rec.autos.simulators

DTR FF slowdown

Roger & Marcy Littl

DTR FF slowdown

by Roger & Marcy Littl » Thu, 28 Oct 1999 04:00:00

I had the chance to play DTR today and it is great!  However, when Force
Feedback was enabled, the game slowed down considerably.  Anyone else that
has played the game noticed this?  I do not know if it was a warez version
or not, I didn't ask.  Thanks.
Antti Markus Pete

DTR FF slowdown

by Antti Markus Pete » Fri, 29 Oct 1999 04:00:00


It is warez, no doubt. Just yesterday I saw my friend's kid bro playing
DTR like a madman, his mouth foaming, and he's definitely no beta tester.
Anyways, he kept on complaining about the same thing you mentioned.

I was just wondering whether they've managed to***up the FF
implementation somehow. Powerslide had nice FF with no slowdown
whatsoever. I was thinking that maybe DTR's physics engine was taking up
a huge chunk of the available processing power and FF dealt the final
blow, but what about GPL then? Surely GPL's physics are more complex and
the masterful FF doesn't slow it down a bit. I hope to God they didn't
***this up. In a DTR-style game FF could prove quite important.

---
Antti Markus Peteri

       15 miles. your dim light shines from so far away

                                 - Soul Asylum, Promises Broken


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.