Hi, I lost all sound in CMR when I upgraded to DX7, and the patch did not
fix this. Neither did it fix the hang at the loading screen of Bluff's
Knoll. I've been told that this was due to my sound card not having a driver
update since 1997, and when I replaced DX7 with 6.1 the sound came back. I
didn't notice any difference in the graphics due to dithering enablement in
the patch.
> DX7 works fine for me and CMR, no problems with my SB Live or LWFF. Have
you
> downloaded the patch from Codemaster for the game?
> http://www.codemasters.com/index2.htm
> Copied from their site:
> If you're experiencing technical difficulties with Colin McRae Rally PC,
the
> downloadable patch below should help you overcome these problems.
> After downloading this patch, to execute double click on the exe file.
This
> will automatically update the files in your Colin McRae Rally
installation.
> Patch fixes:
> Copy protection fixed.
> Medium and Full installations - Rally School hang fixed.
> Australia 3 hang over jump fixed.
> Qmixer sound file errors & conflicts fixed.
> Force feedback self-centering added.
> Improved graphic card support.
> Dithering enabled.
> Config file retained after uninstallation (keeps highscores & controller
> settings).
> >Hi people,
> >Just installed CMR on my pc and although everything seemd to go fine I
find
> >that when in the game I have no sound or ff effects. I am using a SBLive
> >Player 1024 sound card and MSFF wheel. Both work fine in all other sims.
> The
> >FF effects are set to the max in the Sidewinder Control Panel with the
> >return to center turned off and ff is set to on in the game but they are
> >totally dead when I drive.
> >Any help would be appreciated as even minus the sound and ff I still
> enjoyed
> >the quick drive I had.
> >Regards
> >Peter Hooper
> >PS:- I have DirectX 7 installed so I didn't bother with any of the
DirectX
> >stuff that CMR asked about installing... could this be the problem. DX7
> >works perfectly in everything else...
> don
> [|]-(_)-[|]