rec.autos.simulators

New Racing Column up on Digital Sportspage

Randy Magrude

New Racing Column up on Digital Sportspage

by Randy Magrude » Tue, 16 Jun 1998 04:00:00

Agree or disagree, but my next installment is up at Digital Sportspage.  It
might generate a little arguing, but what the heck..that's never stopped me
from expressing my opinion before! <G>

http://www.racesimcentral.net/

Randy Magruder
Digital Sportspage

Philippe Sergeri

New Racing Column up on Digital Sportspage

by Philippe Sergeri » Tue, 16 Jun 1998 04:00:00


> Agree or disagree, but my next installment is up at Digital
> Sportspage.  It
> might generate a little arguing, but what the heck..that's never
> stopped me
> from expressing my opinion before! <G>

> http://www.racesimcentral.net/

> Randy Magruder
> Digital Sportspage

   Wow... I just finished reading your column at Digital sports page and
I was amazed. Are you one of those frustrated simers? Yes you are right
when you say that it is often hard to race against a computer opponent
that doesn't make any mistakes (whereas we human often make a lot). AI
setting is one way to try to tackle the problem of not being up to
speed. Heck, when I tried Nascar 2 for the first time, I wasn't racing
at 100% opponent strengt. After some practice (dare a say hours), I
cranked up the difficulty level. That was satisfactory.

There are 2 kinds of racers: simers and arcaders. The first kind wants
to have ultimate reality. We want all the details. We want the game to
be tough to beat. We want it to be close to reality. Because it's
probably the closest we'll ever come to really racing. It's the
unexpensive way of doing it. It's a hobby. And then ,there is the
arcader. These guys don't really care about braking in the corners. All
they want to do is keep the pedal to the metal. Which is good, of you
like that sort of thing. They won't really care about a 500 laps race
that last 3 hours. All they want is a quick rush. And a timer that
decreases lap after lap. Quick, you only have 3 seconds to reach the
next way point...

I watch a Nascar race, watch how the drivers go in the grove, at what
point they break. I feel satisfaction when I can replicate their moves
in a sim. Match their qual speeds. That's very fun.

Racing against the computer, after some time, gets a bit boring. That is
why more and more games are designed to be played against a large group
of humans on the internet. Hahh... there's nothing like healthy
competition...

I hope they continue to make racing sims they way they are right now...
And buy the way, do you consider Nascar Racing 2 a *** racing game?
It's very hard to master, yet they sold a million (or more I don't
really know) of the game... Not bad.

Just my little comment.

Philippe Sergerie

Philippe Sergeri

New Racing Column up on Digital Sportspage

by Philippe Sergeri » Tue, 16 Jun 1998 04:00:00


> Agree or disagree, but my next installment is up at Digital
> Sportspage.  It
> might generate a little arguing, but what the heck..that's never
> stopped me
> from expressing my opinion before! <G>

> http://www.racesimcentral.net/

> Randy Magruder
> Digital Sportspage

   Wow... I just finished reading your column at Digital sports page and
I was amazed. Are you one of those frustrated simers? Yes you are right
when you say that it is often hard to race against a computer opponent
that doesn't make any mistakes (whereas we human often make a lot). AI
setting is one way to try to tackle the problem of not being up to
speed. Heck, when I tried Nascar 2 for the first time, I wasn't racing
at 100% opponent strengt. After some practice (dare a say hours), I
cranked up the difficulty level. That was satisfactory.

There are 2 kinds of racers: simers and arcaders. The first kind wants
to have ultimate reality. We want all the details. We want the game to
be tough to beat. We want it to be close to reality. Because it's
probably the closest we'll ever come to really racing. It's the
unexpensive way of doing it. It's a hobby. And then ,there is the
arcader. These guys don't really care about braking in the corners. All
they want to do is keep the pedal to the metal. Which is good, of you
like that sort of thing. They won't really care about a 500 laps race
that last 3 hours. All they want is a quick rush. And a timer that
decreases lap after lap. Quick, you only have 3 seconds to reach the
next way point...

