I don't really mean tracks, and I would hope that if a user review on
rfcentral referred to a track as "sucks" it would refer more to the
quality of the rendition, rather than the direction the corners go or
the flow, for a real world track anyway.
I refer more to car mods. I don't mind people having opinions, that is
fine, but sometimes people look at the "I like this car" rather than
the "Is this car accurately represented? Are the tyres well done? Is
this like driving the real world version in any way at all?"
To me, whether someone likes something or not is irrelevant, I like
Mario Kart, does that mean it's a realistic representation of kart
racing?
Of course, none of it really matters, because I can just download it
and try for myself, I don't get sleepless nights. :)
However, experience has taught me to use a separate rFactor
installation for such activities, because a few mods have been known to
really***things up.
On the whole, there are some very good mods for rF that have had a
quite unprecedented amount of work put into them. I would gladly pay
$60 for V8Factor, F12005, and the ETCC mod... The Caterham mod is
shaping up well and the F179 mod is looking quite simply out of this
world in the current beta (Way ahead of the demo, btw), I would pay
$100 for this one!
It is crazy when you think about it, but rFactor reminds me of MSFS2004
as a modding framework, and if you look at your average FS nut, they
have probably invested $100's maybe $1000's of dollars in payware mods,
to think that the rFcommunity provides this for free is simply
astounding, we're spoilt.
Right, I am off to rfcentral to assuage my guilt using the "paypal
donate" button! :)
Jon.