rec.autos.simulators

Hello Gran Turismo 2, Sleep Well PC

ymenar

Hello Gran Turismo 2, Sleep Well PC

by ymenar » Tue, 01 Feb 2000 04:00:00


Yes and your point is ? Shows that every titles aren't perfect.  GPL is the
closest to perfection, but has of course plenty of flaws in terms of
realistic racing simulators.  What do you want to learn me here ?  It's not
like your talking to a newbie.

Uh have you -ever- read the reviews in *** magazine ? It was a very big
letdown for many, as it brought little to the original titles.  More cars,
but wow look at how many you can drive against in maximum on the track.

Well I, and most of the game reviewers criticised the game for such a thing.
It clearly shows wide pixels at those parts of the tracks, much more than in
GT.  Also, the wings are pretty much pathetically done.

Yes and you made the people assume that some of us knew nothing about how a
racecar should act.  I would suggest that you actually think that if you
were in a racecar in the same situation than in GT2 but in real-life,   the
cars would act the same way ? Bollocks I say.

Im sorry but what's your point btw ? Your trying to generalise our whole
view as a community of how racing games should be.  Nobody elected you to do
so, we are just sharing opinions here.  And you won't change ours.  Like I
won't change yours.  Heck we are talking about GT2 having fun but NOT
realistic physics.

Most if not all the racing games on the market have settings like weight
transfer, rotational inertia and such...  Most of them have it accurately
modeled, except few exceptions.  Some of them fail at different level, also.

Everybody here have to assume.  You, me, everybody.  We trust ***
developpers with a long history of quality titles, so that their titles are
accurately done in terms of physics.

Extremely canned physics just don't feel good.  You can feel it behind the
sim wheel.  Any driver with experience would tell you.  A car is a car is a
car.  Some of them don't feel right, thus they are -not- right.  Some of
them of course feel right but are not right.  Which ones are them ? We don't
know, but they feel right.

So your assuming here that Gran Turismo 2 has incredibly sophisticated
physics never achieved in racing simulations.  Pfffft.  What's next, Ford
Racing is a serious sim ?

The few of us that have reported how accurate some simulators are compared
to otherse.  Clearly everybody who tried GT2 or the original said that it's
a quality fun title but with questionable physics compared to real-life.

Also, why care ? Nobody at Sony would listen anyway.  GT2 is a quality
arcade game.  What do you want more ? It's a great blast, nice
replayability.  But having realistic physics ?  Sorry but no.  I have driven
many of those cars, and they do not feel right.  It's not like in real-life.
So there is a flaw somewhere no ? You don't need to be a physicist to know
that.  No need to be a Football fanatic to see that the SuperBowl was a
great game.

I have never said that SCGT succeeded.  Why do you ASSume that ?  Why
don't -you- give us your supposed insights on how GT2 is that incredible
simulator even if most of the FWD cars feel sloppy like in TOCA, with a very
wrong pendulum movement.  It's as exaggerated as RC2k, but on the opposite.
Ever tried the most powerful brakes in GT2 ? It would put F1 brakes to
shame.  Or the tyre slip angle ?  Look how far you can transfer the weight
without having the tyre breaking loose.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Rhawn Blac

Hello Gran Turismo 2, Sleep Well PC

by Rhawn Blac » Tue, 01 Feb 2000 04:00:00

I won't even begin to get into this argument.  I've driven GPL, N3 with
GPL's physics, SCGT, etc...  My choice to drive right now would be GT2 for
the sheer variety (read: tons and tons of cars to choose from and modify to
no end), the sense of speed (much better than GT1, must be those fatter
pixels, lol), the depth of the garage (what the heck did I buy this fully
adjustable limited slip differential doohickey for?) and the tangible feel
that changes to the setup actually affect the car realistically (uh oh, I
blew it<g>).  Of course it's not perfect, no driving sim is, but I can't
stop driving it.  The tracks are unbelievable too, all 40 or so, of em.  And
yes you can only race against 5 cars at a time because of the physics.
(Hmm, sounds like the original N3 to me<vbg>...processing-overhead anyone?).

