rec.autos.simulators

ICR - is milwaukee asymetric?

Michael Hundl

ICR - is milwaukee asymetric?

by Michael Hundl » Tue, 12 Sep 1995 04:00:00

I've noticed something strange while driving at the Milwaukee Mile. My 'car'
has great acceleration on the front straight (when going 150 coming out of
turn 4, I get up to 175 entering turn 1), making it easy to pass on the front
straight. On the back straight the car has very little acceleration (when
going 150 coming out of turn 2 the car barely accelerates going on the back
straight and only manages perhaps 160 by the time I enter turn 3). It seems as
if the track was on a hill such that the back straight is up hill and the
front is going downhill. The fact that I easily pass cars on the front whereas
the cars catch up to me on the backstraight indicate that this 'phenomenon' is
limited to my 'car'.  This effect is greatest on full tanks, but it is still
there, but to a lesser extent, with only a few gallons in the tank.

Have others noticed this? Am I just a rotten driver (I drive the circuit in a
symetric fashion so I don't think that it is something I am doing ...)? Is
this a 'design feature' (aka bug) in ICR?

thanks in advance for any useful advice or information!

-------------------------------------------------------------
Michael F. Hundley
Santa Fe, New Mexico   USA
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Graveltr

ICR - is milwaukee asymetric?

by Graveltr » Thu, 14 Sep 1995 04:00:00

I noticed the same thing and I THINK it has to do with wind.  While your
car will
be slowed down while driving into the wind, the computer cars seem to be
unaffected.  I now set every race for "no wind".
Tommi Pajar

ICR - is milwaukee asymetric?

by Tommi Pajar » Sat, 16 Sep 1995 04:00:00


> I've noticed something strange while driving at the Milwaukee Mile. My 'car'
> has great acceleration on the front straight (when going 150 coming out of
> turn 4, I get up to 175 entering turn 1), making it easy to pass on the front
> straight. On the back straight the car has very little acceleration (when
> going 150 coming out of turn 2 the car barely accelerates going on the back
> straight and only manages perhaps 160 by the time I enter turn 3). It seems as
> if the track was on a hill such that the back straight is up hill and the
> front is going downhill. The fact that I easily pass cars on the front whereas
> the cars catch up to me on the backstraight indicate that this 'phenomenon' is
> limited to my 'car'.  This effect is greatest on full tanks, but it is still
> there, but to a lesser extent, with only a few gallons in the tank.

> Have others noticed this? Am I just a rotten driver (I drive the circuit in a
> symetric fashion so I don't think that it is something I am doing ...)? Is
> this a 'design feature' (aka bug) in ICR?

This most likely is caused by the wind having no effect on the computer cars.
It's the same on all of the tracks, but in Milwaukee it's most noticeable

Tommi Pajari

Larry K. J

ICR - is milwaukee asymetric?

by Larry K. J » Sun, 17 Sep 1995 04:00:00



[snip]
>>>>> Have others noticed this? Am I just a rotten driver (I drive the circuit in a
>>>>> symetric fashion so I don't think that it is something I am doing ...)? Is
>>>>> this a 'design feature' (aka bug) in ICR?
>>>>This most likely is caused by the wind having no effect on the computer cars.
>>>>It's the same on all of the tracks, but in Milwaukee it's most noticeable
>>>> Tommi

It's not always the wind, I have the wind at 0 mph and always use
constant weather (I don't have the time to set the car up for dif.
temps, and ICR & Nascar don't have the effects set-up right anyway).  
I too have noticed this "bug" in the game in some of the tracks.
Although a few of the tracks are identical in 1&2 as in 3&4 it doesn't
reflect that in the game, I actually like it that way to make it a
"little" more realistic. Cuz' in "real" racing the two sets of turns
may be identical, but the surface & traction through the turns could
still be quite different, giving each turn a different feel.  I just
wish that Papyrus could have designed it to where the tracks would get
slicker as the race wore on, but creating a cushion that was fast &
you'd have to stay in it.  If you came in too high and went into the
marbles it would be "hello wal!!" BOOM!
Mike5001

ICR - is milwaukee asymetric?

by Mike5001 » Sun, 24 Sep 1995 04:00:00

 >I just

Now there's a good idea!  I've always wondered how those skid marks got on
the track before the race!  It would be a major plus if papyrus would make
the skid marks darker and the traction change as the race went on.  Or if
when a car spins off, the *** marks are left and the tires get bald
spots, or blow.


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