I don't doubt that the gravitational acceleration of 9.81 m/s2 is
right but somehow it often looks too low for me.
I saw a rally race on TV yesterday and I recognized that if the cars
jump big jumps they are on the ground again after about 1 sec :)
That means even with high velocities they have contact again after a
very short period of time.
When I try to reproduce this with a "9.81-sim" like my car simulator
or Carmageddon 2 (the only game I've installed) it is as if you're
flying like a
bird for several seconds.
It looks as if the gravity "attacks" to late after jumping.
I think in games where jumping is not very common this is not a
problem, but if you're making a stunt game (like me) this seems quite
unrealistic.
Just to have a look I took 20m/s2 of gravity and in many situations it
seems much more realistic.
I was wondering which other physical fact influences the gravitational
motion of the car body, but if it was only the real-world's air
friction, the cars in my sim would fall even slower since I don't have
air friction implented yet.
Did you notice that behaviour?
Thanks!
Robert