I watch a Nascar race, watch how the drivers go in the grove, at what
point they break. I feel satisfaction when I can replicate their moves
in a sim. Match their qual speeds. That's very fun.

Racing against the computer, after some time, gets a bit boring. That is
why more and more games are designed to be played against a large group
of humans on the internet. Hahh... there's nothing like healthy
competition...

I hope they continue to make racing sims they way they are right now...
And buy the way, do you consider Nascar Racing 2 a *** racing game?
It's very hard to master, yet they sold a million (or more I don't
really know) of the game... Not bad.

Just my little comment.

Philippe Sergerie

Philippe Sergeri

New Racing Column up on Digital Sportspage

by Philippe Sergeri » Tue, 16 Jun 1998 04:00:00


> Agree or disagree, but my next installment is up at Digital
> Sportspage.  It
> might generate a little arguing, but what the heck..that's never
> stopped me
> from expressing my opinion before! <G>

> http://www.racesimcentral.net/

> Randy Magruder
> Digital Sportspage

   Wow... I just finished reading your column at Digital sports page and
I was amazed. Are you one of those frustrated simers? Yes you are right
when you say that it is often hard to race against a computer opponent
that doesn't make any mistakes (whereas we human often make a lot). AI
setting is one way to try to tackle the problem of not being up to
speed. Heck, when I tried Nascar 2 for the first time, I wasn't racing
at 100% opponent strengt. After some practice (dare a say hours), I
cranked up the difficulty level. That was satisfactory.

There are 2 kinds of racers: simers and arcaders. The first kind wants
to have ultimate reality. We want all the details. We want the game to
be tough to beat. We want it to be close to reality. Because it's
probably the closest we'll ever come to really racing. It's the
unexpensive way of doing it. It's a hobby. And then ,there is the
arcader. These guys don't really care about braking in the corners. All
they want to do is keep the pedal to the metal. Which is good, of you
like that sort of thing. They won't really care about a 500 laps race
that last 3 hours. All they want is a quick rush. And a timer that
decreases lap after lap. Quick, you only have 3 seconds to reach the
next way point...

I watch a Nascar race, watch how the drivers go in the grove, at what
point they break. I feel satisfaction when I can replicate their moves
in a sim. Match their qual speeds. That's very fun.

Racing against the computer, after some time, gets a bit boring. That is
why more and more games are designed to be played against a large group
of humans on the internet. Hahh... there's nothing like healthy
competition...

I hope they continue to make racing sims they way they are right now...
And buy the way, do you consider Nascar Racing 2 a *** racing game?
It's very hard to master, yet they sold a million (or more I don't
really know) of the game... Not bad.

Just my little comment.

Philippe Sergerie

Philippe Sergeri

New Racing Column up on Digital Sportspage

by Philippe Sergeri » Tue, 16 Jun 1998 04:00:00


> Agree or disagree, but my next installment is up at Digital
> Sportspage.  It
> might generate a little arguing, but what the heck..that's never
> stopped me
> from expressing my opinion before! <G>

> http://www.racesimcentral.net/

> Randy Magruder
> Digital Sportspage

   Wow... I just finished reading your column at Digital sports page and
I was amazed. Are you one of those frustrated simers? Yes you are right
when you say that it is often hard to race against a computer opponent
that doesn't make any mistakes (whereas we human often make a lot). AI
setting is one way to try to tackle the problem of not being up to
speed. Heck, when I tried Nascar 2 for the first time, I wasn't racing
at 100% opponent strengt. After some practice (dare a say hours), I
cranked up the difficulty level. That was satisfactory.

There are 2 kinds of racers: simers and arcaders. The first kind wants
to have ultimate reality. We want all the details. We want the game to
be tough to beat. We want it to be close to reality. Because it's
probably the closest we'll ever come to really racing. It's the
unexpensive way of doing it. It's a hobby. And then ,there is the
arcader. These guys don't really care about braking in the corners. All
they want to do is keep the pedal to the metal. Which is good, of you
like that sort of thing. They won't really care about a 500 laps race
that last 3 hours. All they want is a quick rush. And a timer that
decreases lap after lap. Quick, you only have 3 seconds to reach the
next way point...

