rec.autos.simulators

F1RS no control or is the game junk

Jerry

F1RS no control or is the game junk

by Jerry » Mon, 01 Jun 1998 04:00:00

I need some help with F1RS.  I just picked up this game Friday, and I am having
trouble with getting the controls to work like analog instead of just on or
off.  I have a custom made steering wheel with CH pedals for gas and brake.  I
made these controls for GP2 as I just love this game.  Anyway my controls work
great in ICR2, GP2, Nascar 2, SODA, MTM, and any game for that matter.  I use
directX5 and set the controller up as a Thrustmaster T1/T2 with adapter.   In
F1RS all I seem to get is either full throttle or idle with just the slightest
range of motion.  I'm not happy with the steering either as there is too much
dead zone.  I downloaded the 1.09 patch but this didn't help.  I have played
with the sensativity settings but can't seem to get any happy medium.  I also
have a problem that when I click on the bottom interface buttons like the OK I
get sent back to windows 95 and the 3DFX full screen F1RS game goes to the
taskbar.  This gets real annoying especially with the slow menu speeds even
with a full installation
.
My machine is:

K6-233, intel TX chipset motherboard
64MB
3DFX voodoo 1 (Diamond M3D) Glide ver. 2.43
Win95 OSR/2.0
ET6000 PCI video 2.25 MB  (STB Lightspeed 128)
Logitech scroll mouse

I can't see the reason why this game got such high reviews when I can't keep
from  spinning my wheels even in 2nd gear.  If the game reviewers kept ABS and
traciton control options on during their review then they should have been
shot.  And I kind of like PC Games and BOOT magazine.  It's no GP2 killer but
the graphics are pretty.  I  run SODA off road and GP2 at 320 x 200 to get 25
fps, but I feel like I am driving these games.  Pretty graphics are useless
when you have a POD driving model.  All you F1RS guys help me change my mind on
this game.

Thanks
Jerry

Iain Mackenzi

F1RS no control or is the game junk

by Iain Mackenzi » Mon, 01 Jun 1998 04:00:00

You're right, and several hundred thousand others are wrong - F1RS is crap!
Send it back.
Oh well, back to my ***sim now!

F1Filt

F1RS no control or is the game junk

by F1Filt » Mon, 01 Jun 1998 04:00:00

You can fix your deadzone problems by going to www.f1racingsim.com and getting
a deadzone editor.  That is a problem with your DINPUT.DLL, not the sim.
Apparently the deadzone default is set to 5%, try lowering it to 1% and see how
that works out.  I myself have it all the way down to 0% but I guess it depends
on your driving style and controller.

Jukka Hal

F1RS no control or is the game junk

by Jukka Hal » Mon, 01 Jun 1998 04:00:00


>I can't see the reason why this game got such high reviews when I can't keep
>from  spinning my wheels even in 2nd gear.  If the game reviewers kept ABS and
>traciton control options on during their review then they should have been
>shot.  And I kind of like PC Games and BOOT magazine.  It's no GP2 killer but
>the graphics are pretty.  I  run SODA off road and GP2 at 320 x 200 to get 25
>fps, but I feel like I am driving these games.  Pretty graphics are useless
>when you have a POD driving model.  All you F1RS guys help me change my mind on
>this game.

Why should I? You have already decided to hate it no matter what. It's
all that years of playing unrealistic F1GP2, so when F1RS reveals what
a crappy and unrealistic 'sim' F1GP2 really was, people who where
accustomed to it cry foul now.
David Mast

F1RS no control or is the game junk

by David Mast » Mon, 01 Jun 1998 04:00:00


>I need some help with F1RS.  I just picked up this game Friday, and I am having
>trouble with getting the controls to work like analog instead of just on or
>off.

