>Path:
> How helpfull is Glide to the people that don't have 3dfx? If you don't
> have a 3dfx board
>by now, you need to get one! If you haven't played a nice sim such as F1RS with
> a 3dfx card,
>your missing some serious realism. My 12meg Voodoo2(3dfx) card is coming in
> today and I'll be
>doing some reviews here on F1RS,Toca,CPR and a few others on the Voodoo2 board
> with my
>P200/32meg system.
>Take care..........
>Tony Gaylord - Portland,OR
I have a Orchid Righteous now, and a V2 on the way. My simple point is no one
should be authoring for Glide only. I don't live in fear of the day that 3dfx
might be surpassed, i welcome it. More competition is great for the ***
hardware market. I'd personally rather see Direct3D going further as a
standard. OpenGl has laughable support from Card manafactures at the moment,
and there is so many differect people out there with all kinds of different
hardware that nailing stuff down to native API's is naive.
Look at Papyrus and their rendition only SODA Disaster.
Z.
>> OR
>> >Check out the picture of the track editor- it looks just like the one in
>> >Papyrus' SODA Off Road Racing. Hmmm, this could maybe work out, if they
>> >could just copy Papy in almost every aspect of the game, it might turn
>> >out half way decent...Naaaahhhh.
>> > You notice it also says it runs in their Direct3D API, so say
> goodbye
>> >to framerate. If they would only admit defeat and port to Glide, they
>> >might have a shot at writing something that wasn't so code heavy it
>> >can't get out of it's own way. There, I feel a _little_ better now.
>> > All the best, Mike Davis
>> Oh, and how is glide helpful to the majority of people without 3dfx?
>> Z.