rec.autos.simulators

NEW Motocross sim by Microsoft!!!

Tony Gaylor

NEW Motocross sim by Microsoft!!!

by Tony Gaylor » Tue, 24 Feb 1998 04:00:00

      Let me know what you guys think of these screenshots. I think they
look incredible! I wonder if the statement at the bottom is correct? The
part that says "Release fall". I wish we could get our hands on this one
a little sooner:) I am a huge auto sim fan and always have been and I
should be getting my Voodoo2 12 meg board tommorow. My question is, I
have played MotoracerGP(demo) months ago on my 3dfx card but know with
the new Voodoo2 chip this game would be great, is the full version worht
the purchase?

Anyways heres the URL for the NEW motocross game by Micrsoft.
 http://www.racesimcentral.net/

Tony Gaylord - Portland,OR

Michael S. Davi

NEW Motocross sim by Microsoft!!!

by Michael S. Davi » Tue, 24 Feb 1998 04:00:00


>       Let me know what you guys think of these screenshots. I think they
> look incredible! I wonder if the statement at the bottom is correct? The
> part that says "Release fall". I wish we could get our hands on this one
> a little sooner:) I am a huge auto sim fan and always have been and I
> should be getting my Voodoo2 12 meg board tommorow. My question is, I
> have played MotoracerGP(demo) months ago on my 3dfx card but know with
> the new Voodoo2 chip this game would be great, is the full version worht
> the purchase?

> Anyways heres the URL for the NEW motocross game by Micrsoft.
>  http://www.pcgamer.com/previews/p_motorcross.html

> Tony Gaylord - Portland,OR

Check out the picture of the track editor- it looks just like the one in
Papyrus' SODA Off Road Racing. Hmmm, this could maybe work out, if they
could just copy Papy in almost every aspect of the game, it might turn
out half way decent...Naaaahhhh.
        You notice it also says it runs in their Direct3D API, so say goodbye
to framerate. If they would only admit defeat and port to Glide, they
might have a shot at writing something that wasn't so code heavy it
can't get out of it's own way. There, I feel a _little_ better now.
        All the best, Mike Davis
--
Michael S. Davis
Creative Media-Works
Computer/Audio/Video Convergence
"from Creative minds spring Creative solutions."
http://www.creativemedia-works.com


PHendrix

NEW Motocross sim by Microsoft!!!

by PHendrix » Wed, 25 Feb 1998 04:00:00

OH BOY!!!!!! Another Microsoft racing title.  I wonder how buggy this one will
be.  Perhaps the computer riders will go 50 feet down the track, and fall of
their bikes, and then we'll all have to shell out another 50 bucks for version
2.0 of the game, to get a fix......

Microsoft should stick to doing things like Windows 98, and leave racing sims
to companies who are commited to releasing a quality product, instead of
rushing to release a half assed game

Just my opinion

Zonk

NEW Motocross sim by Microsoft!!!

by Zonk » Wed, 25 Feb 1998 04:00:00


OR

Oh, and how is glide helpful to the majority of people without 3dfx?

Z.

Ronald Stoeh

NEW Motocross sim by Microsoft!!!

by Ronald Stoeh » Wed, 25 Feb 1998 04:00:00


snip
> Check out the picture of the track editor- it looks just like the one in
> Papyrus' SODA Off Road Racing. Hmmm, this could maybe work out, if they
> could just copy Papy in almost every aspect of the game, it might turn
> out half way decent...Naaaahhhh.
>         You notice it also says it runs in their Direct3D API, so say goodbye
> to framerate. If they would only admit defeat and port to Glide, they
> might have a shot at writing something that wasn't so code heavy it
> can't get out of it's own way. There, I feel a _little_ better now.
>         All the best, Mike Davis

Problem is: even with D3D you are able to achive reasonable frame rates,
if
you know HOW to code... and switching to Glide doesn't have to improve
anything
if you don't KNOW... ;^)

"Testing our Glide port we didn't see any major improvement in frame
rate!"
(Where did I read that again??)

l8er
ronny

--
          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Tony Gaylor

NEW Motocross sim by Microsoft!!!

by Tony Gaylor » Wed, 25 Feb 1998 04:00:00

     How helpfull is Glide to the people that don't have 3dfx? If you don't have a 3dfx board
by now, you need to get one! If you haven't played a nice sim such as F1RS with a 3dfx card,
your missing some serious realism. My 12meg Voodoo2(3dfx) card is coming in today and I'll be
doing some reviews here on F1RS,Toca,CPR and a few others on the Voodoo2 board with my
P200/32meg system.

Take care..........
Tony Gaylord - Portland,OR



> OR
> >Check out the picture of the track editor- it looks just like the one in
> >Papyrus' SODA Off Road Racing. Hmmm, this could maybe work out, if they
> >could just copy Papy in almost every aspect of the game, it might turn
> >out half way decent...Naaaahhhh.
> >        You notice it also says it runs in their Direct3D API, so say goodbye
> >to framerate. If they would only admit defeat and port to Glide, they
> >might have a shot at writing something that wasn't so code heavy it
> >can't get out of it's own way. There, I feel a _little_ better now.
> >        All the best, Mike Davis

> Oh, and how is glide helpful to the majority of people without 3dfx?