Right now I race in a league called FGT2,
(http://www.racesimcentral.net/) using 4 door sedans,
weighing over 2350 lbs and having less than 303 horsepower, and all I can
say is wow!!  Never have I been so hard pressed to get my car to perform
against the other 50 drivers in the league.  Every tenth counts with my
pokey front wheel drive, Nissan Infiniti G20 2.0Te '96.   Heck, even my 7
year-old competes also in a 4-wheel drive Subaru Legacy.  If anyone is
interested, pop over to the forum and join a league or two.  You'll get
spanked by the fast guys (I'm not nearly one of 'em) but you will learn a
thing or two about physics and gosh darnit, some of it'll be accurate, lol.
There's also manufacturers contest and IROC (therefore I AM) races where you
take a car and its designated settings to a track and see who's the best
driver.  Actually there are tons of league to join because of the variety
supplied by GT2.   And no, I've not been hindered one iota by the bugs in
the game.  Superficial if you ask me, but present nonetheless.

It's a welcome change of pace from Nascar and GPL but still requires the old
'grey matter'.  You also have the ability to send  replays, garages, and
settings over the net using a Dex drive.  This indeed, keeps the playground
fair.

So David, I agree, if it weren't for the LAN race in C***te this week, my
PC would be tucked in too!!

Tracey Mille

Hello Gran Turismo 2, Sleep Well PC

by Tracey Mille » Tue, 01 Feb 2000 04:00:00

Never released, but Rhawn is a beta tester.



> >I've driven GPL, N3 with  GPL's physics, SCGT, etc...

> IIRC, there is no N3 with GPL's physics engine...

> Remco

Remco Moe

Hello Gran Turismo 2, Sleep Well PC

by Remco Moe » Wed, 02 Feb 2000 04:00:00


>I've driven GPL, N3 with  GPL's physics, SCGT, etc...  

IIRC, there is no N3 with GPL's physics engine...

Remco

David Mast

Hello Gran Turismo 2, Sleep Well PC

by David Mast » Wed, 02 Feb 2000 04:00:00

Okay, trying to reel this one in and not just have it be the usual
"well, I'm going to change the subject until I'm right" or "I'll just
keep misquoting and misunderstanding"...

Also, please remember that I too am a fan of sims, perhaps not as avid
as you.  But we're members of the same community.  Though that usually
means we come to blows here :-)

Never said that.  You said no bug is minor.  I gave examples that were
minor IMO, and I think most would agree (you didn't disagree).

Just online.  Most every was positive.  Including Randy's, who I think
is the best driving sim reviewer online (at least that I know of).

I agree with the above.  Some did say, rightly, that it was essentially
more of the same.  Given that the hp one plays it on hasn't changed, is
it suprising that this is the case?  It's a matter of how one
weights this.  Again, the issue I was debating with you was you calling
it buggy and crappy.  More of GT1 with a lot more interesting cars is
not a bad thing by any stretch of the imagination.

Which is true ("some").  Now whether you do, I can't say.

Again, I ask you to provide examples.  Mind you, I am NOT saying that it
DOES perform like a racecar.  Nor can you show in any of my posts where
I claim it does have an excellent physics model, as I did not say that
(to be honest, I don't think I'm expert enough to).  You said it
doesn't.  The onus is on you to give the examples.  Or don't.  But
tehn don't expect much buy-in.

No, I'm (in vain) generalising how it would be nice if one discussed
using concrete examples and logic.  Not just getting ones dander up
because someone said a console title makes ones PC obsolete (and note I
replied to the original poster with favorable comments on GT2 but that I
continue to play GPL, et al).

Therein lies the problem.  If one never changes ones opinion, one is
either right all the time, or just obstinate and refusing to learn.

Hey, you still might :-)

Really?  Flywheel inertia?  I suppose some do, but I don't know which.

See, I don't.  So we'll have to agree to disagree here.

I'll give you one more example of something I read today here.
I won't quote a name, but he's respected here.  His quote:
"I've driven F1 2000 (visited ISI) and it rocks! I couldn't complete one
single clean lap at Monaco without brushing this or breaking that."
Now, I'm sure he might have good reasons to think the physics is good.  
But the above quote essentially says "it was hard, therefore it has good
physics".  I don't know how many times over the years I've seen this,
especially in the flightsim ng.  This my friend, is not a convincing
argument (though I'll probably still get the sim :-)).

Again, I did not say GT2 has an incredibly sophisticated physics model.  
I challenge you yo show me where I did.  BTW, I do recall one of the
more vaunted members of this ng praising GT1.  As I've seen at least one
leading light in the rec.autos.driving ng.

Read again.  "or pick another game". That is, I used SCGT as an example.
Nice play on the ASS, very clever.

Again, I didn't say it did.  Note that I was refuting your "buggy" and
crappy comments.  Then you brought in arcade.  I didn't say it had the
best model.  Just that most people who talk about physics don't know
what they're talking about.

