rec.autos.simulators

ICR2 Digital Sound

Pekka Kumar

ICR2 Digital Sound

by Pekka Kumar » Sun, 18 Feb 1996 04:00:00

I wonder if anyone else has had similar kind of experience and would
know the reason for this:

The digital sound produced by the cars (ie. ICR2 started without the -F
option) does not remind me of any racing car, instead the cars sound
like horny cats (yes, exactly!). I wonder if it's supposed to sound like
that...

The FM sound however is quite OK. Graphics mode (VGA/SVGA) and level of
detail have no effect on the sound.

I've got a DX2 66, 16 MB RAM, Soundblaster 16. RAM below 1 meg is well
optimized with 624 kB free.

P.K.

duncan r mclea

ICR2 Digital Sound

by duncan r mclea » Wed, 21 Feb 1996 04:00:00


P.K., I would agree that the sound is a 'bit' <g> strange...(my
understanding is that it was taken from a 2 stroke motorcycle)...
MY beef, and perhaps the only 'stuck valve' in this astonishing
programming achievement (imho) is the QUALITY of the samples.
I patch the output of my sb16 into a stereo amp and some hefty
speakers.  To ME, the hisses, pops, crackles, burps, artifacts and
volume weirdness (drops too low, comes back too strong) are a big
disappointment.  This dude outta been 16 bit, 22khz...rather than 8 bit
whatever.  I understand minimum system requirements vis a vis 8/16
mram...Given the storage capacity of cdrom...could'nt we have had..
Install Option A:  8 bit Sound (8 mram )  Install Option B: 16 bit
Sound (12+ mram) ??  yeah, yeah....performance hits, etc...but why
program to the lowest common denominator?  And how much more
programming time would it have taken to 'imprint' 16 bit sound over 8
bit?  Now, I admit I might be taking this to the extreme...but pumping
the output into a cupla hundred watts of surround audio is REAL
emotional...crummy sound AINT.  That said...there's no denying that
ICR2 is a stunning achievement...I have never seen a better AI.

Alistair Hir

ICR2 Digital Sound

by Alistair Hir » Wed, 21 Feb 1996 04:00:00


r mclean) writes:



> Posted: 20 Feb 1996 01:54:03 GMT

> Org.  : Netcom


> >I wonder if anyone else has had similar kind of experience and would
> >know the reason for this:

> >The digital sound produced by the cars (ie. ICR2 started without the
> -F
> >option) does not remind me of any racing car, instead the cars sound
> >like horny cats (yes, exactly!). I wonder if it's supposed to sound
> like
> >that...

> >P.K.

> P.K., I would agree that the sound is a 'bit' <g> strange...(my
> understanding is that it was taken from a 2 stroke motorcycle)...
> MY beef, and perhaps the only 'stuck valve' in this astonishing
> programming achievement (imho) is the QUALITY of the samples.
> I patch the output of my sb16 into a stereo amp and some hefty
> speakers.  To ME, the hisses, pops, crackles, burps, artifacts and
> volume weirdness (drops too low, comes back too strong) are a big
> disappointment.  This dude outta been 16 bit, 22khz...rather than 8 bit
> whatever.  I understand minimum system requirements vis a vis 8/16
> mram...Given the storage capacity of cdrom...could'nt we have had..
> Install Option A:  8 bit Sound (8 mram )  Install Option B: 16 bit
> Sound (12+ mram) ??  yeah, yeah....performance hits, etc...but why
> program to the lowest common denominator?  And how much more
> programming time would it have taken to 'imprint' 16 bit sound over 8
> bit?  Now, I admit I might be taking this to the extreme...but pumping
> the output into a cupla hundred watts of surround audio is REAL
> emotional...crummy sound AINT.  That said...there's no denying that
> ICR2 is a stunning achievement...I have never seen a better AI.

What do you think of the sound in Need For Speed (if you've tried it)?
--

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Terje Wold Johans

ICR2 Digital Sound

by Terje Wold Johans » Thu, 22 Feb 1996 04:00:00

[...]

It is below par, indeed. You hear the engine constantly and
it's paramount to get the sound right. Doesn't sound like
800 hp at all. This is another part of the sim that is tainted
by the carelessness(rush to the shelves) of Papyrus.

When GP 2 comes out you will be able to behold a work of
very high dedication and detail. Papyrus has a LOT to learn
about design and quality assurance from Crammond & Co.
(And Crammond & Co. has a lot to learn about how to create
a full blown simulator!)

If they only could learn from each other...

--
--- Terje Wold Johansen

--- http://www.ifi.uio.no/~terjjo/
--- "I am your inferior superior." O.W.


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