rec.autos.simulators

Online play needs Gran Turismo style license tests, or itll turn off those whove already been wrecked.

Alexpe

Online play needs Gran Turismo style license tests, or itll turn off those whove already been wrecked.

by Alexpe » Thu, 31 May 2001 11:23:14

License tests....Gran Turismo had em.  if you wanted to race in the leagues
you needed to pass a set of license tests.

Im thinking all online racing sims should have them, make them a little long
winded so te wrecker element just gets board, and stringent enough so the
newbies learn how to drive.

im the mean time, good luck avoiding trouble out of the tri oval.

pez

ymenar

Online play needs Gran Turismo style license tests, or itll turn off those whove already been wrecked.

by ymenar » Thu, 31 May 2001 12:45:55


Sorry, but when I buy a racing simulator I don't want to pass all those long
and uninteresting license test to "prove" that I can race in multiplayer.  I
buy it for it's multi, and I darn don't want something to interfere with my
possibility to race immediately the sim online out-of-the-box.  imho.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

Dave Henri

Online play needs Gran Turismo style license tests, or itll turn off those whove already been wrecked.

by Dave Henri » Thu, 31 May 2001 13:17:39

  The leagues kinda provide the licensing services...i.e. if you are a
crapola driver, the league will NOT let you join.
dave henrie


> > Im thinking all online racing sims should have them, make them a little
> long

Herbert Pohl

Online play needs Gran Turismo style license tests, or itll turn off those whove already been wrecked.

by Herbert Pohl » Thu, 31 May 2001 18:35:07

Getting around wreckers in online racing is a difficult problem,
I dont see a solution :(

What can you do?
Driving test? It has to be easy, so everyone can pass it,
otherwise lots of ppl will complain. No way to
eliminate ppl crashing others on purpose.
Maybe we can get rid of ppl who spin at Monza and
continue driving, but into wrong direction...
(But hey! It happend to me at the Ring and took me
3-4 turns to realize - that was when my PB there was down
at 8:20    8-O

League racing?
Problem is: I want to jump into a race when I come
home from work and I dont know WHEN that will be.
So only a permanent league server with *lots* of ppl
will do. Means: lots of administrative work
(judging incidents, locking out people, daily
password changes, ...)

Crash counter?
Some figure like crashs per miles comes to mind,
maybe in case of an incident, the car with the lower
count is invulnerable (but both counters are incremented)
or something like that..
Problem is: arithmetic has to be more clever than the guys
that *want* to crash others :)
and where to store these counters? Clientside will get hacked,
serverside means central bottleneck..

   Calis

PS: Best way for me is to use an older sim. No kids around
just checking how much fun it is, and how much fun it is to
wreck others. Not many newbies there not knowing their way around.
Great replays, setups, tools, addons everywhere...
No, I dont give away the name of this great sim, otherwise
too many newbies and kids will join ;)

J Becke

Online play needs Gran Turismo style license tests, or itll turn off those whove already been wrecked.

by J Becke » Fri, 01 Jun 2001 01:10:43

If you've played Flightsim 98 or later in a networked environment,
it's quite interesting to see that players can act as "invidulators".

Perhaps this should be an option in the next generation of on-line
games...

Jonathan

Peter Ive

Online play needs Gran Turismo style license tests, or itll turn off those whove already been wrecked.

by Peter Ive » Sat, 02 Jun 2001 02:39:06



I think the only way to keep the spoilers out would require some sort of
online software implementation that works in a similar way to a private
club, but works for all servers who enable this and not just for
individual leagues.

I'm not sure how the software would need to go about doing this, but
what I basically mean is that every ligitimate user will have a login
name (this name can be specified by the nominee) and password that works
on all servers that use this system and, in order to receive a login
name and password, you need to have at least 2 current members put you
forward.

Seeing as there is a decent enough sized community of well-behaved
racers found here on ras the initial club could be started from those
here, as plenty of guys here race most sims, and then new members could
then be added as time goes by.

Obviously this would require a list to be maintained in someway that is
available on the net by all servers that choose to use it which would
require some dedication from one or two peoples part but, if someone who
gets on the list turns out to be not suitable, then they can be
summarily removed from the list which would invalidate their ability to
log on.  And also, to prevent current members from just nominating any
old so-and-so a black mark could be put against the current members who
nominated the guy in the first place and, if someone else that they put
forward also turns out to be iffy, then some sort of punishment for the
member could be initiated (a temporary ban for instance).

I know this all sounds slighly complicated, and I'm not sure if it could
be done for those titles that already exist, but if some of the forward
thinking software writers could implement it during program creation
then we could be on to a good-sized community of fair-minded racers who
don't all want to just league race.

Finally, if someone wants to have their server open to all then this
should also still be available.

So, how feasible is this?

Hope this made sense.  :)
--
Peter Ives
Remove ALL_STRESS before replying
If you know what's good for you, don't listen to me
GPLRank Joystick -50.63 Wheel -5.88

Larr

Online play needs Gran Turismo style license tests, or itll turn off those whove already been wrecked.

by Larr » Sat, 02 Jun 2001 11:35:51

If you're good, you have nothing to worry about :)

Sorry, Frank.  Had to toss thw ol' cliche out there :)

-Larry



> > Im thinking all online racing sims should have them, make them a little
> long
> > winded so te wrecker element just gets board, and stringent enough so
the
> > newbies learn how to drive.

> Sorry, but when I buy a racing simulator I don't want to pass all those
long
> and uninteresting license test to "prove" that I can race in multiplayer.
I
> buy it for it's multi, and I darn don't want something to interfere with
my
> possibility to race immediately the sim online out-of-the-box.  imho.

> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.ymenard.com/
> -- This announcement is brought to you by the Shimato Dominguez
> Corporation - helping America into the New World...


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