rec.autos.simulators

20 clients?

Jeff Rei

20 clients?

by Jeff Rei » Sat, 03 Sep 2005 19:34:27

If I'm trying to gain points in NR2003, then most of the time I'll be
in pits with 30+ players. You rank goes based on average points won,
which in turn is based on the number of players you finish ahead of
(and behind). The more racers in a race, the more points you can win
(or lose). It's not that rare to have close to 40 players in a super
speedway race during prime time on NR2003.

However, this is not exactly a fair comparason. Run a road course
event in NR2003, and 20 players would be quite rare. Usually these
only involve 5 to 15 players.

jason moye

20 clients?

by jason moye » Sat, 03 Sep 2005 19:56:19


> How many times have you been in a race with more than 20 drivers on
> NR2K3?

Hundreds.
Neil Charlto

20 clients?

by Neil Charlto » Sat, 03 Sep 2005 22:19:59




>> Please tell me ISI is kidding...please?

> How many times have you been in a race with more than 20 drivers on
> NR2K3?  With the mods that are expected for the game, the community will
> be spread out from here to hell and back.

Every Tuesday here in the PRS league. This season's average field is 40!
Great fun and flawless :)

Regards

Praxiteles Democritu

20 clients?

by Praxiteles Democritu » Sun, 04 Sep 2005 05:25:39


> With the mods that are expected for the game, the community will
>be spread out from here to hell and back.

That's if the modders deem rFactor worthy of heavy modding. Unless ISI
fix the duff AI I don't see it being a worthwhile project. The
graphics engine is average, at best, too.
Tony Rickar

20 clients?

by Tony Rickar » Sun, 04 Sep 2005 06:47:57


>>With the mods that are expected for the game, the community will
>>be spread out from here to hell and back.
> That's if the modders deem rFactor worthy of heavy modding. Unless ISI
> fix the duff AI I don't see it being a worthwhile project. The
> graphics engine is average, at best, too.

The jewel of rFactor is surely the Trainer. The potential for Formula 3,
Formula Ford, Formula Renault type mods would seem great, providing
quality tracks can be built.

Disagree on the graphics engine being average

Praxiteles Democritu

20 clients?

by Praxiteles Democritu » Sun, 04 Sep 2005 07:28:54

On Fri, 02 Sep 2005 21:47:57 GMT, Tony Rickard


>The jewel of rFactor is surely the Trainer. The potential for Formula 3,
>Formula Ford, Formula Renault type mods would seem great, providing
>quality tracks can be built.

What's to be done about the poor AI?

Doesn't look that good to me. F1 '99-02' looks much better, IMO. It
doesn't even run all that great on my P4 3.0ghs, 1gb ram, X800XL. Put
more than ten cars on the track and turn up the video settings and on
some tracks the frame rate is poor.

Goy Larse

20 clients?

by Goy Larse » Sun, 04 Sep 2005 07:41:41



> >>With the mods that are expected for the game, the community will
> >>be spread out from here to hell and back.

> > That's if the modders deem rFactor worthy of heavy modding. Unless ISI
> > fix the duff AI I don't see it being a worthwhile project. The
> > graphics engine is average, at best, too.

> The jewel of rFactor is surely the Trainer. The potential for Formula 3,
> Formula Ford, Formula Renault type mods would seem great, providing
> quality tracks can be built.

> Disagree on the graphics engine being average

F3 mod is already well underway, and it looks "decent" :)

Beers and cheers
(uncle) Goy

"When two or more people are gathered together in my name,
they shall perform the Parrot Sketch..."

--Our Lord John Cleese--

John Simmon

20 clients?

by John Simmon » Sun, 04 Sep 2005 09:26:57


says...

> On Fri, 02 Sep 2005 21:47:57 GMT, Tony Rickard

> >The jewel of rFactor is surely the Trainer. The potential for Formula 3,
> >Formula Ford, Formula Renault type mods would seem great, providing
> >quality tracks can be built.

> What's to be done about the poor AI?

> >Disagree on the graphics engine being average

> Doesn't look that good to me. F1 '99-02' looks much better, IMO. It
> doesn't even run all that great on my P4 3.0ghs, 1gb ram, X800XL. Put
> more than ten cars on the track and turn up the video settings and on
> some tracks the frame rate is poor.

I don't race offline, so I don't give a rats ass about the ai...

I am John Simmons, and I approved this message.

jason moye

20 clients?

by jason moye » Sun, 04 Sep 2005 13:02:26


> I don't race offline, so I don't give a rats ass about the ai...

You only race online in groups smaller than 20? :)
Tony Rickar

20 clients?

by Tony Rickar » Sun, 04 Sep 2005 21:44:35


>>The jewel of rFactor is surely the Trainer. The potential for Formula 3,
>>Formula Ford, Formula Renault type mods would seem great, providing
>>quality tracks can be built.

>>Disagree on the graphics engine being average

> F3 mod is already well underway, and it looks "decent" :)

Yes, after writing this I found what looks to be well in development.

