--
Rob Swindells
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--
Rob Swindells
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Chris
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The graphics are beautiful and DAMN if those aren't the most accurate
looking tracks I've seen in any F1 game!! What a difference from F1RS; that
game had some of the WORST tracks ever. I remember Suzuka and Imola were
awful!! Let's hope the rest of the tracks in the full version look as
authentic as these!
The cons seem to be tinny engine sound, crappy looking trees and canned
Force Feedback effects.
The pros are gorgeous graphics, ultra fast frame rate with T & L support
(yes!) and beautifully modeled tracks.
It's made me curious enough to pick up the full version. Anyone know when
it'll appear in North America??
Michael M
> The graphics are beautiful and DAMN if those aren't the most accurate
> looking tracks I've seen in any F1 game!! What a difference from F1RS; that
> game had some of the WORST tracks ever. I remember Suzuka and Imola were
> awful!! Let's hope the rest of the tracks in the full version look as
> authentic as these!
> The cons seem to be tinny engine sound, crappy looking trees and canned
> Force Feedback effects.
> The pros are gorgeous graphics, ultra fast frame rate with T & L support
> (yes!) and beautifully modeled tracks.
> It's made me curious enough to pick up the full version. Anyone know when
> it'll appear in North America??
> Michael M
> > 0wnz j00. Just needs decent AI and split axis and we're onto a winner!
> > --
> > Rob Swindells
> > /////////////
Yep - Let's hope so!
Split axis is in the preview version, and is reputed to be working with some
configurations with the demo version too.
Some questions remain - AI, damage modelling, setup options, tyre wear etc.
etc. BUT as a limited demo it takes me back to a certain other demo. (You
remember three cars, one track, no AI, no setup options...)
Tony
However, it was a pain
How have you managed it ???
Marcus Bletz