the game-function-mapping problem for controllers with few buttons. He
seemed pretty sure that they are working on a patch, but was not sure if
that particular issue would be addressed. And, no, he most definitely did
NOT mention a possible release date. Be cool.
Anyway, for what it's worth, below is a copy of the email I sent back,
hoping to influence what might make it into the patch. (Thanks Andre for
your observations I included.)
...207
- - - - <copy of email to GT Interactive support> - - - -
Thanks for the quick reply Dan. I'm glad to hear you folks are working on a
patch. Driver is a pretty bug-free game but there are a couple that should
be squashed. Could you please pass on this email to someone on the "patch
team"? I've listed some items based both on my own experience and that of
others as posted in the r.a.s. newsgroup.
Bugs:
1. Allow mapping of game functions to the keyboard when using a joystick or
steering wheel. (I don't think there's a single model of steering wheel on
the market that has enough buttons for all functions - that's why I consider
this in the 'bug' category.)
2. Check elevation of program-placed replay cameras to make sure they aren't
below the road z-coord. (We can always fix it with the Film Director, but
shouldn't have to.)
3. Disable force feedback effects while viewing replays. (My wheel gets
enough wear & tear without having it thrash around during replays too!)
4. The left arrow key will sometimes not function when trying to navigate
the after-mission menus or the Film Director's icon menus. Seemingly random
occurance, can't find a pattern or method to reproduce bug. Sorry.
Design Decisions:
(as opposed to bugs, these are suggestions about decisions the team made
during development)
1. If your graphics engine will allow it, provide an 'Ultra' graphics detail
option to allow drawing of scenery much farther away and thereby reduce the
dreaded 'pop-up' effect. (I've got a monster home system, give me a chance
to use it! Midtown Madness sets the standard for this right now.)
2. Replays and saved game positions could be saved by a filename instead of
to a limited number of 'slots'. Load replays or saved games from a list of
saved files.
Dreams:
(I won't hold my breath for these, but just something for you folks to think
about.)
1. Provide a way to load a specific .dms file, either from the main menu or
as a command line parameter for the game's shortcut, e.g.
"C:\Driver\Game.exe -m Mission999.dms". If you provided this, I'll bet you
would see an bunch of user-created missions popping up on the internet,
increasing people's interest in purchasing the game. Look what the
availablity of 'mods' did for Quake! Yes, this means that someone could
'skip ahead' and play one of the standard missions out of sequence if they
wanted, but that would just mean they would miss out on the enjoyment of
your storyline, so it's their loss.
Keep up the good work!
...Colin French