>and don't forget the heisenberg compensators!
productive. ;-)
Ruud van Gaal
Free car sim : http://www.racesimcentral.net/
Pencil art : http://www.racesimcentral.net/
Ruud van Gaal
Free car sim : http://www.racesimcentral.net/
Pencil art : http://www.racesimcentral.net/
At work now with have aprox. 4 graphist for 1 developer ! But the more complicated for the
graphist/modelers is to understand the "weird" developer graphics constraint ;o) Usually
they
used too much stufff... ;o) especially very big texture the little logo decal on the car
;o)))))
--
Sebastien TIXIER - Game Developer
Dynamics and Car Physics
http://www.eden-studios.fr
GPLRank Normal:-44.24 Monster:-124.44
>At work now with have aprox. 4 graphist for 1 developer ! But the more complicated for the
>graphist/modelers is to understand the "weird" developer graphics constraint ;o) Usually
>they
>used too much stufff... ;o) especially very big texture the little logo decal on the car
>;o)))))
Ruud van Gaal
Free car sim : http://www.marketgraph.nl/gallery/racer/
Pencil art : http://www.marketgraph.nl/gallery/
And then, it's nice to be able to code like you do in C, only in
reverse:
CarMove(car,x,y) -> car->Move(x,y)
Ah ok, I see, I'll have to see if my ODEs (have never done a survey of
which there are in Racer) map out so nicely to needing just pos & vel
(if I don't need to restore other variables as well).
I see. Something to see if it will fit here.
...
Glad to see you got it working.
Let me know if you see anything in it. :)
Ruud van Gaal
Free car sim : http://www.marketgraph.nl/gallery/racer/
Pencil art : http://www.marketgraph.nl/gallery/