That's the way they feel, at least at first.  My main advice is to stick with
it and you'll get the feel.  You might want to try that deadband editor at the
f1racingsim site that someone else mentioned.  I haven't found the need for
it.  Perhaps as I use a joystick [sidenote: Yes, a CH F16 CS joystick.  I
tried a TM GP1 and kept trying to like it but failed.]  Also, try setting the
senstivity levels up.  You still get what that very sharp transition from
small input to slide/lockup, but it gives you more travel.  But with practice,
I bet you'll change your opinion.  At first I was slipping and locking.  Now,
I only get a tad of lock, yet can turn no-aid laps at Monza only a tad slower
than with ABS/traction/stability aids.

Can't help you there.  My machine is similar to yours but an Intel 200 oc to
225, and 32MB.

My gamer mag of choice is CGW.  The just-released issue gave it 5 of 5 stars
from Gordon Goble, who also reviewed ICR2, GP2 (but not CPR).  Me, I think it
*is* a GP2 killer just by virtue of the graphics and framerate combo, with
simulation aspects that I consider similar (and I can't judge as to which is
of higher fidelity as I've only driven low-performance machines in auto-x).

Greg Cisk

F1RS no control or is the game junk

by Greg Cisk » Mon, 01 Jun 1998 04:00:00


In

IMHO you are better off creating a CUSTOM device in the W95 applett.
I have never gotten those canned device choices to work with my T2.

slightest

1st gear can wind out quickly.But this certainly doesn't happen at speed.
It may be realistic.

also

I guess I would try the deadzone editor others have mentioned. But this
is strange as I don't see this at all. I just have a bacis P5-200MMX with
TM-ACM game card and a TM Formula T2. What game port are you
using?

What screen resolution are you running? Again I have never seen this
and I have had the game since January (and raced at all the tracks).

What version of Direct X? I just have V5.0. Some have reported
oddities with 5.2.

and

You think a real F1 car could smoke them in 2nd? I do.

I have never used any of those cheats. The only cheat was to race against
AMRT opponants until I got the hang of the game.

I won't go out of my way to try to change your mind. But I will try
to correct some of your points :-)

--
Header address intentionally scrambled to ward off the spamming hordes.


David G Fishe

F1RS no control or is the game junk

by David G Fishe » Mon, 01 Jun 1998 04:00:00


>have a problem that when I click on the bottom interface buttons like the
OK I
>get sent back to windows 95 and the 3DFX full screen F1RS game goes to the
>taskbar.  This gets real annoying especially with the slow menu speeds even
>with a full installation

You have to be set to 800 by 600 to run F1RS. If you are in 640 by 480 it
will go to the taskbar.

Dave
(DmndDave)

George Buhr I

F1RS no control or is the game junk

by George Buhr I » Mon, 01 Jun 1998 04:00:00

Wait a minute, lets not start another war here.  Both games have their
pluses and minuses, but I agree, the throttle and brake are just on/off
switches, it doesn't seem as analog as it should be.  Does this make the
game junk?  Hardly.  It is still very playable, and graphically is one of
the best there is, and it drives pretty good except in the wet.  If they
could tweek the controls alittle better, this would be a top notch game.



>>I can't see the reason why this game got such high reviews when I can't
keep
>>from  spinning my wheels even in 2nd gear.  If the game reviewers kept ABS
and
>>traciton control options on during their review then they should have been
>>shot.  And I kind of like PC Games and BOOT magazine.  It's no GP2 killer
but
>>the graphics are pretty.  I  run SODA off road and GP2 at 320 x 200 to get
25
>>fps, but I feel like I am driving these games.  Pretty graphics are
useless
>>when you have a POD driving model.  All you F1RS guys help me change my
mind on
>>this game.

>Why should I? You have already decided to hate it no matter what. It's
>all that years of playing unrealistic F1GP2, so when F1RS reveals what
>a crappy and unrealistic 'sim' F1GP2 really was, people who where
>accustomed to it cry foul now.

Janne Hosa

F1RS no control or is the game junk

by Janne Hosa » Thu, 11 Jun 1998 04:00:00


On my controllers the throttle and brakes are not on/off type with
F1RS. I think this is more related to your controllers.