As to TOCA, interesting example.  Read Randy Macgruder's excellent
review of it.  I agree that it doesn't exhibit understeer.  Surely GT
and GT2 do.

I think you are right there.

I suspect they exaggerate the weight transfer, both longtiudinally and
laterally.  Also, they do allow the "simulation tires" option if one
wants tires that are more like a real car.  In essence, they are
admiting that in normal sim mode, that it has been relaxed.  Thanks for
the examples.

ymenar

Hello Gran Turismo 2, Sleep Well PC

by ymenar » Wed, 02 Feb 2000 04:00:00

>"David Masten" <mas...@frontiernet.net> wrote

Btw this is a little pointless as a debate.  We both have nice points, and
agree with many of yours.  I like GT2, but I wanted more than what I have.
There is some nice settings you change change, in the setups menu and the
acceleration/decelleration settings.  Heck I'll be playing it for months
without having tried all the cars to their full potential 8)

> Okay, trying to reel this one in and not just have it be the usual
> "well, I'm going to change the subject until I'm right" or "I'll just
> keep misquoting and misunderstanding"...

You are right.

> Also, please remember that I too am a fan of sims, perhaps not as avid
> as you.  But we're members of the same community.  Though that usually
> means we come to blows here :-)

I am a fan of serious sims and also arcade-based games.  Pod Racer is
excellent.  Screamers 2 was a blast a couple of years ago.  Every software
is blended somewhere in the middle between GPL and hmm.. Ford Racing.  I
feel GT2 is in the middle. probably near stuff like Toca or maybe Rally
Masters.  But it's in a good way.  Some titles are just bad, and they are
normal on the serious side because of that.  Some titles are good, and they
are normal on the serious side because of that.  Eh I like the last
2sentences I just wrote.

> >Yes and your point is ? Shows that every titles aren't perfect.
> Never said that.  You said no bug is minor.  I gave examples that were
> minor IMO, and I think most would agree (you didn't disagree).

Your right 8)

> Just online.  Most every was positive.  Including Randy's, who I think
> is the best driving sim reviewer online (at least that I know of).

Yes I agree he is the best.  You have a point, I forgot about his review.
GT2 is a quality title, just many people were letdown by some factors.  I
think the real sequel is awaiting the PSX2.

> I agree with the above.  Some did say, rightly, that it was essentially
> more of the same.  Given that the hp one plays it on hasn't changed, is
> it suprising that this is the case?  It's a matter of how one
> weights this.  Again, the issue I was debating with you was you calling
> it buggy and crappy.  More of GT1 with a lot more interesting cars is
> not a bad thing by any stretch of the imagination.

Well, essentially the GT series for me is hotlapping or playing against
another human.  The limited AI creates that, and it's not necessary a bad
thing.  Like in GPL, I spent most of my time alone on the track even when
there's AI on the track.

> Which is true ("some").  Now whether you do, I can't say.

I would qualify my racing background as being very helpfull in deciding on
how the cars should feel.  Of course I have never drove a Mercedes CLK, but
I know how the normal road cars should act, even in racing configuration.
FWD, RWD or 4WD.  I think any freaks like us are able too ;-)

> Again, I ask you to provide examples.  Mind you, I am NOT saying that it
> DOES perform like a racecar.  Nor can you show in any of my posts where
> I claim it does have an excellent physics model, as I did not say that
> (to be honest, I don't think I'm expert enough to).  You said it
> doesn't.  The onus is on you to give the examples.  Or don't.  But
> tehn don't expect much buy-in.

Well I think we reached a concensus further into the message.  I say that
it's sligthy unrealistic, but enough for me to say to myself "Well I know
this ain't really how the cars act, but it won't keep me from having fun".
I said myself the same even for Nascar Racing 3, but the only one at the
moment I won't say this is GPL.  And that's a fact Jack! (inside joke to
Conan O'Brien fans).

> No, I'm (in vain) generalising how it would be nice if one discussed
> using concrete examples and logic.  Not just getting ones dander up
> because someone said a console title makes ones PC obsolete (and note I
> replied to the original poster with favorable comments on GT2 but that I
> continue to play GPL, et al).

