Has it reached 5,000 yet?
Has it reached 5,000 yet?
61xx tells iracing statistics.
I assum that means over 6100 players now. So it seems to be a
linear growth rate instead of an exponential one.
As previously posted, my guess is that iRacing current business model
(service oriented) would last 3 years if that.
Previous posts have mentioned the amount of money seeded into iRacing
at around $25 million, which seemed high, until I did some research
and found that but most big name games cost $10 to $20 million
to produce, not including marketing, usually in a 1 to 3 year development
cycle, but these games sell in the millions, numbers that few sim
oriented games achieve. (Need for Speed ProStreet sold over 5 million
copies. Codemasters current game GRID, cost 6.8 million pounds (about
$12.5 million) and is estimated to sell around 2 million copies.
Looking at costs and units sold is where I see a problem with iRacing.
I'ver read that they have spent about $18 million of the $25 million
already, and I don't know what their "burn rate" (ongoing costs),
but even 10,000 players only translates into about $2 million per
year.
If the number of iRacing players ends up at around 40,000 players or
more, it would be a big success. With other racing games selling
in the millions, perhaps iRacing will get there.
>I assum that means over 6100 players now. So it seems to be a
>linear growth rate instead of an exponential one.
Tomorrow my subscription will expire, and I've decided not to continue
with it for the moment. I guess there will be more like me..
Cheers!
Remco
> I'm not sure all of those 6100 are still active.
Andrew McP
>> I'm not sure all of those 6100 are still active.
>That's the tricky part to work out. If you went through every driver's details and
>counted all those who hadn't raced for three weeks or more you might have I rough
>idea about the activity level. You'd also have no life whatsoever. :-)
Cheers!
Remco
>>> I'm not sure all of those 6100 are still active.
>>That's the tricky part to work out. If you went through every driver's
>>details and
>>counted all those who hadn't raced for three weeks or more you might have
>>I rough
>>idea about the activity level. You'd also have no life whatsoever. :-)
> Hehe. Well, on the iRacing forum, in the feedback section, there is a
> thread titled 'How much fun are we having" or something like that.
> Someone posted there a quite detailed comparison between last and this
> month, which showed a drop in activity. (about 5%, I believe, I can't
> access the forum from here)
> Cheers!
> Remco
-Larry
>>>> I'm not sure all of those 6100 are still active.
>>>That's the tricky part to work out. If you went through every driver's
>>>details and
>>>counted all those who hadn't raced for three weeks or more you might have
>>>I rough
>>>idea about the activity level. You'd also have no life whatsoever. :-)
>> Hehe. Well, on the iRacing forum, in the feedback section, there is a
>> thread titled 'How much fun are we having" or something like that.
>> Someone posted there a quite detailed comparison between last and this
>> month, which showed a drop in activity. (about 5%, I believe, I can't
>> access the forum from here)
>> Cheers!
>> Remco
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