Laurence Lindstro

F1RS no control or is the game junk

by Laurence Lindstro » Thu, 11 Jun 1998 04:00:00



> >Wait a minute, lets not start another war here.  Both games have their
> >pluses and minuses, but I agree, the throttle and brake are just on/off
> >switches, it doesn't seem as analog as it should be.  Does this make the
> >game junk?  Hardly.  It is still very playable, and graphically is one of
> >the best there is, and it drives pretty good except in the wet.  If they
> >could tweek the controls alittle better, this would be a top notch game.

> On my controllers the throttle and brakes are not on/off type with
> F1RS. I think this is more related to your controllers.

   I haven't been paying close attention to this thread, I don't
have ON/OFF throttle and brake.  In fact, subtle use of the
brake and throttle are well rewarded.  

   While I understand, and don't discount, the arguments from
the anti-F1RS camp that the slip angles in F1RS are too generous,
I believe the throttle and brake response of F1RS is far better
than GP2.  

   As I'm quick to admit, my experience is with road cars.  So
I have no argument against the "If it feels like a road car, it
has to be wrong" argument.  

   Anyway, I wonder if the ON/OFF brake/throttle is the result
of a processor pushed too hard.  What processor are you folks
who are having this problem running?  I'm running a two year
old PPRO with a quarter gig of memory, and a Pure 3D card.  

   Another thing.  I've changed from Ferrari to Williams.  The
Williams is much more twitchy than the Ferrari.  I'd like to
know if the anti-F1RS folks think that's more realistic.  

                                                       Larry

George Buhr I

F1RS no control or is the game junk

by George Buhr I » Thu, 11 Jun 1998 04:00:00

maybe I mispoke.  They are not on off switches like a digital gamepad, so to
speak, but what I meant was it is almost impossible to feather the throttle
without it seeming like it is either on or off.  The controller is a nascar
pro from thrustmaster, and it works very analogish with every game I have
other that f1rs, so I kinda doubt it is the controller.  It is more a
software issue, and if someone can help me solve it, I am all ears.



>>Wait a minute, lets not start another war here.  Both games have their
>>pluses and minuses, but I agree, the throttle and brake are just on/off
>>switches, it doesn't seem as analog as it should be.  Does this make the
>>game junk?  Hardly.  It is still very playable, and graphically is one of
>>the best there is, and it drives pretty good except in the wet.  If they
>>could tweek the controls alittle better, this would be a top notch game.

>On my controllers the throttle and brakes are not on/off type with
>F1RS. I think this is more related to your controllers.

George Buhr I

F1RS no control or is the game junk

by George Buhr I » Thu, 11 Jun 1998 04:00:00

personally, ive been running on a p2-266, and using a williams, although I
have to admit I haven't tried it long enough to run different cars.  I have
run one complete season at 25% race length.  And I'm not anti f1rs:  I think
it is a great game, I just don't think it is a level above gp2, they both
have their own pluses.




>> >Wait a minute, lets not start another war here.  Both games have their
>> >pluses and minuses, but I agree, the throttle and brake are just on/off
>> >switches, it doesn't seem as analog as it should be.  Does this make the
>> >game junk?  Hardly.  It is still very playable, and graphically is one
of
>> >the best there is, and it drives pretty good except in the wet.  If they
>> >could tweek the controls alittle better, this would be a top notch game.

>> On my controllers the throttle and brakes are not on/off type with
>> F1RS. I think this is more related to your controllers.

>   I haven't been paying close attention to this thread, I don't
>have ON/OFF throttle and brake.  In fact, subtle use of the
>brake and throttle are well rewarded.

>   While I understand, and don't discount, the arguments from
>the anti-F1RS camp that the slip angles in F1RS are too generous,
>I believe the throttle and brake response of F1RS is far better
>than GP2.

>   As I'm quick to admit, my experience is with road cars.  So
>I have no argument against the "If it feels like a road car, it
>has to be wrong" argument.

