Hello there,
FYI, & for those interested in everything Gran Turismo/GT checkout
http://www.racesimcentral.net/ for anything regarding the GT franchise.
the myriad car setup options.
I too am interested, but just can't spend the time to really get every
ounce out of each setup adjustment.
It's 1 of many reasons why I've chosen to race the GT franchise over
PC driving/racing sims.
dynamics both in the real and sim world?
The 1 area I've disagreed with in regards on setup adjustments in the
GT franchise is the effect of Camber Adjustment.
In my real world experience adding camber generally will improve
cornering.
But in GT I've found that it has the reverse affect.
Camber adjustments that I know are used for certain FF, FR, & MR cars
found in the real world, when applied in GT I find they make the
handling too loose, & less responsive.
Another area that disappoints me is that many of the GT Online League
Racing regulars use unrealistic setup values, which in the real world
would break the car, if not the driver, because of such impossibly
extreme damper/spring/ride height settings.
Watching these players replays highlights how ridiculous their setups
are, by how much their cars bounce & dart all over the place.
I've always preferred racing stock/showroom cars in GT, & find it the
most rewarding because you have to deal with not just carrying speed
into & out of corners, but also weight transfer.
Since the 1st GT, to the latest GTC 2002 T-G its improved each &
everytime there was an update to the franchise.
It so pleasing that finally with GTC 2002 T-G, we get arguably the
same superior & more realistic physics model as usually only available
to the Asian/Japanese Domestic Market.
When I 1st played GT I too struggled with the MR's.
But being a Honda enthusiast, & seeing how effective the NSX type
S-Zero is in BEST MOTORing over the years, I thought it was up to me
to change my driving to suit as my thinking was, surely there's
nothing wrong with the type S-Zero.
Its just what I was trying to do with it that makes it so difficult to
drive.
Since then I've loved driving the MR's, inparticular the tricky [R]
JGTC NSX-GT's with their low ground clearance, short suspension
travel, & their propensity to spin when things get bumpy.
What I've learnt, & noticed watching others who struggle with MR's in
scrub off all your speed as you turn in, like you could in FF/FR.
With MR's you have brake in a straightline, settle the weight of the
car evenly over the front wheels, then as you lift off the brake &
apply the throttle you have to balance the weight transfer using
smooth, subtle steering & throttle input.
I've found MR's are very sensitive to how you set them up as you come
to a turn, as you turn in, & as you exit.
This may sound obvious, but MR's are very sensitive & require smooth,
subtle inputs.
You'll find once you become confident with how they behave that you'll
be able to chuck them about corner to corner like you can easily with
FF/FR.
Personally I find the S2000 in GT2/GT3 to have too much front end
grip, compared to the real world vehicle I drove.
I find the car physics changes made in GTC 2002 T-G have helped
improve the handling of the S2000, & the Tuscan Speed 6.
Interestingly this year also saw changes to the real world S2000, with
changes to its damper/spring rates, as well as changing to smaller
roll bars/stabilisers front & rear to help make its handling less
edgy.
I've driven a few cars in the real world, that have featured in the GT
franchise over the years both on the road, & circuit: EF8 CR-X SiR,
EG6 Civic SiR, EG4 CR-X del Sol SiR, EK9 Civic Type R, BB4 Prelude Si
VTEC, DC2/DB8 Integra Type R 96spec.R, S15 Silvia spec-R, CD6 Accord
SiR, Mirage Cyborg ZR, AP1 S2000, SW20 MR2 G-Limited, FTO GPX.
For me each of the GT releases for their time were the most accurately
modelled game I'd played compared to the same vehicle I'd driven in
the real world.
Each new release/update gets even better, showing there's still more
they can do to make it more realistic.
My most major complaint, as it has been since the 1st GT, is the
engine notes still aren't right.
The DOHC VTEC Honda's just don't scream like they do in the real
world, same goes for all the variable valve timing engines with lift.
Mind you, I love the howl they've got for the Vanquish in GTC 2002
T-G!!!!!!!!!!!!
You sure can hear that thing coming from miles away.
I think you've just got to change the way you go about driving MR,
compared to FF/FR.
Force yourself to learn & adapt, so you can experience the feeling of
balancing the car's weight, with subtle 4 wheel drifts into & out of
turns.
Then you'll understand why race drivers prefer the MR layout.
speed turns?
As I always stick to roadcars I can't offer any setup tips.
But I will tell you that as familiar as I am with MR's in GT, I still
have trouble lapping quickly & thus consistently in GT2 driving the
FWIW you'll find the all new Elise found in GTC 2002 T-G much easier
to handle, though it still sounds awful & much in need of a real
engine like Honda's B18C from the DC2/DB8 Integra Type R.
High revvingly yours,
Pasene Faifua.
GTiB http://www.racesimcentral.net/
GSM +6421844365 http://www.racesimcentral.net/