I agree - huge oddities in there that just dont make sense and surely
shouldnt be there at the 5th time of asking!!! (6th if you include SCGT and
7th if you include the Nascar Title!!!)
Netcode's improved a bit - sure - but can I race against a field of 12 with
virtually no lag down a crappy modem like I could 4 years ago with GPL? An
improvement but certainly not up to scratch imho. I'm still not convinced
about the netcode's flaws being an FIA issue. Either they're allowed to do
netcode - or they are not. I'm fairly sure the FIA wouldnt say "you can do
netcode - but just dont do it very well". Dedicated servers are nice (and a
legal issue as they could be considered a formula one 'broadcast') - but GPL
doesnt NEED them - and nor should a title produced 4 years later.
Sound IS good ( Sorry for doubting you Redted !! ) - external sounds
especially. Traction control grumbles are good - but I really shouldnt get
them on every gear change!! Another bug for the list I'd suggest
Physics - imho improved a little but some new very strange oddities in
there. Words of a patch suprise me a great deal but I'll take Steve's word
for it
Interface - unchanged and thus still very clunky and slow.
But oh dear THE TRACKS. I mean - I'm doing a wheeley onto my front wheels
braking into the Ascari Chicane. I'm still going downhill on the exit of
Club and uphill between the first chicane and granda curva at Monza. This
is just sci-fi track modelling. Time and budget constraints are one thing
but surely they can flick thru a few onboard vids. From a map perspective
I'd think the track look pretty damn spot on - but the elevation and camber
are just way off in so many places :(
I can see SO much potential here - and ISI clearly have the depth and scope
of talent to produce something very special. I'd like to think that EA are
holding them back, but when they've been at this for 3 or more years now,
surely they could have got some of these things right by now.
Doug