rec.autos.simulators

Bitter Sweet Red Candy?

Chris Squie

Bitter Sweet Red Candy?

by Chris Squie » Wed, 16 Jun 1999 04:00:00

<Let's see if I can apply what I learned from Carroll Smith's book>

In a turn, the outside wheel has to rotate faster than the inside wheel.

More clutches will create more corner entry "push" because the tires are
locked more tightly and will resist the car in turning.  (tires are rotating
at same speed)  But this may create more corner exit oversteer as both
wheels want to break loose together.

The lower the ramp angle, the quicker the wheels lock together.

Here, what I think I learned from the books doesn't relate to what I see in
everyones setups.

What I thought I read:  Keep the coast side angles high (85) and the power
side lower, this will stop snap oversteer under braking and use both rears
for accel.

What I see:  People running 85/45 for their power/coast settings.  Sheesh,
could it be any more different?!?!

Can anyone shed some light on this?  I am going to go home and, first,
re-read that section and then try out what I learned.

Chris

Richard G Cleg

Bitter Sweet Red Candy?

by Richard G Cleg » Wed, 16 Jun 1999 04:00:00

: <Let's see if I can apply what I learned from Carroll Smith's book>

: In a turn, the outside wheel has to rotate faster than the inside wheel.

: More clutches will create more corner entry "push" because the tires are
: locked more tightly and will resist the car in turning.  (tires are rotating
: at same speed)  But this may create more corner exit oversteer as both
: wheels want to break loose together.

  Wouldn't corner exit oversteer occur more ***ly if one wheel broke
loose and the other gave traction (that sounds like a recipe to whizz
you off to one side or the other).  I may be wrong of course...  just a
guess.

--
Richard G. Clegg     Only the mind is waving
Dept. of Mathematics (Network Control group) Uni. of York.

www: http://www.racesimcentral.net/

Chris Squie

Bitter Sweet Red Candy?

by Chris Squie » Wed, 16 Jun 1999 04:00:00

No, the non-spinning wheel provides ?lateral? traction, when both tires
break loose there is effectively no traction to control the direction of the
car.  You just aren't going anywhere because neither tire is providing
forward accel.

Same thing for lockups, ever drive in the snow?  I can't count the number of
times that I have slid straight through an intersection when trying to turn
in the snow.

I also remember my father talking about his Covette that had posi-traction,
It was great until both tires broke loose and then it all went to hell.  I
had a Mustang that didn't have a posi rear-end, I could sit there and burn
the one tire right off the thing...

Chris



>  Wouldn't corner exit oversteer occur more ***ly if one wheel broke
>loose and the other gave traction (that sounds like a recipe to whizz
>you off to one side or the other).  I may be wrong of course...  just a
>guess.

>--
>Richard G. Clegg     Only the mind is waving
>Dept. of Mathematics (Network Control group) Uni. of York.

>www: http://www.racesimcentral.net/

Kolbj?rn S. Br?nnic

Bitter Sweet Red Candy?

by Kolbj?rn S. Br?nnic » Wed, 16 Jun 1999 04:00:00


>First, I have to concur that Alison is probably single-handedly responsible
>for getting more people up to a reasonable speed in GPL than any other
>person I can think of.  Her Coventry setups were responsible for getting me
>past the "pitching the car off the track EVERY LAP" wall, and for that, she
>has my undying gratitude.

Alisons setups are just ok for me. Wolfis Lotus setup has been my favorite.

K.S. Br?nnick

Rick Baumhaue

Bitter Sweet Red Candy?

by Rick Baumhaue » Wed, 16 Jun 1999 04:00:00

But that's the point - Wolfi's Lotus setup is a "low-rider", and thus out
with 1.1.  Alison's new Ferrari setups go the other way, actually raising
the ride height to keep the suspension off the bump ***s.
Greger Hut

Bitter Sweet Red Candy?

by Greger Hut » Wed, 16 Jun 1999 04:00:00



Yeah, I agree here. I tried her setups at Zandvoort, Rouen and
Silverstone. Silverstone's neutral setup was good for me but at
Zandvoort and Rouen the car was pushing just too much. Also with the
'loose' setup at Silverstone I was heating up the rear tyres too much
and after few laps the car was too unstable.

Nice. :)
I did pretty much testing at Rouen with 2.5 inch ride heights / Lotus.
As always, the car was understeering more and it was really hard to
get rid of that. I tried almost everything but I was struggling with
high 54's and a best lap of 1:54.57 until I changed the steering
ratio. After that, I immediately improved my time to 1:54.33, which is
exactly 0.4secs of my PB with a lowrider setup.

I don't really enjoy how the car's working with 2.5 inch ride height.
Just too much understeer. Sure, the car feels more 'smooth' and better
when accelerating but when you enter a corner it just pushes. And one
thing more, I don't know if I'm imagining it but the car feels more
nervous when braking. Frustrating. :)

--
Greger Huttu

'John' Joao Sil

Bitter Sweet Red Candy?

by 'John' Joao Sil » Wed, 16 Jun 1999 04:00:00

I think what I worry about is that perhaps you may be
"not seeing the fish for the ocean"

IMHO GPL does such a great job *overall* approximating what it could be like
to race a 1967 F1 car that it seems like a lot of wasted effort to pick apart
things like the visual representation of the turn-in angles of the simulated
cars versus real-life ones, especially because many of these things can never
be proved or disproved since most of us have never driven (or will ever drive)
a real 1967 F1 car to compare.

