity levels in GP2 to high (or
is that low) levels to get a good clean overall control of the car.
Since installing the ACM I find that I can loosen up the sensitivity and
still have even control of steering, braking, accelerating. This has
greatly reduced the "slot car" feel I had experienced in GP2. However,
I still feel that GP2 offers a little too much "stability" in the
physics of handling. There is also the "flatness" of the tracks in GP2.
Whereas ICR2 has camber and off-camber corners, all corners in GP2 are
flat. I think if this had been modelled into the sim, I would find
controlling the car a little bit more realistic. Then again, GP2 has
curb effects where ICR2 has track vs. grass/dirt, but no curbs. Since
being able to run ICR2 at 30 fps, I also believe my control in GP2
suffers from the fluctuating "real time" clock tied to the graphics of
GP2.
For me, and this is strictly personal, I have always gravitated back to
Papyrus' sims over Geoff Crammonds'. I enjoy Geoff's work and
appreciate it, but both World Circuit (GP1) & GP2, are close seconds to
the enjoyment I received from Indy 500, ICR1, NASCAR, ICR2, NASCAR2.
Some of this has to do with the simulation and some of it has to do with
the more competitive racing not found in F1.
Until I hear from someone who has raced both series in real life and
spent some real seat time in the sim versions, I guess we will have this
little conversation over and over again.
For those of you who have posted that they need to find an "easier" sim
to learn, drive NASCAR Racing 2 in arcade mode. I think it should fit
the bill you are looking for.
Well, my 2 cents worth...
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
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