> > However... The coders have to build adaptive game engines due to varying
> > hardware. I.e. it should run on a large span of hardware, from TNT2 to
> > GeForce4, Radeon or whatever... It is hard to optimize the performance
> > then!
> > I still haven't seen a sim that is LOOKING nicer than Gran Turismo 3 on
> > the PC. But on the other hand I have never driven anything better than
> > GPL... Combine the two of them and, tadaaa!
> That's why they use DX now...or open GL...
an API instead of the hardware directly... But you have to take care of
the scalability of the graphics engine yourself. A TNT2 is not capable
of drawing as many triangles as a GeForce 4 in the same time...
If you only have on hardware platform you can optimize the code for
that very platform without having the processor to handle such issues.
/S