I agree with that.  I think as a community we have developped a sense of
opinion more than just "it suks" and "it rulz".  Since we are mostly
speaking to our own community, the usage of technical terms is for me not
always necessary.  Sure we talk about suspension geometry in GPL but in
normal discussion here we won't.  There's no need for me to say that Ford
Racing sucks because they are not able to "correctly model the tyre patch
surface under circumstances within it's environment".  Any fool can see how
it's badly created.  Many titles on the market use badly canned effects.
You know like me that even GPL is canned, if we push the limits here.
Someday we might have a real game engine that does Real-Time 3d architecture
within it's own environment, but those days are far away I say...  Ok maybe
half a decade ;)

> Therein lies the problem.  If one never changes ones opinion, one is
> either right all the time, or just obstinate and refusing to learn.
> >Like I won't change yours.
> Hey, you still might :-)

Ok.. hmm <Force Mind trick>    ;-)

> >Most if not all the racing games on the market have settings like weight
> >transfer, rotational inertia and such...
> Really?  Flywheel inertia?  I suppose some do, but I don't know which.

Good Q.  I suspect that the processor power is well enough today to model
such things in simulations.  If the WSC tells us they will do it and it's
pretty much easy, I suspect most of the quality game engines, ISI's, MGI's,
Papy's new one and so have such model effect.  I know Ubisoft's one has very
limited effects in terms of weight movements.  For them, static is the rule
in F1, which I disagree with.  Even if the suspension in F1 has a gap
between both edges of not even a centimeter (according to the tech stuff I
have read), it has a very flowing weight possibility that should affect the
car much more.  Which is why I feel that RC2k has a too stiff chassis model
also.  Darn Im babbling and searching my terms here btw.

> I'll give you one more example of something I read today here.
> I won't quote a name, but he's respected here.  His quote:
> "I've driven F1 2000 (visited ISI) and it rocks! I couldn't complete one
> single clean lap at Monaco without brushing this or breaking that."
> Now, I'm sure he might have good reasons to think the physics is good.
> But the above quote essentially says "it was hard, therefore it has good
> physics".  I don't know how many times over the years I've seen this,
> especially in the flightsim ng.  This my friend, is not a convincing
> argument (though I'll probably still get the sim :-)).

Actually you bring a very interesting point.  I know who said that, and It
also made my mind tickle a little bit :) .  I personally feel that the more
realistic the physics should be, that the learning curve is exponentially
harder.  Racing is not an easy task.  It is not something that anybody can
perform well.  It's not like being able to ride a bike.  I quite understand
the logic behind his comments.  For him, since it's harder, there is a
bigger chance for the racing physics to be realistic, or at least.. give a
sensation of realism.  I do not expect to sit in a F1 car and have an easy
ride.  Or even a Formula Ford, or a simple Kart if I want to perform at the
maximum capabilities that a Kart can give you.

<snip good points>

> I suspect they exaggerate the weight transfer, both longtiudinally and
> laterally.  Also, they do allow the "simulation tires" option if one
> wants tires that are more like a real car.  In essence, they are
> admiting that in normal sim mode, that it has been relaxed.  Thanks for
> the examples.

Yes those street tyres really bring it to a higher level of realism.  Btw
maybe I'll try to look on the Dodge Vipers and compare them to the MGI model
of it.  I would expect some subtle differences.  I have found the MGI model
to be a little too light, but very realistic to it's real-life driving
capabilities.

I also feel some cars have a tendency to overspin a little, as with some
little problems in the Z-axis part of the simulation.  Riding kurbs seem to
have a very little effect on the suspension.  I would expect when riding on
them that the suspension gives me a low-frequency effect on them, but I
don't get that.  Finally, I would expect a better collision model, but it's
not what Im researching for in GT2.  But of course, I could be wrong.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Rhawn Blac

Hello Gran Turismo 2, Sleep Well PC

by Rhawn Blac » Wed, 02 Feb 2000 04:00:00

In a word    AWESOME!.  More than 9 cars in multiplayer (AI didnt work yet)
and you had a 2 frames per second slide show.  To many calculations going on
for the PC and thus they had to s***it.  Hated it but hey, they gotta stay
afloat until the hardware can keep up.


> Ah, thanks. Now Rhawn, how was it? <g>

> Remco


> >Never released, but Rhawn is a beta tester.




> >> >I've driven GPL, N3 with  GPL's physics, SCGT, etc...

> >> IIRC, there is no N3 with GPL's physics engine...

Remco Moe

Hello Gran Turismo 2, Sleep Well PC

by Remco Moe » Thu, 03 Feb 2000 04:00:00

Ah, thanks. Now Rhawn, how was it? <g>

Remco


>Never released, but Rhawn is a beta tester.




>> >I've driven GPL, N3 with  GPL's physics, SCGT, etc...

>> IIRC, there is no N3 with GPL's physics engine...


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