> Z.

Richard A. Ishid

NEW Motocross sim by Microsoft!!!

by Richard A. Ishid » Wed, 25 Feb 1998 04:00:00


>       Let me know what you guys think of these screenshots.
> Tony Gaylord - Portland,OR

The shots look great but I have two questions: 1. Frame rate. 2.
Control. CPR would have been a great game if it had better control. As
for frame rate, a person shouldn't have to run a 300 mhz PII just to
play a computer game. If a game doesn't run fast on my system, a 200 mhz
non-MMX Pentium with 64 megs SDRAM and R3D, then I'm not going to buy
it.

Later,
Rich

Zonk

NEW Motocross sim by Microsoft!!!

by Zonk » Wed, 25 Feb 1998 04:00:00


>Path:
>     How helpfull is Glide to the people that don't have 3dfx? If you don't
> have a 3dfx board
>by now, you need to get one! If you haven't played a nice sim such as F1RS with
> a 3dfx card,
>your missing some serious realism. My 12meg Voodoo2(3dfx) card is coming in
> today and I'll be
>doing some reviews here on F1RS,Toca,CPR and a few others on the Voodoo2 board
> with my
>P200/32meg system.

>Take care..........
>Tony Gaylord - Portland,OR

I have a Orchid Righteous now, and a V2 on the way. My simple point is no one
should be authoring for Glide only. I don't live in fear of the day that 3dfx
might be surpassed, i welcome it. More competition is great for the ***
hardware market. I'd personally rather see Direct3D going further as a
standard. OpenGl has laughable support from Card manafactures at the moment,
and there is so many differect people out there with all kinds of different
hardware that nailing stuff down to native API's is naive.

Look at Papyrus and their rendition only SODA Disaster.

Z.




>> OR
>> >Check out the picture of the track editor- it looks just like the one in
>> >Papyrus' SODA Off Road Racing. Hmmm, this could maybe work out, if they
>> >could just copy Papy in almost every aspect of the game, it might turn
>> >out half way decent...Naaaahhhh.
>> >        You notice it also says it runs in their Direct3D API, so say
> goodbye
>> >to framerate. If they would only admit defeat and port to Glide, they
>> >might have a shot at writing something that wasn't so code heavy it
>> >can't get out of it's own way. There, I feel a _little_ better now.
>> >        All the best, Mike Davis

>> Oh, and how is glide helpful to the majority of people without 3dfx?

>> Z.

Zonk

NEW Motocross sim by Microsoft!!!

by Zonk » Wed, 25 Feb 1998 04:00:00


>I have a Orchid Righteous now, and a V2 on the way. My simple point is no one
>should be authoring for Glide only. I don't live in fear of the day that 3dfx
>might be surpassed, i welcome it. More competition is great for the ***
>hardware market. I'd personally rather see Direct3D going further as a
>standard. OpenGl has laughable support from Card manafactures at the moment,
>and there is so many differect people out there with all kinds of different
>hardware that nailing stuff down to native API's is naive.

>Look at Papyrus and their rendition only SODA Disaster.

>Z.

And i should have added:

When Glide & 3dfx is beaten down, which will happen sooner or later noone can
quite figure yet how AGP  going to change things and when, Where that leaves
older "classic" games. I sure as hell hope that it leaves them with D3D
support. Not some damn native API only.

Z.

Byron Forbe

NEW Motocross sim by Microsoft!!!

by Byron Forbe » Sat, 28 Feb 1998 04:00:00


>       Let me know what you guys think of these screenshots. I think they
> look incredible! I wonder if the statement at the bottom is correct? The
> part that says "Release fall". I wish we could get our hands on this one
> a little sooner:) I am a huge auto sim fan and always have been and I
> should be getting my Voodoo2 12 meg board tommorow. My question is, I
> have played MotoracerGP(demo) months ago on my 3dfx card but know with
> the new Voodoo2 chip this game would be great, is the full version worht
> the purchase?

> Anyways heres the URL for the NEW motocross game by Micrsoft.
>  http://www.pcgamer.com/previews/p_motorcross.html

> Tony Gaylord - Portland,OR

   This I will look on with GREAT interest :)

--
We are the Hosh! You will be assimilated! Lower your defences
and surrender! Your technological and biological distinctiveness
will be added to our own. Your culture will be adapted to
service us. Resistance is futile. Have a nice &*($ing day!

Mike Guntho

NEW Motocross sim by Microsoft!!!

by Mike Guntho » Wed, 04 Mar 1998 04:00:00


>>       Let me know what you guys think of these screenshots. I think they
>> look incredible! I wonder if the statement at the bottom is correct? The
>> part that says "Release fall". I wish we could get our hands on this one
>> a little sooner:) I am a huge auto sim fan and always have been and I
>> should be getting my Voodoo2 12 meg board tommorow.

According to one of the Voodoo sites, (either op3dfx.com or
voodooextreme.com), there is a problem with Voodoo2 running MotoRacer.
If it is true, I'm sure a patch will soon follow. You might want to
check out the above mentioned sites for news of a fix.

mike


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