>   Anyway, I wonder if the ON/OFF brake/throttle is the result
>of a processor pushed too hard.  What processor are you folks
>who are having this problem running?  I'm running a two year
>old PPRO with a quarter gig of memory, and a Pure 3D card.

>   Another thing.  I've changed from Ferrari to Williams.  The
>Williams is much more twitchy than the Ferrari.  I'd like to
>know if the anti-F1RS folks think that's more realistic.

>                                                       Larry

mark jeangerar

F1RS no control or is the game junk

by mark jeangerar » Thu, 11 Jun 1998 04:00:00

Hi George, Have you been into the Controller Sensitivity screen?  I'm guessing, but I think it's Configure\Controls. At this screen you will see three bar like graphics with buttons on either side of each of them. 1 is steering. 2 is brake and throttle. 3 is gear changing.  Make sure you brake and throttle say 'steering wheel'. (I can't see how they wouldn't. But just in case.) At the bottom of this screen is a little circle with a crosshair. Like a gun sight. Click this and you are at the sensitivity screen. Here you can adjust the switch/analog ratio for steering, acceleration, and brakes. 0% is a dead switch. On/off. 100% is very analog. Seems linear to me.
Oh yeah. Last month I tried to shorten my brake pedal throw by limiting it's total movement with a block. My brake traveled about 2 inches total while my throttle traveled 3 inches total. I assumed this would be OK because, while calibrating, it always asks for the center setting three times. I figured it measured how far to either side of that center. It doesn't. It takes the absolute center. So my throttle was very switch like. Flat out was about half way through the pedal travel. I suffered all the way through my Barcelona race with this undrivable  monster before I figured out what it was. I've since returned both my pedals to the same throw (2 inches each) and all is back to wonderful normal.

I hope this is some help because we are getting really nice throttle and brake feeling out here and I want you to have it too.
--

mark
"A lot of people think racing is about going fast. But it's not. It's about going just slow enough to stay on the track."

F1RS - http://www.nmia.com/~chaser/car/results.htm
Remove us here and there to mail me.


    maybe I mispoke.  They are not on off switches like a digital gamepad, so to
    speak, but what I meant was it is almost impossible to feather the throttle
    without it seeming like it is either on or off.  

Ren?? van Lobbere

F1RS no control or is the game junk

by Ren?? van Lobbere » Sat, 13 Jun 1998 04:00:00


> maybe I mispoke.  They are not on off switches like a digital gamepad, so to
> speak, but what I meant was it is almost impossible to feather the throttle
> without it seeming like it is either on or off.  The controller is a nascar
> pro from thrustmaster, and it works very analogish with every game I have
> other that f1rs, so I kinda doubt it is the controller.  It is more a
> software issue, and if someone can help me solve it, I am all ears.


> >>Wait a minute, lets not start another war here.  Both games have their
> >>pluses and minuses, but I agree, the throttle and brake are just on/off
> >>switches, it doesn't seem as analog as it should be.  Does this make the
> >>game junk?  Hardly.  It is still very playable, and graphically is one of
> >>the best there is, and it drives pretty good except in the wet.  If they
> >>could tweek the controls alittle better, this would be a top notch game.

> >On my controllers the throttle and brakes are not on/off type with
> >F1RS. I think this is more related to your controllers.

As far as it seems to me, what happens is, you _do_ get smooth throttle.
Only, when applying a wee bit of gas, the sound instantly switches up in
frequency, giving the idea of the revs jumping up. And when going off this
same wee bit of throttle it instantly switches back down.
This by itself wouldn't have to be such a problem, it's just a manner of
implying engine-load. It's just that the frequency jump is far to large.
If the engine really would jump this much in revs, you definitely would be
burnin' ***.

--
Ren van Lobberegt, The Netherlands.
Personal Web Site : http://www.racesimcentral.net/
Webmaster of AMCA Web Site : http://www.racesimcentral.net/~amcarcnl/


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