>: Why does everyone assume that the poor performance of the
>: GP2 demos seen so far is down to poorly compiled code
>: (i.e. including debugging tools etc.)? It surely isn't
>: that difficult for Geoff Crammond to compile his code
>: to, say 95% efficiency by just including a few command
>: line codes for the compiler????? Can anyone enlighten me?
>Theres demos now? playable? or are you talking about that infamous .mov
>file? if its playable, can i have the address?
Something bothered me about the first message and I'll ask that question
after answering the latest bit.
The demo he's talkiing about is the demonsstration copies of the VGA game
that MPS are taking to shows with them. II've played it and aside from
any screen rate problems etc it's looking very good.
To Fraser:
I take it you're not a programmer. The compiler will optimise the code
for you but to make it EFFICIENT you have to do your job well. All the
compiler does is convert your code into a machine readable language so
all the onus on making the code efficient (ie not as resource hungry) is
on the programmer (mind you there are applications that can do some of
the work forr you.)
Personally I'm not too bothered as I'll have my lovely new P100 by the
time it's released... (if anyone's buying a new PC, PC Science in the UK
are offering P100's for the same price as the P90).
Max