I had almost forgotten about this title. It
reminds me of when I was waiting for X-Car to
come out: first one delay, then another.
Finally, seems maybe 6 months after the
projected release date, it was released. I
had stopped looking for it by then. Also, I
never bought it because it simply stunk. But,
(guys at GTGames, are you listening?)
interest does wane over time. You need to
draw the line somewhere, and call it done.
I'd love to see a perfect software title too,
but it hasn't happened yet, and it probably
never will. That giant sucking sound you hear
is all the cash flowing into OTHER people's
cash registers.
Later...
Tony Long
> Don't worry, we're still hard at work on Trans Am Racing. Our main focus
> right now is on performance (i.e. frame-rate), since the target machine is a
> 200 Mhz Pentium with hardware 3D acceleration running a field of 12+ cars at
> a solid 30 fps. But don't worry, all you guys with overclocked Celerons and
> SLI'd Voodoo 3's will be able to crank up the resolution and graphics detail
> for the ultimate in racing sim. visuals. And it is DEFINITELY a racing
> simulation, with all the requisite car setup options, virtual***pits, six
> DOF multi-body physics, realistic driving model, etc. The game will also
> feature a "relaxed-realism" mode where car performance will be equalized and
> all you'll need to do is jump in and drive. Multiplayer over the internet
> is a priority, and the game will have support for Heat.net (similiar to
> VROC). Although we would have liked to be out for Christmas, we feel it is
> far more important to deliver a solid, well-performing product. With that
> in mind we will be doing extensive testing prior to the game's release, now
> slated for Spring '99. Sorry to keep all you diehard Trans Am fans waiting,
> but it will be worth it!
> Todd Heckel
> Lead Programmer
> Trans Am Racing '69 - '72
> Engineering Animation, Inc.
> >I saw an add for vaporware or a driving simulator modeled after the late
> >60's and early 70's muscle car series on the Trans-Am circuit. It had
> >the
> >latest technology for physics modeling and graphics and was to be
> >available fall of 1998. Has anyone seen or heard of this, or knows
> >about
> >an actual release date. That would be by far the best idea for a
> >driving
> >simulator yet. Can I get an AMEN?
> >Thank you brothers (and sisters)