rec.autos.simulators

GTR: an 11/10 so far

David G Fishe

GTR: an 11/10 so far

by David G Fishe » Wed, 05 May 2004 07:26:45



> > What are you seeing when you calibrate your wheel?

> Looks reasonably smooth. Works perfectly in Papy calibration screens. I'll
> recheck the windows calibration.

> > Is the throttle response immediate?

> No, I perceive a lag.

> Cheers
> Tony

I mean does it respond immediately with the slider bars in the calibration
screen?

In F1C, with some controllers, you had to edit one of the files (can't
remember which right now) manually or else the throttle wouldn't respond
until you had pressed the pedal down halfway. You could see the lack of
response with the calibration slider bars. When  fixed, the slider bars
moved the moment you touched the pedal. I wonder if the same thing is
happening in the GTR demo with your controller.

David G Fisher

David G Fishe

GTR: an 11/10 so far

by David G Fishe » Wed, 05 May 2004 07:29:55



> >> What are you seeing when you calibrate your wheel?

> >Looks reasonably smooth. Works perfectly in Papy calibration screens.
I'll
> >recheck the windows calibration.

> >> Is the throttle response immediate?

> >No, I perceive a lag.

> Where is the option to calibrate in GTR?  I see a screen where it shows
input
> responses(it's very nothcy on my system), but not a place to recal in the
game
> itself...

> Eldred

I'm referring to the sliders on the controller screen. You have to move your
wheel full left/right and press both pedals before you hit the track in F1C
and GTR, so I call it the calibration screen. They shouldn't be notchy. They
should be moving smoothly.

David G Fisher

Haqsa

GTR: an 11/10 so far

by Haqsa » Wed, 05 May 2004 08:32:34

From your point of view that's a compliment though, isn't it?  ;o)

In any case though it seems to me that F1C had good core technology (except
for multiplayer) but were sorely lacking in the area of tuning.  Simbin has
tackled that with gusto and is producing a game with better track modelling,
better tire modelling, etc.



Mitch_

GTR: an 11/10 so far

by Mitch_ » Wed, 05 May 2004 08:46:35

At 12fps everything will seem notchy :))

Think about it Eldred.  You did ok in GPL, maybe not an alien but you won
races and have a great rank.  GPL requires much less hardware to get decent
fps and its locked at 36 anyway.  Every game since you seem to have problems
driving.  Im no rocket scientist and only you will know for sure but I'd
still say youre system limited and it shows clearly when you try to run a
Sim that requires ponies to get a decent fps like NR2003 or F1C/mods/GTR.

I saw a 2.4gig CPU and mobo for $79 on saturday in a retail store.  Skip a
night out on the town and you can afford that :)  (not a very good mobo mind
you. ECS) but it will still blow away your ancient 1.2gig athlon (which
wasnt very good new).  Im not knocking your rig but we've all tried to give
you recommendations but nothing seems to improve the situation.  You have a
great wheel and a decent video card, youve spent many hours driving, there
no reason you should be having these issues that I can see except your CPU
(or lack thereof).

Mitch

Eldre

GTR: an 11/10 so far

by Eldre » Wed, 05 May 2004 09:42:53

I think we're talking about the same screen.  Damn, haven't figured out how do
make the input smooth yet.  That's probably one of the reasons I'm having so
much trouble just trying to make it around the TRACK...  I'll fiddle some more
with settings/sensitivity, etc.

Eldred  
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Eldre

GTR: an 11/10 so far

by Eldre » Wed, 05 May 2004 09:53:13

I'll have you know I can get a whole *21-27* fps in the demo...
12 fps, INDEED...<g>

What store - local store or super chain?  The Athlon 1.2 was much more cost
effective than a similar spec'd Pentium, and it was a BIG upgrade from the
350mhz system I had at the time.
I really hate to blame the system, because I know there are people who can
drive faster with slower systems than mine.  But, I know that this system is
underperforming, for whatever reason.  If I get a chance, I'll throw my Ti4600
in my music studio computer.  It's not much faster(only a 1.8G), but I can
compare what that system's performance should be.  If it's also anemic, then I
know it's the GF that is the problem.  If it performs as it should, then I'll
know the problem is in my main system.