I watch a Nascar race, watch how the drivers go in the grove, at what
point they break. I feel satisfaction when I can replicate their moves
in a sim. Match their qual speeds. That's very fun.

Racing against the computer, after some time, gets a bit boring. That is
why more and more games are designed to be played against a large group
of humans on the internet. Hahh... there's nothing like healthy
competition...

I hope they continue to make racing sims they way they are right now...
And buy the way, do you consider Nascar Racing 2 a *** racing game?
It's very hard to master, yet they sold a million (or more I don't
really know) of the game... Not bad.

Just my little comment.

Philippe Sergerie

Bruce Kennewel

New Racing Column up on Digital Sportspage

by Bruce Kennewel » Thu, 18 Jun 1998 04:00:00


> What I don't agree with in your article, and also here at r.a.s., is the
> assumption that arcade drivers are less skilled at driving games, and are
> unable to jump up to the so called "ultimate" level of sims. Also, the
> assumption that they would even want to.

I agree, David.  There are a lot of us who really enjoy the realistic
ambience of a racing sim but who do not necessarily wish to emulate the
Jim Clarks or Michael Schumachers of this world.  I have no desire to be
"the best".  I use simulations for relaxation and I enjoy the realism
but that is as far as it goes.  I do not need or want a wealth of
information for setups;  I do not need or want a university degree to
play a game, for Christs' sake!!

However, having said that, I must say that the physics model in GPL is
brilliantly and awesomly amazing and is tremendously difficult to
master.

There's a bucket over there in the corner!! :o)

--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club  is located at:-
http://www.netspeed.com.au/brucek/legends/

DPHI

New Racing Column up on Digital Sportspage

by DPHI » Thu, 18 Jun 1998 04:00:00

Christer,

Watch your back, Bernie E. doesn't like to hear that kind of talk! It scares
him!

don

"To race is to live, everything else is just waiting." - Rudi Caricciola

Bruce Kennewel

New Racing Column up on Digital Sportspage

by Bruce Kennewel » Thu, 18 Jun 1998 04:00:00

It's harder to sell ANY motorsport in the US of A if it aint
NASCAR....isn't that so?


> Its harder to sell them domestically if they aren't
> NASCAR though.

--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club  is located at:-
http://www.netspeed.com.au/brucek/legends/
Christer Andersso

New Racing Column up on Digital Sportspage

by Christer Andersso » Thu, 18 Jun 1998 04:00:00


> I run CPR, F1RS, MTM2, and GPL, but I did play POD by Ubi Soft (futurisitic
> arcade game) last summer. If I took the POD regulars and pitted them against
> the familiar names here at r.a.s on any sim, I'll take the POD drivers to
> win every time.

I'll agree with you if the POD drivers generally have much more talent for
driving than sim racers, or if the POD drivers practice much more than sim
racers, or both. I'm skeptical to the fact that POD drivers are more talented
drivers. The talent is probably about the same for the fastest POD drivers and
the fastest sim racers. Now if the POD drivers have been practicing for more
than 10 hours per week the last two years then they will beat the sim racers,
cause that's how much the fastest sim racers practice. Here's a but, though, and
that is that the quality of the practice has to be compareable or better than
the sim racers. If the quality of the POD drivers practice is better than that
of the sim racer, then the POD drivers will of course win.

The reason for you being fast almost immidiately in F1RS, you said it yourself -
It has the same game engine as POD with which you're very familiar with and then
you also compare your lap times with sim racers who isn't used to that game
engine.

/Christer, it's all about talent and practice, nothing else...

Christer Andersso

New Racing Column up on Digital Sportspage

by Christer Andersso » Thu, 18 Jun 1998 04:00:00


> Both numbers are worldwide.  Certainly worldwide there is plenty of
> interest in sims.  Its harder to sell them domestically if they aren't
> NASCAR though.

When you say domestically, which of the the many countries in the world do you mean?

Well, the true optimist can always say - At least I'm not dead :o).