Also this is a *simulation* not the real thing, so it shares all the common
limitations of simulators -vs- real-life, i.e. we drive without the
danger or fear of a deadly crash unlike those 1967 F1 drivers, and we are also
deprived of the sensory input of real-life driving which would make it
easier to drive these cars realistically through the corners by feeling the
car reactions through our body instead of a shaking wheel or tire squeal sound.

I think no matter how good the simulation, it will always pale in comparison
to it's real life counterpart, and while I do tend to agree with you that
perhaps the GPL cars may be harder to drive than the real life '67 cars,
I think this is partly due to the inability of *any* simulation to
simulate completely the actual sensory inputs of driving a real life car.

Personally most of the time in GPL I'm having so much fun chasing down
other VROC online racers around the Nurburgring in my Ferrari that I don't
have the time (or the desire) to put every little feature under the microscope
comparing it with real-life (which it can never match). I'm just happy that
GPL online racing is as much fun as it is and that we have this beautiful
simulated monster track to race on :-)

Wondering if you've given VROC a try yet? if not you owe to yourself to try,
and if so, I hope to seeyas on the track soon.

--John (Joao) Silva



>  As chief "whinger" about this I would be majorly impressed if that
>turned out to be the case.  I'm really looking forward to heading home
>and giving those Ferrari set ups a go.

>  By the way, I hope that nobody misinterprets my remarks - I think that
>GPL is a great sim - a marvellous piece of work.  I do worry that,
>amongst other things, if, for whatever reason, GPL is harder to drive
>than is realistic then it will prevent other people developing racing
>sims of comparable depth.

>--
>Richard G. Clegg     Only the mind is waving
>Dept. of Mathematics (Network Control group) Uni. of York.

>www: http://manor.york.ac.uk/top.html

buzar

Bitter Sweet Red Candy?

by buzar » Thu, 17 Jun 1999 04:00:00

It might not be right but it works for me! Add/decrease clutches to
your own taste.

buzard


> Adding more clutches to the diff will result in a more pushy car, which
> does nothing to create more oversteer, in fact it will add to your
> problems if you are allready suffering understeering tendencies.
> As the rear wheels are locked tighter together, they will tend to try
> and push the car forward, rather than allowing the outside wheel to
> turn at a higher rate than the inside wheel.
> This helps promote understeer.
> Cheers,
> Ron


> > Alison's setups have too much understeer for me also. I fix it in
> > the following manor;

> > Go up one step on the rear sway bar.
> > reduce toe in on front to 0 or -.25
> > at Monza add one clutch to the differential

> > This makes a really big difference. This should get you close,
> > then do a lot of testing by changing only one setting at a time.

> > buzard

Bruce Kennewel

Bitter Sweet Red Candy?

by Bruce Kennewel » Fri, 18 Jun 1999 04:00:00

Richard,
Papyrus could have taken steps to ensure that the ride heights (for one) and
the plethora of unrealistic suspension settings (for two) were limited to
what was actually "reality" back in the era represented by GPL.

I voiced my opinion on this back when the sim was first released and it is
heartening to see that others are recognising the fact that fast times are
one thing, but the representation of "what was" is entirely another.

The ride heights are *STILL* too low and should be limited to a minimum of 4
inches: even at the flattest, smoothest circuits (and "smooth" is
relative.....modern F1 cars would grind their planks away on every one of
these circuits!) the ride heights were never lower than 4 inches.

--
Best regards,
Bruce.
======
The Stunned Mullet........seriously satirical stuff!
http://welcome.to/the_stunned_mullet
===============================================



>: What's interesting is that I think these setups point pretty directly at
the
>: complaints voiced over the last few days about the really quick laps
being
>: too dramatic and untidy compared to "reality".  I think what we might
find
>: is that, with the cars set up more like their real-life counterparts (and
>: Alison's Ferrari is probably the first setup that consciously tries to
>: emulate "real-life" setups), they demand more smoothness to be driven
>: quickly, and all of the "tail-happy" speed we've been seeing is really a
>: relic of the flawed setup theory that most of us have been working with
>: since the game's release.

>  As chief "whinger" about this I would be majorly impressed if that
>turned out to be the case.  I'm really looking forward to heading home
>and giving those Ferrari set ups a go.

>  By the way, I hope that nobody misinterprets my remarks - I think that
>GPL is a great sim - a marvellous piece of work.  I do worry that,
>amongst other things, if, for whatever reason, GPL is harder to drive
>than is realistic then it will prevent other people developing racing
>sims of comparable depth.

>--
>Richard G. Clegg     Only the mind is waving
>Dept. of Mathematics (Network Control group) Uni. of York.

>www: http://manor.york.ac.uk/top.html


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