Correct advice so far.
That certainly sounds reasonable to me, and hardly worthy of being a
"bug in their logic"...
There is some slop in the controls setup screen to prevent slight
control jitter from setting the inputs prematurely. But you are
correct in that once the anti-jitter threshold is crossed, whatever
control input you are sending is "left" and the opposite of that input
is "right".
Correct again.
Ah, spoken like a joystick/wheel manufacturer... :-) Those
instructions wouldn't work for someone who is using keyboard for
input.
(Granted keyboard steering folks are about to hate the game anyway,
but maybe if they get it to work with the keyboard they'll know enough
to buy an analog controller, and multiplying that by market share,
thrustmaster stands a reasonable shot of getting that business...)
Besides, if you follow the instructions precisely "Steer to the left
then to the right", you get the correct behavior. If you make up your
own "press enter in the middle of doing this" sequence, then you get
screwed. User error... (Admittedly very slightly baited by the
program...)
And I'm sure this causes tech support calls to thrustmaster because
people are "sure" that their controller is defective. Just like Sierra
got calls when the adapter was needed to get the older controls to
work in Win95 and when OSR2 changed "something" in the joystick
system, etc. Consumers aren't very good at figuring out what's broken
enough to know who to call for support.
---Jim