I assume you are referring to this:

http://www.stylelo.com/html/projects.htm

Cheers
Tony

Goy Larse

20 clients?

by Goy Larse » Sun, 04 Sep 2005 23:24:04



> > F3 mod is already well underway, and it looks "decent" :)

> Yes, after writing this I found what looks to be well in development.

> I assume you are referring to this:

> http://www.stylelo.com/html/projects.htm

I sure did Tony, I believe this one will be quite a hit

Beers and cheers
(uncle) Goy

"The Pits"    http://www.theuspits.com/

"When two or more people are gathered together in my name,
they shall perform the Parrot Sketch..."

--Our Lord John Cleese--

John Simmon

20 clients?

by John Simmon » Sun, 04 Sep 2005 23:39:08




> > I don't race offline, so I don't give a rats ass about the ai...

> You only race online in groups smaller than 20? :)

I haven't seen an online race with more than 16 drivers in over two
years.  Maybe I'm just racing in extremely unpopular leagues.  My
experience is that about 50% (or about 15 people, whichever is higher)
of registered league drivers make a regular appearance in races
throughout a season, and this was irregardless of the league dynamic
(how well everyone got along during a race).

Even the wildly popular IGPS (using GPL, when it was new) rarely had
more than 15 drivers.

Right now,I'm only driving the aero mod in one league, and we're having
10-15 guys show up, and there's something like 30 registered drivers,
some of whom have NEVER shown up for a race.

That's my reality.

Limited to 20 cars online? Harumph - I couldn't care less (but more
would be better if the network code, server hardware, and server
bandwidth can handle it).

Mitch_

20 clients?

by Mitch_ » Mon, 05 Sep 2005 01:22:25

GTR offline is a blast and has totally spoiled me.  I never thought Id be an
offline person again but after so many years of online bullshit I just want
to get into a car and run some laps at my convenience against a good AI
without all the political bullshit that goes on in every league.  Or worse
is all of the (LFS type) punks that roam the open servers running into each
other caring less about any kind of actual racing.

Simbin SAVE US!!!!!!!!!!!!

Mitch

.



> says...
>> On Fri, 02 Sep 2005 21:47:57 GMT, Tony Rickard

>> >The jewel of rFactor is surely the Trainer. The potential for Formula 3,
>> >Formula Ford, Formula Renault type mods would seem great, providing
>> >quality tracks can be built.

>> What's to be done about the poor AI?

>> >Disagree on the graphics engine being average

>> Doesn't look that good to me. F1 '99-02' looks much better, IMO. It
>> doesn't even run all that great on my P4 3.0ghs, 1gb ram, X800XL. Put
>> more than ten cars on the track and turn up the video settings and on
>> some tracks the frame rate is poor.

> I don't race offline, so I don't give a rats ass about the ai...

> I am John Simmons, and I approved this message.

Tony Rickar

20 clients?

by Tony Rickar » Mon, 05 Sep 2005 02:45:58


> GTR offline is a blast and has totally spoiled me.  I never thought Id be an
> offline person again but after so many years of online bullshit I just want
> to get into a car and run some laps at my convenience against a good AI
> without all the political bullshit that goes on in every league.  Or worse
> is all of the (LFS type) punks that roam the open servers running into each
> other caring less about any kind of actual racing.

I think you have just been in the wrong leagues Mitch, there are some
true gentlemen racers out there.

The great thing about good AI is that you can tune it to give you just
the right amount of challenge and for the human to be competitive.
Racing on open servers it can be hard to find the right level.

However, a good league that can attract people with similar viewpoints
on levels of aggression, similar levels of speed and a true
understanding of online racing in my view is the ultimate in sim racing.

rFactor has an unfinished feeling to it. However, if there is the
genuine capability to create an excellent league series out of it then
for the well organised leagues this is all that will really matter.

Cheers
Tony

Mitch_

20 clients?

by Mitch_ » Mon, 05 Sep 2005 03:56:58

Finding 15 people that can agree on ANYTHING is nearly impossible add to
that a sport that gives the ability to blatantly ruin another's fun without
consequence and we have the mess that is online sim racing, league or
other...

Right Freddy (Larry Bakesmith - Reggie White)...

Mitch.



>> GTR offline is a blast and has totally spoiled me.  I never thought Id be
>> an offline person again but after so many years of online bullshit I just
>> want to get into a car and run some laps at my convenience against a good
>> AI without all the political bullshit that goes on in every league.  Or
>> worse is all of the (LFS type) punks that roam the open servers running
>> into each other caring less about any kind of actual racing.

> I think you have just been in the wrong leagues Mitch, there are some true
> gentlemen racers out there.

> The great thing about good AI is that you can tune it to give you just the
> right amount of challenge and for the human to be competitive. Racing on
> open servers it can be hard to find the right level.

> However, a good league that can attract people with similar viewpoints on
> levels of aggression, similar levels of speed and a true understanding of
> online racing in my view is the ultimate in sim racing.

> rFactor has an unfinished feeling to it. However, if there is the genuine
> capability to create an excellent league series out of it then for the
> well organised leagues this is all that will really matter.

> Cheers
> Tony


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