/Christer

Jo

New Racing Column up on Digital Sportspage

by Jo » Thu, 18 Jun 1998 04:00:00


>There are 2 kinds of racers: simers and arcaders.

This is a myth, which I disagree with completely. I prefer good (i.e.,
semi-realistic, like NFS 1) arcade racers, but am also interested in
sims - I have bought almost all of them. But I have never been
captivated by a sim, for precisely the reasons that Randy outlined in
his article.

Joe McGinn
===================================================
Author of Inside LotusScript
http://www.manning.com/McGinn/459.html
===================================================

Marc J. Nelso

New Racing Column up on Digital Sportspage

by Marc J. Nelso » Thu, 18 Jun 1998 04:00:00

Had the marketeers behind the NASCAR wave got their collective
heads together for say, "Women On Motor Bikes All Taking Steroids"
(WOMBATS), then I think it would become the motorsport of choice
here in the States.  ;)

...come to think of it, I bet it would make for an interesting sim
as well...Ah, I can see the r.a.s. thread-headers now:

  "WOMBAT-2: Physics Realistic??"

      -or-

  "The WOMBAT Project: New ***s for WOMBAT-2!!"

  *<|:+)

Cheers!

Marc


> It's harder to sell ANY motorsport in the US of A if it aint
> NASCAR....isn't that so?

--


(please change anti.spam to worldnet.att when replying)

Sim Racing News - http://www.racesimcentral.net/
The Sim Project - http://www.racesimcentral.net/

* No animals were harmed in the making of this e-mail *

Ronald Stoeh

New Racing Column up on Digital Sportspage

by Ronald Stoeh » Fri, 19 Jun 1998 04:00:00



> > Both numbers are worldwide.  Certainly worldwide there is plenty of
> > interest in sims.  Its harder to sell them domestically if they aren't
> > NASCAR though.

> When you say domestically, which of the the many countries in the world do you mean?

Well, you know, the States being the center of the universe, and all
that... ;^)

l8er
ronny

--
Toys'R'Us '99: "So, would you like a hand gun with that action figure,
kiddo?"

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

ymenar

New Racing Column up on Digital Sportspage

by ymenar » Sat, 20 Jun 1998 04:00:00



>>There are 2 kinds of racers: simers and arcaders.

>This is a myth, which I disagree with completely. I prefer good (i.e.,
>semi-realistic, like NFS 1) arcade racers, but am also interested in
>sims - I have bought almost all of them. But I have never been
>captivated by a sim, for precisely the reasons that Randy outlined in
>his article.

Just think you are some sort of "mutant"...

Let's say...     a  Simarcader ;-))

- Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-)
- Official Mentally retarded guy of r.a.s.
- Member of the r.a.s. Ego-maniac club
- Excuse me for my English (I'm French speaking)
- Excuse me for being provocative (I'm dumb speaking)
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--

Byron Forbe

New Racing Column up on Digital Sportspage

by Byron Forbe » Tue, 23 Jun 1998 04:00:00

    Theme song - "Fat bottomed girls you make the racing world go
round....yeeeeeeeeaaaaaaah, fat bottomed girls............". Ahh, I can just see it now!
All those steroid swollen buttocks, hehehehehehehe.


> Had the marketeers behind the NASCAR wave got their collective
> heads together for say, "Women On Motor Bikes All Taking Steroids"
> (WOMBATS), then I think it would become the motorsport of choice
> here in the States.  ;)

> ...come to think of it, I bet it would make for an interesting sim
> as well...Ah, I can see the r.a.s. thread-headers now:

>   "WOMBAT-2: Physics Realistic??"

>       -or-

>   "The WOMBAT Project: New ***s for WOMBAT-2!!"

>   *<|:+)

> Cheers!

> Marc


> > It's harder to sell ANY motorsport in the US of A if it aint
> > NASCAR....isn't that so?

> --


> (please change anti.spam to worldnet.att when replying)

> Sim Racing News - http://www.racesimcentral.net/
> The Sim Project - http://www.racesimcentral.net/

> * No animals were harmed in the making of this e-mail *


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