Eldred
--
http://www.umich.edu/~epickett
Screamers League
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Alan L

GTR: an 11/10 so far

by Alan L » Wed, 05 May 2004 11:39:59

For some reason, the new movement "sliders" make it much easier to judge
changes.  50% is full linear.  Move sensitivity in either direction, and you
can clearly see the change.  If everything feels on/off, first make sure
that everything's responding correctly with 50% sensitivity.  If it is, you
may want to try setting it so that response is slower at the beginning and
quickens near the end.  I leave everything at 50%, but it  does seem like
most of the finer throttle and brake control occurs in the first 40-50% of
travel.  Once I'm into that last 50%, I'm already at a point where less
finesse is needed.

Alan

Alan L

GTR: an 11/10 so far

by Alan L » Wed, 05 May 2004 14:34:33

I thought about what I wrote and set the brake and throttle axes to 40%
sensitivity.  Now, the important range in-game is mapped through more
physical pedal throw.  I'm still lagging in lap times (no surprise there),
but my times suddenly became much more consistent (within ~.5 sec).  Braking
and throttle control feel much more comfortable and natural.  Makes me
wonder why I didn't do this sooner!

Alan

Caveat: my results are likely influenced by DXTweak changes for a funky gas
pot and not getting full throw on the brake due to the stiffness in last bit
of travel.

Uwe Sch??rkam

GTR: an 11/10 so far

by Uwe Sch??rkam » Thu, 06 May 2004 18:16:29


> Long live GPL...it finally has been fully and utterly surpassed.  (However
> the new '65 mod is great and GPL modded to the hilt will remain on my system
> for a long, long time to come.)

I do agree with you mostly, but let's wait and test the promised
online 30 car field support. Do SBDT have a source license to F1C? My
feeling would be that the netcode in F1C would never support so many
cars online without a *major* hacking session.

Cheers,

uwe

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Uwe Sch??rkam

GTR: an 11/10 so far

by Uwe Sch??rkam » Thu, 06 May 2004 18:18:41


>> Yes, and controller configuration for at least me. Any decent faqs out
> there
>> for ISI controller configs? The default GTR setting is totally undriveable
>> for me, and I have driven a *lot* of sims...

> So by totally undriveable I assume you mean that you can't even make it out
> of the pitbox?

On my TSW gameport setup (no clutch) I have to reduce both throttle
and brake sensitivity to 0% or else my brake lights will be constantly
lit (use the left "shift" key to toggle through the outside / rear
driving views), and also it looks like a bit of throttle is constantly
applied.

Cheers,

uwe
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Dave Henri

GTR: an 11/10 so far

by Dave Henri » Thu, 06 May 2004 21:08:02



  Have you tried assigning a very small deadzone to your brake axis?
Start with 1% and check your brake lights.  Repeat as necessary.
dh

Dave Henri

GTR: an 11/10 so far

by Dave Henri » Thu, 06 May 2004 21:09:24




>> Long live GPL...it finally has been fully and utterly surpassed.
>> (However the new '65 mod is great and GPL modded to the hilt will
>> remain on my system for a long, long time to come.)

> I do agree with you mostly, but let's wait and test the promised
> online 30 car field support. Do SBDT have a source license to F1C? My
> feeling would be that the netcode in F1C would never support so many
> cars online without a *major* hacking session.

> Cheers,

> uwe

   They are not using the F1c code but ISI's newest generation.  I would
think the server code will be based on something from NT 2k4.
JP

GTR: an 11/10 so far

by JP » Thu, 06 May 2004 22:23:03





> >> Long live GPL...it finally has been fully and utterly surpassed.
> >> (However the new '65 mod is great and GPL modded to the hilt will
> >> remain on my system for a long, long time to come.)

> > I do agree with you mostly, but let's wait and test the promised
> > online 30 car field support. Do SBDT have a source license to F1C? My
> > feeling would be that the netcode in F1C would never support so many
> > cars online without a *major* hacking session.

> > Cheers,

> > uwe

>    They are not using the F1c code but ISI's newest generation.  I would
> think the server code will be based on something from NT 2k4.

  And thats an improvement ?  <g>  Unless the server code has a credit with
the name of Charlie Heath, good luck.
Damien Evan

GTR: an 11/10 so far

by Damien Evan » Thu, 06 May 2004 22:42:35

Yeah, that would be the logical thing to do...


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