You might not have any trouble, but my experience points to you could have
all kinds of troubles pop up, LOL. Some cards will fight each other, and
enableing the sound's game port might be tied to the "built-in" sound card.
if it wasnt though, (and after all the port uses generig Windows drivers in
99% of the time I watch them install... laslty, depends mostly on SW&
developers, because NR(#2) had no chance of seeing 2 controllers IIRC...
but NR2003 see's all 3 of mine.
If your smart though, you would get USB devices, instead. IMHO they tax the
cpu less, XP and higher dont even support gameports for diddley...
FYI I have a USB MS FF wheel, GPL usb shifter, and a regular usb joystic
plugged in at times, mostly when I have the kids around... or playing COD,
or BF1942... though for sake of eliminating some potential points of
failure, I remove all (cept the wheel-pedals set of course) before I go
racing my leagues...
> You should not have a problem at all
> Most games these days detect/allow multiple game controllers
>> Apologies in advance as this isn't exaclty sim related (though
>> tenuously could be :)), but as simming involves gameport devices
>> generally I thought this would be a good place to ask. So...
>> My motherboard has onboard sound which I don't use, and that along
>> with my onboard gameport is disabled. However, I wondered how
>> windows (any version) would behave if I enabled the gameport and
>> plugged a 2nd device into it. Has anyone tried this to see if it's
>> possible to use 2 separate devices at the same time to play games.
>> Always a bummer when one has to use the keyboard. Imagine being
>> able to use two separate analogue controllers. Any chance?
>> --
>> Peter Ives (AKA Pete Ivington)
>> Remove ALL_STRESS before replying via email
>> If you know what's good for you, don't listen to me :)
>> GPLRank Joystick -50.63 Wheel -25.01