they were ***y good!
pez
> Can't wait to mix it up with Derik Bull, Martyn Blundle, David
Blandham,
> Hans Schmck, Jean Lewis Slasher, Edmund Sheever, Derrick ***wick,
Alan
> Stones...
pez
But I have to agree with you - the behavior over FIA-spec curbing is vastly
improved. With 1.0 it was as if a giant claw came out and hooked you to the
inside. OTOH, in 1.1 there are some obvious anomalies. A realistic top
speed for the Sauber is more in the order of 250+ mph than the 225 I
observed with the new minimum wing angle.
> >> http://www.redlinedevelopments.com/forum/viewtopic.php?t=154
> >Have you actually driven it, or are you simply believing the p.r.?
> Yes, I have driven it, quite a lot actually. One place where you can
> really feel the improves physics, is over bumpy surfaces and curbs. In
> 1.0 the car started "oscillating" really easily and was generally
> pretty hard to control over curbs. Now it's much better and you can
> actually use the curbs in places; of course you still can't go crazy
> on them.
> And I don't see why you shouldn't believe the "PR". They're not
> selling the mod, so they shouldn't have any reason to start an
> EA-style PR campaign, no?
> Anyway, I like the 1.1 version a lot better than 1.0. With the physics
> improvements and a couple of other fixes it's a clear choice for me
> especially as you can copy tracks and car from the previous version.
> So, I don't agree with the comments that it has been "dumbed down"...
> it is probably more hassle for the user to copy the tracks and cars
> over but as I see it, it's better to have it this way than no mod at
> all.
Good point about Nixon. He really should have said "I am not a crook,
relative to other politicians".
>> On Mon, 07 Mar 2005 11:38:17 GMT, "Steve Smith"
>> >> http://www.redlinedevelopments.com/forum/viewtopic.php?t=154
>> >Have you actually driven it, or are you simply believing the p.r.?
>> Yes, I have driven it, quite a lot actually. One place where you can
>> really feel the improves physics, is over bumpy surfaces and curbs. In
>> 1.0 the car started "oscillating" really easily and was generally
>> pretty hard to control over curbs. Now it's much better and you can
>> actually use the curbs in places; of course you still can't go crazy
>> on them.
>> And I don't see why you shouldn't believe the "PR". They're not
>> selling the mod, so they shouldn't have any reason to start an
>> EA-style PR campaign, no?
>> Anyway, I like the 1.1 version a lot better than 1.0. With the physics
>> improvements and a couple of other fixes it's a clear choice for me
>> especially as you can copy tracks and car from the previous version.
>> So, I don't agree with the comments that it has been "dumbed down"...
>> it is probably more hassle for the user to copy the tracks and cars
>> over but as I see it, it's better to have it this way than no mod at
>> all.
-Larry
LOL! Sorry, I could not help myself :)
-Larry
>But I have to agree with you - the behavior over FIA-spec curbing is vastly
>improved. With 1.0 it was as if a giant claw came out and hooked you to the
>inside. OTOH, in 1.1 there are some obvious anomalies. A realistic top
>speed for the Sauber is more in the order of 250+ mph than the 225 I
>observed with the new minimum wing angle.
And this must clearly illustrate one of the main reasons FIRST don't want
these exe hacks. Modders don't need to pay licence fees to have Ferrari,
Porsche et al included in their games.
FIRST might have *insert real sportscar of choice here* modelled with
fantastic accuracy, but if it's labelled a Farrera who cares, right? Modder
community fudges something together that drives really convincingly as to
how we might *imagine* one of these beasts runs. Great. And the look of
the car is fabulous - accurate to every last nut and decal.
The disdain towards Chassis A, B, etc shown above by someone who can
probably be considered *** simmer and therefore core customer base
clearly highlights the importance of licenses.
"I don't care how good your tyre model is, my car is a Ferrari..."
> And this must clearly illustrate one of the main reasons FIRST don't want
> these exe hacks. Modders don't need to pay licence fees to have Ferrari,
> Porsche et al included in their games.
> FIRST might have *insert real sportscar of choice here* modelled with
> fantastic accuracy, but if it's labelled a Farrera who cares, right?
> Modder community fudges something together that drives really convincingly
> as to how we might *imagine* one of these beasts runs. Great. And the
> look of the car is fabulous - accurate to every last nut and decal.
> The disdain towards Chassis A, B, etc shown above by someone who can
> probably be considered *** simmer and therefore core customer base
> clearly highlights the importance of licenses.
> "I don't care how good your tyre model is, my car is a Ferrari..."
I can't see what FIRST gain out of all of this at all except to
annoy people.
I agree with you Mark...GTP just doesn't do it for me. I took a
spin in the B chassis at the Glen and the car totally flipped over when
I hit the curb in the last left hander before the start finish line.
For me N2003 is getting a little old.
Been driving GTR for the last couple of weeks, the German
version with English mods installed and been having a blast. This game
blows GTP out of the water in everyway. Haven't raced online yet so I
can't speak for the multiplayer code but they seem to have done alot of
things right with this game.Steve P
> Been driving GTR for the last couple of weeks, the German
> version with English mods installed and been having a blast. This game
> blows GTP out of the water in everyway. Haven't raced online yet so I
> can't speak for the multiplayer code but they seem to have done alot of
> things right with this game.Steve P
Mitch
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